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[Reusable] SRB2: Chaos Edition - v4.1 (January 27th)

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birbhorse

a pikachu irl
Welcome to...
Sonic Robo Blast 2: Chaos Edition.

What is SRB2: Chaos Edition?
This is a mod that makes the game go entirely wild. Every 5-12 seconds, you have a chance of a gameplay modifying-effect being applied onto you. This can range from the ground turning into butter, to you being given rings, or to the game just rotating you and your viewing angle entirely. Each effect has its own chance rate of occuring, so it's not an even playing field for the more egregious ones.
You are given 4 slots for the effects to nestle into. If all are full, you can't be given any more effects, though generally speaking it's a rare occurance to see all 4 occupied.

List of Effects
  • giant - You turn into a giant for 10 seconds.
  • cement shoes - Your shoes are filled with cement for 8 seconds, making it much harder to move around.
  • tiny - You become reaaally tiny for 8 seconds.
  • no charability - You can't use your main or secondary ability for 15 seconds. You're also not allowed to use dash mode if your character has that.
  • magnet - All enemies (and players) are attracted to you within a pretty hefty radius for 17 seconds. To prevent True Chaos, only one player at a time can have this effect.
  • fling player - You are flung back or forward a considerable distance, it's especially noticeable if you're in the air when this occurs. There's also a chance where you're "slapped" instead, being put into the hurt state and being sent upwards quite a bit.
  • superring - Given 10 rings!
  • anti-superring - 10 rings are taken away.
  • i taketh - Pretty much any goodies you might have (such as shields, power-ups, invulnerability, etc.) is taken away from you. Also you have 3 rings taken away.
  • nuke - An Armageddon Shield explosion occurs where you are.
  • drifting left - Your angle is constantly shifting to the left, making it hard to aim where you're supposed to. Lasts for 10 seconds (13 seconds in bad mode!)
  • butter physics - The ground is made of butter, and you slide everywhere, for 15 seconds (18 in bad mode)
  • give good stuff - You are given some nice stuff. If you don't have a shield, you get a pity shield, and there's a small chance you can score some invincibility, super sneakers, and some rings.
  • change skin color - Scrambles the player's colors.
  • change skin - Scrambles the player's character.
  • super jump - Makes the player jump a lot higher for 12 seconds.
  • the ride never ends - Tilts the player's screen and sprite for 15 seconds (18 seconds in bad mode).
  • the pizza is aggressive - You ordered a pizza, but it's too aggressive to handle. Lasts for 10 seconds (or 13 seconds in bad mode).
  • remove random effect - Does what it says on the tin, removes a random effect that you have currently on you.
  • money bag - Gives you rings for 4 seconds, giving you a nice 28 rings in total!
  • ghost - Causes you to turn mostly invisible, and allows you to pass through every object for 8 seconds!
  • earthquake - An earthquake is happening, shaking your screen pretty hard! Lasts for 13 seconds.
  • gravity coil - Reduces your gravity by a little bit, giving you floatier jumps for 15 seconds.
  • change sprite - Changes your sprite's apperance for 18 seconds, to be something completely different, whether it be a ring, or a badnik, or Eggman himself.
  • funky camera - Changes your camera's position, to either a close-up position, or a far away position, for 10 seconds.
  • invert controls - Found exclusively in bad mode, and does what it says on the tin for 14 seconds. It also has a chance of inverting your camera controls.
  • random music - Randomly changes the music to something else.
  • the floor is lava - All floors become untouchable, meaning you have to avoid them. It lasts for 5 seconds in normal play, but 10 seconds in bad mode.
  • negative rings - Turns every ring you collect into a negative ring, draining your ring counter by one! Lasts 11 seconds, or 15 seconds in bad mode.
  • darkened vision - Reduces your visibility, as one might expect from an effect named that, for 15 seconds.
  • no turning - Prevents the player from turning the camera whatsoever for 12 seconds.
  • randomize sfx - Changes all the sounds the player makes into something random for 20 seconds.
  • black hole - It's like "magnet", but worse. *Everything* gravitates towards the player now, regardless of the angle. It lasts for 15 seconds.
  • spawn object - A random object spawns above the player!
  • i was frozen today - Found exclusively in bad mode, this freezes the players for a brief few seconds, locking the player's controls and making them slide across the level with their current momentum.

