[Machine Damage]? I get that you want players to know they are gaining rings when they strike enemies and bosses, but they sound really arcade-y and I'd personally prefer to turn them off.
Heya! This update was pushed as a general hotfix to fix 2 pesky bugs that got past testing.
- In netgames tokens will no longer create an error in console for players that aren't Super Sonic.
- Badnik rings should only activate for Super Sonic now.
Also, originally planned to release along with v1 but barely wasn't done in time... A race with Super Metal Sonic! 2 things to know are that compatibiltiy with netgames currently doesn't exist (unless playersforexit gets set...
Super Rust is Metal Sonic's vanilla super color, but I decided to use a custom one I made (Topaz) since I like how it looks on him better (and I've used it on Metal for another mod I've made.) If enough people want me to change it, though, I certainly can.Looking at that new image: why is Super Metal Sonic yellow? IIRC his in-game super form is gold/orange, so shouldn't your mod match?
This is a hurdle that was not avoidable with v1, which is why I made it so any instance with Metal Sonic (Boss) drops 10 rings per hit instead of 5, since all of that waiting does take a notable toll on your ring count. I will mention that in the future this hopefully won't be an issue since I plan on trying to come up with a solution.Not sure if this was intentional, but in single player at least, the ring drain only stops once you lose control at the end of a level. This leads to Kaizo-style situations where the player defeats a boss and the timer stops, but the player's rings run out before they can actually finish the level. Example provided for the worst place for this to happen, BCZ2, in the GIF below (I used the destroyallrobots cheat in case you're wondering about the low time).
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Heya! While bigger things are still being prepared, I thought I'd release a smaller update!
A bug was fixed in relation to shield visibility and Super, but also...
Super Sonic now receives buffs from super sneakers and invincibility! The duration may be cut in half from 20 to 10 seconds, but both powerups give pretty meaningful effects!
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Invincibility will nullify ring drain, and can be very useful for scenarios where your ring count is a bit low...