Super Mario Bros.

Super Mario Bros. v2.0.1

Shutash

Member
Man, Mario's skid animation glitches out a weirdly large amount. Like, if i load a certain amount of mods, it just goes to his "preparing to jump" sprite.
srb20022.png
 

SMS Alfredo

Sonic CD US Soundtrack Connoisseur
Judge
Man, Mario's skid animation glitches out a weirdly large amount. Like, if i load a certain amount of mods, it just goes to his "preparing to jump" sprite.
May I ask what mods you are adding? Likely there is conflict somewhere with one of the mods, rather than simply the amount.
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It seems that the game doesn't recognize the music for Superball Mario, at least when the music is set to digital.
The Super Ball music is set to play on digital in the files, so that couldn't be it.
Are you playing on Android or something? It might just not have support for the music file type it uses.
 

ERROR2401

Member
The Super Ball music is set to play on digital in the files, so that couldn't be it.
Are you playing on Android or something? It might just not have support for the music file type it uses.
I am playing on Android, however the music worked just fine in 2.2.9.
 

SMS Alfredo

Sonic CD US Soundtrack Connoisseur
Judge
I am playing on Android, however the music worked just fine in 2.2.9.
Probably something went wrong with the 2.2.10 version of Android SRB2 that prevents it from playing. I don't think it's something I can fix, and even if I could, Android is no longer an officially supported platform. Any version of SRB2 past 2.2.9 on Android can be expected to have issues for that very reason.
 

Pikaspoop

Member
I really enjoy this mod, but it is not very friendly with multiplayer ringslinger sessions. I had issues with players using the metal cap to gain immunity to rings and the cape to indefinitely fly around the sky boarder at crazy speeds. If a powerup timer command were present (similar to the galaxy games) then I would feel more comfortable with allowing Mario back into Tag.
 

VanillaUwU

Average Vanilla Ice Cream
May I ask what mods you are adding? Likely there is conflict somewhere with one of the mods, rather than simply the amount.
Did you guys use Lua to add in SKID sprites? Maybe that's a reason why? You don't need to if you did, sorry for the dumb question Alfredo
 
i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
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i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
Post automatically merged:

i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
 

Linz

Dumb Mouse with Scarf Friend
i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
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i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
Post automatically merged:

i founded a mario model that its in a 64 version and i need to paste that note in the model.dat but im in windows 7 and its showing only some star logo and i cant paste it there
Did you really need to say that three times in a row

Anyway shouldn't you be telling that problem to the ones who made the model and not the ones who...didn't
 

Shutash

Member
is it possible for modders to give mario custom powerups from modded monitors or does it have to be implemented on your side
 

SMS Alfredo

Sonic CD US Soundtrack Connoisseur
Judge
is it possible for modders to give mario custom powerups from modded monitors or does it have to be implemented on your side
The former. It's possible to modify the seestate and attacksound of MT_MARIO_POWERUP then spawn it in. For 1UPs you can do it like this:
Lua:
local spawnstate = mobjinfo[MT_1UP_ICON].spawnstate
local nextstate = spawnstate and states[spawnstate].nextstate
mobjinfo[MT_MARIO_POWERUP].seestate = nextstate
mobjinfo[MT_MARIO_POWERUP].attacksound = mobjinfo[MT_1UP_ICON].seesound
The key part here is the MT_1UP_ICON, which can be changed to any other monitor icon to change the powerup spawned.

It might be possible to add support on our end, but there may be complications with when it spawns or the monitor icons being wrong, so I would rather the mod creators add support on their end instead.
 

CloneFighter

Mediocre Lua scripter
So I just found a bug, I think...
If you line yourself up with a ledge so that most of Mario's hitbox is not colliding with the ledge, and jump into the ledge, Mario will grab on, but only for a couple frames. If you keep holding [Move Forward], this happens.
srb20100.gif
 

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