Commands
  • chaoshelp <num>: Lists all the available commands, by using the first argument as a page number.
  • chaospermeffects <effect 1>, <effect 2>: Applies 1 or 2 permanent effects to the player.
  • chaosbadmode <on/off>: Enables Bad Mode, making everything so much worse. It also enables new effects that are really really awful.
  • chaoschances <min time (>3, <9), max time (>4, <20), chance (normal/always/rarer)>: Changes the minimum/maximum time between effects, alongside the chance an effect will occur. You can set 'default' to each value.
  • chaoshud <top/bottom/off>, <0-5>: Changes the position of the HUD, or disables it.
  • chaosprint <on/off>: Toggles the printing of effects to console.
  • chaosloadsettings: Load in settings from files in a folder located in luafiles/chaosedition.
  • chaossavesettings: Saves settings to files in a folder located in luafiles/chaosedition.
  • chaosautoload <on/off>: Automatically loads the user-saved settings when loading Chaos Edition.
  • chaosautosave <on/off>: Automatically saves Chaos Edition settings every time you change settings.
  • chaosdebugger <on/off>: Enables debugging printing.
  • chaosbaneffect "<effect>" <remove>: Disables (an) effect(s) from being applied to the player. Specifying 'remove' after the effect will remove it from the list.
  • chaoseffectbutton <key> "<effect>": Immeditately applies an effect to the player, and if specified, applies a specific effect to the player.

