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Team Prismatic (Mystic Realm: Community Edition)

We aren't adding new stages to the main campaign to my knowledge.
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The custom life icon is something I am incapable of controlling without patching every custom character that isn't supported directly inside MRCE.

The life icon system looks for each of these in this order and will use the earliest one in the list that it can find.
Continue icon -> Regular life icon -> STNDA2

If a character does not have a continue icon that is not something I can exactly fix. and the STNDA2 last resort is very very ugly and will not be used in place of regular life icon in the list due to this reason.

The first idea for a custom life icon required every custom character to be patched and it was not fun whatsoever and proved way too much work to constantly add new characters. It also meant that all characters had to be loaded before MRCE and any loaded after would have the regular icon.
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One more thing

Dimension warp is being remade completely. the current one is only a placeholder.

I'd recommend you wait until I actually post sketches and mockups of how the new version of the boss will work before brainstorming things related to DWZ. Don't get me wrong I'm very open to new ideas to add but I don't want you to dump a bunch of ideas only for them to directly conflict with how the new DWZ will work.



These specific ideas are a good example of what I mean by conflicting with the plans

The battle arena will be the entire stage. And the rings will float in ala Egg Reverie from Mania. There wouldn't be ring boxes to remove. and removing the rings that float in would require me to rethink how the entire boss works. You wouldn't have enough time period.


Before I go for now. I will try and make some sketches and mockups of the plans I have for the new DWZ boss and post them.

Apparently my new stage concept was a waste of time. Can you still go with my idea for both MRZ and DWZ by merging them into MRZ Acts 1 and 2 even though the latter is getting a complete overhaul? And on top of that, why do you people want to remake DWZ, anyway? I like the concept of a Doomsday-inspired final level. I'd rather have a Doomsday level than an ERZ-styled level. The gimmick of rings floating in could be kept in, but please keep the actual level as is. I don't mind a revamp as long as the stage isn't JUST the arena.
 
Apparently my new stage concept was a waste of time.
I wouldn't say it was a waste of time. You could take that idea and make the stage as a separate thing!

why do you people want to remake DWZ, anyway?
Because the placeholder sucks to play. It's very very luck based on whether or not you will be able to even get a hit in without getting stun-locked.

The plan was always to replace the current placeholder DWZ from the beginning.
 
I wouldn't say it was a waste of time. You could take that idea and make the stage as a separate thing!


Because the placeholder sucks to play. It's very very luck based on whether or not you will be able to even get a hit in without getting stun-locked.

The plan was always to replace the current placeholder DWZ from the beginning.
Oh. I understand. The current DWZ IS a little annoying. And about the stage idea, I can't bring it to life myself because I'm a mobile user. But someone else can bring it to life, they would just have to credit me. And I think it's just bull crap that we're NOT adding new stages. Sometimes, more to play in a game is a good thing, keyword "sometimes". And besides, like I said in that post, the Mystic Realm lacks a casino stage. And to me, I think it's mandatory that a Sonic game, official or not, has to have at least ONE casino stage.
 
Oh. I understand. The current DWZ IS a little annoying. And about the stage idea, I can't bring it to life myself because I'm a mobile user. But someone else can bring it to life, they would just have to credit me. And I think it's just bull crap that we're NOT adding new stages. Sometimes, more to play in a game is a good thing, keyword "sometimes". And besides, like I said in that post, the Mystic Realm lacks a casino stage. And to me, I think it's mandatory that a Sonic game, official or not, has to have at least ONE casino stage.
I really feel like you're trying to force your idea onto the project with the way you've responded so far. I just politely stated that to my knowledge we aren't adding new stages to the main set and you snapped back with "I guess it was a waste of time", "this is bull crap. sometimes there should be more to play in games." and "it should be mandatory that every sonic game has a casino stage".

I get that you're angry because you probably spent a lot of time coming up with the whole idea but this is not the way to respond.

You've been hostile in your responses to me politely informing you on some things you didn't seem to know about the project. You gave a snarky sounding response when I mentioned the placeholder DWZ was going to be replaced, "Why do you want to remake it anyways?"

