a pikachu irl
Refer to the main "Overview" tab for more information on this mod!
It can go into releases, though I have had an instance of softlocking in NiGHTS mode: I grew Giant as I entered the capsule, I was prevented from feeding spheres into opening the capsule and was stuck spinning, and then an aggressive pizza killed me and I just stopped existing, and the timer wouldn't tick down. I have a feeling a lot of these effects wouldn't work in NiGHTS mode, so perhaps disable Chaos stuff for NiGHTS mode, at least for now?
I'm surprised that a "Turn Super" and "Exit Super" effect wasn't included, I thought that would open up chances for more hilarity, other than that, this is REALLY fun and gave me a good laugh as I played!
I really do love the concept behind this, it reminds me of the Reelism mod for base Doom.
Though if I were to offer any kind of suggestion for improvement, it would be to maybe look into expanding some more options for positive effects for the player as well. Chaos is fun and all, but there's nothing chaotic about being slammed with cement shoes and ability loss six times in a row, hah.
Regardless, I absolutely love what you've got going so far, and I only wish it the best.
This is a really fun thing to play around with in a server, but came across two issues. I ended up coming across a sigsegv caused by a pizza spawning in the MP Special Stages and apparently we somehow didn't have enough blue spheres in the stage, even though we collected all of them. It might've been caused by anti-superring, but I'm not too sure.
The new Earthquake effect you added is an interesting feature.
However, in netplay, it can be really quite annoying as the earthquake applies for everyone on the level no matter how far away they are, leading to continuous earthshaking depending how RNG swings in our favor.
Is there anyway you can fix it to say the effect having a radius, or maybe have it be an effect we can toggle for netplay? For some people it makes the game almost unplayable.