Changelog
v4.1
  • Changed darkened vision, now the animation is smoother.
  • Added support for Many Minor Tweak's menu system, available in MMT v4.0+!
  • Slightly increased the odds of a medium sized pizza.
  • Added a new topping to the pizza!
  • Black hole no longer affects the player if they're in a minecart, or on a rollout rock.
  • Fixed a bug where the aggressive pizza would not play the sound on the correct target, making it playing globally instead.
v4.0(.1)
  • Added new effects:
    - "random music", which changes the music to something else!
    - "the floor is lava", a the floor becomes painfully hot to the touch!
    - "negative rings" turns every ring you collect into a negative ring, draining your ring counter by one!
    - "darkened vision" reduces your visibility, as one might expect from an effect named that.
    - "no turning" prevents the player from turning the camera whatsoever!
    - "randomize sfx" changes all the sounds the player makes into something random!
    - "black hole" is like "magnet", but worse. *Everything* gravitates towards the player now! And at all angles, too!
    - "spawn object" makes a random object spawn above the player!
  • New stuff added to Bad Mode:
    - "i was frozen today", a brand new effect that freezes the players for a brief few seconds, locking the player's controls and making them slide across the level with their current momentum.
    - "cement shoes" now affects your spin dash.
    - Extended the timers for some effects.
  • New command added: "chaosbaneffect", this will prevent user specified effects from occuring to the player!
  • New command added: "chaoseffectbutton", this allows you to instantly apply an effect to yourself, whether it be a specific one or not!
  • "cement shoes" now make a falling noise when the player starts falling.
  • Made "change skin" and "change skin color" cycle through just a tiny bit faster.
  • Increased chance rate among various effects.
  • Knuckles no longer continues climbing when he gets slapped.
  • "nuke" now no longer removes your shield.
  • Removed the personal debugging tool I used to use, since it's been replaced by something else anyways!
  • Fixed random instances of the wrong text being shown when an effect is applied.
  • Fixed problem with "change sprite" where custom characters like Neo Sonic cause a bunch of errors to appear in the console, due to the frame not being set correctly.
  • Fixed "magnet" 's new behavior for spawning the thok trail causing issues, like it not scaling properly or it erroring out in reverse gravity.
  • Fixed "magnet" not being applied to a player if the map hasn't been changed in awhile, this should be the last time I have to fix that behavior.
  • Sometime after this update gets released, I will begin working on a version of Chaos Edition for SRB2Kart, entitled "SRB2Khaos"! This is not to be confused with the already existing "ChaosKart", which does it's own thing in the way of committing chaos in SRB2Kart. You should definitely check that mod out too!
    - Whenever SRB2Kart itself gets updated, I plan on merging both SRB2:CE and SRB2Khaos into one to simplify things.
    - Do note that until SRB2Kart gets updated, the scope of the version will be limited, simply due to the lack of things to do in the old version of lua SRB2Kart uses.
  • (v4.0.1)Added HUD support for split-screen multiplayer! Previously it only showed the first player's effects.
  • (v4.0.1)Seperated out some functions from the playerthinker to help improve performance.
  • (v4.0.1)Fixed this not working in netgames, whoops sorry!
v3.0
  • Added new command, "chaosbadmode". This mode makes everything so, so much worse.
    - Negative effects have increased in the scale they affect the player.
    - Positive effects have received a boost in how helpful they are.
    - The border for the effects has been changed to red to indicate you're in bad mode.
  • Added some new effects:
    - "gravity coil" This reduces your gravity by a little bit, giving you floatier jumps for 15 seconds.
    - "change sprite" This'll change out your sprite to be something completely different, whether it be a ring, or a badnik, or Eggman himself.
    - "funky camera" will change your camera's position, to either a close-up position, or a far away position.
    - "invert controls" This one is found exclusively in bad mode, and does what it says on the tin. Have fun. It also has a chance of inverting your camera controls :)
  • Added new command, "chaospermeffects", which allows you to enable up to two permanent effects to be applied at all times!
  • Added a new option for chaoshud, just..."0"! It raises/lowers the hud a bit more depending if you have it bottom/top.
  • Increased the default chance rate for an effect to actually take place by a little bit (from 75% to 83.3333..%)
  • Adjusted "the pizza is aggressive", it no longer goes through shields or invulnerability. Unless you're in bad mode.
  • "cement shoes" now color the player in a gray tint.
  • "cement shoes" also now protects the player from spikes when standing on them. (unless in bad mode)
  • Everything doesn't break anymore if you delete one of the luafiles used to save settings.
  • "giant" and "tiny" no longer affect the player when on the rollout rocks from Red Volcano.
  • "earthquake" no longer happens if there are more than 2 players in a netgame.
    - It also announces it's presence in chat if you are in a netgame.
    - Also, the quaking effect from "cement shoes" no longer occur if above 2 players.
  • Fixed certain characters not leaving a proper trail effect behind when using "magnet".
  • Fixed "cement shoes" creating the sound and quake effect when the effect spawns in some times.
  • Fixed the user being able to input numbers they shouldn't in the chaoshud command. Also, fixed the 5th and 4th position not working properly.
  • Fixed "ghost" glitching out when you die and respawn with it.
  • Fixed "drifting left" not working with the "Simple" controls style.
  • Fixed "chaosdebugger" being able to be toggled by non-admins in netplay.
  • Finally fixed "remove random effect". (hopefully)
  • Fixed the remaining issues with netplay, now it works as intended.
v2.0(.1)
  • Added a new command: chaoschances! Using this, you can customize the length of time between different effects, and the chance of an effect actually being applied. Set it to "3 4 always" for maximum Suffering.
  • Added some new commands for lua IO stuff! It just saves settings though, not much else at the moment.
  • Added new HUD elements! It now features a timer for how long a given effect will last.
    It also features text above to indicate what effect was just applied for a few seconds, no longer needing you to peer to the top-left of the screen.