You're giving off a very disrespectful vibe right now.
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If I have completely misinterpreted your replies please do let me know but from what I've read it felt very disrespectful.
 
I really feel like you're trying to force your idea onto the project with the way you've responded so far. I just politely stated that to my knowledge we aren't adding new stages to the main set and you snapped back with "I guess it was a waste of time", "this is bull crap. sometimes there should be more to play in games." and "it should be mandatory that every sonic game has a casino stage".

I get that you're angry because you probably spent a lot of time coming up with the whole idea but this is not the way to respond.

You've been hostile in your responses to me politely informing you on some things you didn't seem to know about the project. You gave a snarky sounding response when I mentioned the placeholder DWZ was going to be replaced, "Why do you want to remake it anyways?"

You're giving off a very disrespectful vibe right now.
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If I have completely misinterpreted your replies please do let me know but from what I've read it felt very disrespectful.
I apologize for my attitude. I will try to be nicer going forward.
 
Hey, would'ya look at that, I found the thread!

Oh boy, anyway,
IDEA! You can merge the Acts together because..uh...the second zone did that. oh good lord how did i forget that level's name it's TEMPEST VALLEY
But hey, you don't have to listen to me because the idea is probably gonna end up an inconvenience anyway! (but if you do wanna go with it you can merge AGZ acts 1 and 2 and leave the others as they are)
 
The download is in the first post
I think the link is having problems, because when I try to download it, it just goes to a dead link.
Though I did find this link a few pages ago.
 
So the download link broke then? Ah. May have forgotten to update the link. Ah well, not like it matters, bc here I come with a new version anyway!
  • Numerous custom bosses had inaccurate hitboxes. They are now accurate to the sprites, in most cases this means larger and easier to hit
  • Added a netgame exclusive command mr_cwarp. This command can only be run by an admin or the host, and changes what map to warp to after the credits end. Many servers have multiple level packs added and it's impossible to support them all. Note that due to the nature of the command, you need to input the mapnum as a full number, the shortened variant with letters and numbers will not work
  • New completely rewritten momentum code based from the custom momentum physics from XMom, with help from @Frostiikin
  • With the new momentum code, momentum has successfully been restored to blaze and marine
  • Amy and Fang can go super if they grab the Master Emerald much like Tails (no abilities yet, save for fang's bombs having significantly lower cooldown)
  • Updated support for Super Sonic, who, instead of gaining mrce hyper over his base form like before, can now unlock his own hyper form from the master emerald
  • Hyper form sparkles will no longer spawn if in first person
  • Mild adjustments to a few stages, including JCZ1, STZ, and PAZ1
  • Restored certain special effects in DWZ
  • Initial beta to MFZ1 revamp
  • Fixed rare error that could occur in MFZ3
  • Fixed similar error in FRZ3
  • Added Kazuma Kiryu support for the custom bosses
  • Added beta music for DWZ
  • Revamped Egg Animus Arena (it's bigger and rounder now lol)
  • Added new death sequence for Egg Animus
  • Super Tails can now fly much faster
  • Disable Life counter hud object if file has infinite lives
Along with many other minor adjustments / bugfixes and more
Download v0.2.5 now!
 
About the Initial beta to MFZ1 revamp:
I got really confused on my first run through. What I thought was an alternate path (the wind even pushes you into it) led to a strange dead-end alcove, and then a long loop-around cave that lead me back to where I started. I also don't know why the cave is so long when it can be skipped just by going up a ramp. I'm only guessing there's going to be another path split in the northwest of the cave later, judging by its flow?
1649082296444.png
The wind is also quite strong if you have no built up speed, characters like Fang and Amy that don't have a spindash practically get flattened against the walls (especially Fang when bouncing).
srb20654.gif

Lastly I thought this was an innocent thok barrier, got a nasty surprise when it had a death pit hidden behind it.
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Also, I'm struggling to connect this map to the original's layout, seems to be completely new?
 
About the Initial beta to MFZ1 revamp:
I got really confused on my first run through. What I thought was an alternate path (the wind even pushes you into it) led to a strange dead-end alcove, and then a long loop-around cave that lead me back to where I started. I also don't know why the cave is so long when it can be skipped just by going up a ramp. I'm only guessing there's going to be another path split in the northwest of the cave later, judging by its flow?
View attachment 66357
The wind is also quite strong if you have no built up speed, characters like Fang and Amy that don't have a spindash practically get flattened against the walls (especially Fang when bouncing).
View attachment 66358
Lastly I thought this was an innocent thok barrier, got a nasty surprise when it had a death pit hidden behind it.
View attachment 66359
Also, I'm struggling to connect this map to the original's layout, seems to be completely new?
Completely new: all of MFZ is being replaced.

This is my work before I got burnt out, with a cave by Othius. Adding another split in the cave sounds like a good idea: also, I checked the wind speed again and again, so it being too strong to walk against it seems odd, unless Amy and Fang are slower.

Also, was not expecting it to be put in with how unfinished it is: I posted it in the Discord for someone else to take over. I have a major ROM hack to work on, after all.

Also, where is that 2nd GIF? I never added springs to the lower area of the one place I know has wind (the lower area that has the cave that goes into the very cave you are confused about.) It was meant to be a dedicated path split.
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I really feel like you're trying to force your idea onto the project with the way you've responded so far. I just politely stated that to my knowledge we aren't adding new stages to the main set and you snapped back with "I guess it was a waste of time", "this is bull crap. sometimes there should be more to play in games." and "it should be mandatory that every sonic game has a casino stage".

I get that you're angry because you probably spent a lot of time coming up with the whole idea but this is not the way to respond.

You've been hostile in your responses to me politely informing you on some things you didn't seem to know about the project. You gave a snarky sounding response when I mentioned the placeholder DWZ was going to be replaced, "Why do you want to remake it anyways?"

You're giving off a very disrespectful vibe right now.
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If I have completely misinterpreted your replies please do let me know but from what I've read it felt very disrespectful.
And, just to clear this up: No, we will not be adding any new zones that are not bonus content. I spent a long time coming up with a new version of the space station idea originally mentioned in the Making of Mystic Realm, and we eventually agreed to scrap it.

The primary reason we aren't adding any more?
The Mystic Temples.

All in all, considering I never even posted the unfinished work in #submissions (I posted it in #midnight-freeze to get others to take it over), I am a little peeved it got pushed into an update.
 
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Also, where is that 2nd GIF? I never added springs to the lower area of the one place I know has wind (the lower area that has the cave that goes into the very cave you are confused about.) It was meant to be a dedicated path split.
I checked the wind speed again and again, so it being too strong to walk against it seems odd, unless Amy and Fang are slower.
Well, it's more if the player happens to get caught at a low speed, due to SRB2's acceleration being exponential or whatever.
 

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Hmm, Also midnight freeze! I'm gonna love it once I reach it with Pointy and Fluffy. Also, is it just me or is it super hard to see in TVZ
 

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I forgot about the "real physics" update, really cool. Scripted sequences just feel wrong to me.
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This is cool! Get it? Cause Midnight FREEZE? cool? OK....


Ok, the demo lasts 30 seconds? Alright I get it it's a demo but, AGZ also lasts 30 secs? Demo's have to last 30 secs eh, it's still a fun level imo.
 

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I forgot about the "real physics" update, really cool. Scripted sequences just feel wrong to me.
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This is cool! Get it? Cause Midnight FREEZE? cool? OK....


Ok, the demo lasts 30 seconds? Alright I get it it's a demo but, AGZ also lasts 30 secs? Demo's have to last 30 secs eh, it's still a fun level imo.
I barely finished MFZ, it got included when I asked for someone else to take over.
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Well, it's more if the player happens to get caught at a low speed, due to SRB2's acceleration being exponential or whatever.
Ahhhh, ok, that makes a lot more sense.
 
I barely finished MFZ, it got included when I asked for someone else to take over.
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Ahhhh, ok, that makes a lot more sense.
I understand, I was just a bit disappointed. Still a great level, the falling icicles was a great gimick, hope it plays a much bigger part in the finished MFZ.
 

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