  • Updated the borders used to indicate what effect is going on.
  • Icons in the HUD are no longer 10% transparent, they are now fully opaque.
  • Added exceptions to the rollout rock, now certain effects will not apply if you are rolling on the rollout rock.
  • "the ride never ends" now has a chance to spin the other way around instead! Have fun. (i've also reduced the timer to 16 seconds)
  • Replaced "flingback" with "fling player"; now it can fling you either forwards or backwards! It now also has a random chance of slapping you into the pain state (w/ no damage actually taken) and flinging you upwards.
    It has a higher chance of slapping you if you're in mid-air!
  • Gave "anti-superring" 1 second of invulernability if the player reaches 0 rings so the player doesn't instantly Suffer. Same goes to when the "ghost" effect expires.
  • "no charability" no longer allows Metal Sonic or the like to use dash mode while under this effect.
  • Added a random value to the timer for "change skin" and "money bag" so the result is more random. Randomness ontop of randomness ontop of randomness...
  • Changed "no charability" 's chance of happening just less often.
  • Made "chaosdebugger" not toggable in multiplayer.
  • Adjusted a couple of different icons.
  • Fixed cement shoes not working in reverse gravity.
  • Fixed the "change skincolor" stuff once and for all, it used to still give out errors due to it being just one value above what it should.
  • Fixed "the ride never ends" timer not being reset.
  • Hopefully fixed magnet not working on map change sometimes.
  • (v2.0.1) Fixed this not working in multiplayer.
v1.4(.1)
  • Vastly rewritten the code used to handle applying the effects, should have a ton less lag potential.
  • Removed unused code in a lot of areas that might've hindered performance.
  • Added effect: earthquake, causes the whole screen to shake for 13 seconds.
  • "i taketh" no longer takes 3 blue spheres when in MP Special Stages.
  • "i taketh" now only takes away invunerability when the player is above 0 rings.
    It also now takes away a lot less blue spheres in NiGHTs, now taking away only 2.
  • Reduced length of cement shoes by a little bit, and made it a quite a bit less common.
    Also, reduced the amount of traction cement shoes has on the player.
    On the upside, cement shoes now causes a minor quaking effect when landing.
  • It's finally been done, instant death has just been outright removed.
  • "the pizza is aggressive" no longer occurs in MP Special Stages due to game crashes.
  • Fixed bug where if you died or respawned while having the ghost effect, you were still transparent.
  • Fixed bug with sound captions, now the correct one is displayed for the ghost and the pizza hitting the player.
  • (v1.4.1) Fixed skincolors breaking.
v1.3
  • The fair and balanced update:
    the pizza no longer instantly kills the player, only hurting them (however it does go through shields), as a result it is now slightly more common now.
    anti-superring no longer happens in boss fights
    money bag works better in special stages, now awarding the player with blue spheres instead.
    but also i taketh works in multiplayer special stages now, taking away a few blue spheres
    new exceptions added to the minecarts, preventing certain effects from taking place
    Magnet has been changed, now it no longer takes away the ability to use your character abilities (e.g. flying and whatnot). It's range has sadly been reduced (plz giv us range option in P_LookForEnemies), and it no longer attracts players unfortunately, but it attracts monitors now, so uh, watch out.
    Character swap and color swap has had their chances increased by a significant amount.
  • New effect: ghost, causes the player to phase through any and all objects for 8 seconds. Not walls though, that'd be cheating!
  • Increased range for amount of time an effect can't be chosen again, now it goes from 20 to 30 seconds.
  • Made it so the effect chooser system works with a two tic delay, to help prevent lag.
  • Removed the reduced chance for bots to get affects applied on them, this might've been causing issues.
  • Fixed bug with the "prevent previous effect system", it didn't count for things that were in slot 2!
  • Fixed bug with "remove random effect", where it would not work after having it used once.
v1.2
  • Added new checks, now if you're in NiGHTs, the amount of effects has been reduced to prevent softlocks. This check also includes boss level just to remove a few ones that are either useless or make it impossible to complete.
  • Another new check is now in place: There is now 4 slots for previous effects to reside in. In a nutshell: When an effect has been removed, it can not be chosen again for 15-25 seconds.
  • New status effect: "remove random effect". This removes a random effect that you might have on you atm! Whether it be a good or bad one depends on the fate of the dice, as with everything in this mod.
  • New status effect: "money bag", gives you a steady stream of rings for 4 seconds, giving you a nice total of 28 rings!
  • New effect for the HUD: When it's cycling through effects to choose, it will now visualize what effects are being considered, like a roulette.
  • Gave the color swap effect a unique icon, to distinguish it from character swapping.
  • Cement shoes now affects your weight, you can't go up as much, and you fall down much faster.
  • Increased chances of "give good stuff" occuring.
  • Increased chances of "superring" occuring.
  • nocharability can no longer occur when cement shoes are happening, and vice versa.
  • Just remembered, there *IS* a feature that only 2.2.2 has. So...back to only being playable on 2.2.2 this mod goes! Just keep the game up to date nerd.
  • If player was about to have an effect applied to them but died, they will no longer have it apply immediately upon respawning.
  • Fixed bug where if you go giant once, you can't go tiny until respawning, and vice versa.
v1.1.1
  • Replaced sfx for when the aggressive pizza wears off.
  • Reduced the chance of giant and cement shoes by just a fraction.
  • Reduced timer on pizza from 12 seconds to 10.
  • Removed the following from occuring in NiGHTs:
    Giant
    The Pizza is Aggressive
    Instant Death
v1.1
  • Added new effect: "the pizza is aggressive".
  • Fixed "i taketh" bugging out when not in a NiGHTs stage.
  • Further reduced chances of Instant Death actually activating. You'll have had to do [INSERT SUPERSTITION HERE] to activate this now.
  • Script now detects 2.2.1 instead of 2.2.2, since it doesn't use any 2.2.2 specific features...for now. Still update the game you nerd.

Additional Credits
  • QuickWolfPT for their "Mirror Mode" mod, specifically the lua script. Was able to use it for the "invert controls" portion of this mod.
  • Tatsuru for their "Slot Machines" mod, was able to use the BootlegAttract function in the script for my own purposes.
  • sprkizard aka szv for customsave_io.lua, I used the Serialize/Deserialize functions found in their script.

IMPORTANT NOTICE
It is highly recommended that if you are to set up a netgame with this, to use the dedicated server feature! Use -dedicated as a launch argument for SRB2 to launch it in dedicated server mode.
It isn't required, but it makes things run a lot smoother, with less chance of effects bugging out.
 

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Last edited:

D00D64

Probably Responsible
Moderator
Judge
It can go into releases, though I have had an instance of softlocking in NiGHTS mode: I grew Giant as I entered the capsule, I was prevented from feeding spheres into opening the capsule and was stuck spinning, and then an aggressive pizza killed me and I just stopped existing, and the timer wouldn't tick down. I have a feeling a lot of these effects wouldn't work in NiGHTS mode, so perhaps disable Chaos stuff for NiGHTS mode, at least for now?
 

birbhorse

a pikachu irl
I did try to make this more compatible with NiGHTs, I'll try to further refine it so effects like that just don't occur in it first, if it doesn't go according to plan, I'll just disable it entirely.
It can go into releases, though I have had an instance of softlocking in NiGHTS mode: I grew Giant as I entered the capsule, I was prevented from feeding spheres into opening the capsule and was stuck spinning, and then an aggressive pizza killed me and I just stopped existing, and the timer wouldn't tick down. I have a feeling a lot of these effects wouldn't work in NiGHTS mode, so perhaps disable Chaos stuff for NiGHTS mode, at least for now?
 
I'm surprised that a "Turn Super" and "Exit Super" effect wasn't included, I thought that would open up chances for more hilarity, other than that, this is REALLY fun and gave me a good laugh as I played!
 

birbhorse

a pikachu irl
The ability to turn super was actually in the draft plans for this mod, but I didn't implement it in the end due to how the Choosening system works for this, I'll think about it for maybe v1.2. Incidentally, "i taketh" removes your super form iirc, so there's that at least :p
I'm surprised that a "Turn Super" and "Exit Super" effect wasn't included, I thought that would open up chances for more hilarity, other than that, this is REALLY fun and gave me a good laugh as I played!

In other news...v1.1.1 is now out, it just tweaks some things and removes certain things from occurring in NiGHTs to prevent softlocks.
 

Skye

meowth dat's wrong
I really do love the concept behind this, it reminds me of the Reelism mod for base Doom.

Though if I were to offer any kind of suggestion for improvement, it would be to maybe look into expanding some more options for positive effects for the player as well. Chaos is fun and all, but there's nothing chaotic about being slammed with cement shoes and ability loss six times in a row, hah.

Regardless, I absolutely love what you've got going so far, and I only wish it the best.
 

birbhorse

a pikachu irl
I'll be thinkin bout more positive effects, I do know I need more in there! Problem is I dunno of much tbh lol. My current progress on v1.2 includes a system that prevents an effect from happening multiple times in a row already, so that's something at least!

I really do love the concept behind this, it reminds me of the Reelism mod for base Doom.

Though if I were to offer any kind of suggestion for improvement, it would be to maybe look into expanding some more options for positive effects for the player as well. Chaos is fun and all, but there's nothing chaotic about being slammed with cement shoes and ability loss six times in a row, hah.

Regardless, I absolutely love what you've got going so far, and I only wish it the best.
 

birbhorse

a pikachu irl
New update out, v1.2! In it brings a whole bunch of changes, most notably there's now a new system to prevent the same effect from happening twice in a row! In shellnut: When effect is removed, it can not be chosen again for 15-25 seconds.

Two new effects have been added, money bag and remove random effect. Money bag gives ya rings on a gradual basis for 4 seconds, and you can guess what remove random effect does. On top of all of this, a couple of the good effects have had their chance rates increased.

Enjoy!
(p.s: between you and me, if you enable "chaosdebugger", custom1 is set to give the player an effect immediately, it's pretty broken due to how the script is set up, but knock yourself out)
 

birbhorse

a pikachu irl
New update time once more! v1.3 is here, and with it comes a whole bunch of rebalancing.
The aggressive pizza is no longer an insta-kill, instead just going right through shields (and invulnerability if you're above 0 rings), money bag gives blue spheres in special stages, and magnet has been changed to work significantly differently. It's unfourtunately not as chaotic, but this is the price one must pay to rewrite to use P_LookForEnemies (give us a range option plz), and finally a new effect was added, ghost, which makes you go right through everything for 8 seconds.

And of course there is much more, check the changelog for more details!
 
Last edited:

GXP3000

Alligator in the North
This is a really fun thing to play around with in a server, but came across two issues. I ended up coming across a sigsegv caused by a pizza spawning in the MP Special Stages and apparently we somehow didn't have enough blue spheres in the stage, even though we collected all of them. It might've been caused by anti-superring, but I'm not too sure.
 

birbhorse

a pikachu irl
Oh yeahhh, I know what's up with that. MP Special Stages crash for no good reason when any damage is taken. Didn't use to be that way, it's now causing special stage maps that are on the forums from 2.2 to crash now.

And "i taketh" takes 3 blue spheres away from the player, sooo maybe I shouldn't have that happen.

Next update I'll disable these two things from happening.

This is a really fun thing to play around with in a server, but came across two issues. I ended up coming across a sigsegv caused by a pizza spawning in the MP Special Stages and apparently we somehow didn't have enough blue spheres in the stage, even though we collected all of them. It might've been caused by anti-superring, but I'm not too sure.
 
It seems that dying while the ghost effect is active makes you stay invisible. Not a huge issue but kinda obnoxious in some areas.
 

Goldenhog

Wandering Protagonist
Cement Shoes is fucking shit and needs to either have its duration cut down a lot, have its chance of occurring reduced significantly or be removed. I understand that the fun of playing with luck is that you're not going to always get something good but Cement Shoes is nothing but infuriating. It basically forces you to do absolute jack for its duration or to plain suffer a slow death if it happens to happen in a dangerous position, like in front of a boss or over a bramble pit. Or over a bottomless pit, why not!

It sucks because I do like the idea of Chaos Edition and I do have fun with it but then the Cement Shoes, man. Even dying from the Instant Death effect feels more fair.
 

birbhorse

a pikachu irl
Another update has just been released!

The code's been rewritten a lot, to hopefully reduce any chance of lag that might be caused by this. A new effect has been added, "earthquake", guess what that does.

And some more rebalancing has happened, cement shoes lasts for 8 seconds now, and you have a little bit more movement control than before with it. It's also a lot less common now.

Another thing, instant death is gone :crabrave:

Finally, ghost has been fixed, if you respawned while having the effect on, you're no longer transparent upon respawning.
 

barkley

Member
Kart Krew™️
My only complaint is it feels a little tame compared to 64 chaos mode? I noticed magnet almost never happened and a lot of the effects seem to just not really have any impact (color change for one). I'd love to see stuff that affects enemies/items/rings, turning them into some dumb bullshit like brak eggman and more stuff that fucks with player movement that isnt just removing options, like maybe one that makes all jumps shoot you to the ceiling.
 

Magnemania

Member
Is it possible to have a middle ground between Tiny and standard size? I really like the idea of tiny, but it often makes platforming impossible. Tends to result in waiting it out rather than doing some wonky platforming.

Have you considered a gravity reduction effect? I'm not sure how feasible that would be to program, but it'd be quite fun.
 

Skye

meowth dat's wrong
The new Earthquake effect you added is an interesting feature.

However, in netplay, it can be really quite annoying as the earthquake applies for everyone on the level no matter how far away they are, leading to continuous earthshaking depending how RNG swings in our favor.

Is there anyway you can fix it to say the effect having a radius, or maybe have it be an effect we can toggle for netplay? For some people it makes the game almost unplayable.
 

birbhorse

a pikachu irl
Yeahhh that's a problem I noticed in recent netplay testing sadly. The SRB2 Wiki is conflicting on whether an epicenter and radius exists or not, I'll give it a try, if not, the effect just won't happen in net games for the next update.

The new Earthquake effect you added is an interesting feature.

However, in netplay, it can be really quite annoying as the earthquake applies for everyone on the level no matter how far away they are, leading to continuous earthshaking depending how RNG swings in our favor.

Is there anyway you can fix it to say the effect having a radius, or maybe have it be an effect we can toggle for netplay? For some people it makes the game almost unplayable.
 

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