Brainfrost
Member
Hello, I am Brainfrost, and I like Mega Man III so much I made a track inspired by Snake Man's stage.
I'm very new to map making, but after stumbling my way through the helpful tutorials the community has put out, I've managed to piece together a complete track. I'm very curious about any and all feedback, especially if I've made a lot of beginner mistakes. (I'm sure I have)
Comes with indoor and outdoor sections, and a giant slithering snake you need to dodge!
I'd like to thank the community at large for the great wiki and tutorials, especially James Hall for his Zone Builder Tutorial series.
Thank you!!!
Changelog:
v1.1
-Fixed textures appearing incorrectly in Software rendering mode
-Added two checkpoints to the outdoor section
-Boost pads in the S-shaped section are lit up better
-Added boost pads after the moving snake
-Added MUSICDEF so song is properly credited
-Added a small guardrail on the turn before the moving snake
-Added a couple more turn signs
v1.2
-Fixed the outdoor fan sector not pushing grow or heavier characters properly. Any character should now be guaranteed to reach the other side.
-Added some offroad sectors to the outdoor section.
-Made a small checkpoint sector bigger so there is less chance of clipping through it accidentally.
-Added new textures and flats.
-Added miscellaneous decorations.
v1.3
-Added various props to snakeify the track
I'm very new to map making, but after stumbling my way through the helpful tutorials the community has put out, I've managed to piece together a complete track. I'm very curious about any and all feedback, especially if I've made a lot of beginner mistakes. (I'm sure I have)
Comes with indoor and outdoor sections, and a giant slithering snake you need to dodge!
I'd like to thank the community at large for the great wiki and tutorials, especially James Hall for his Zone Builder Tutorial series.
Thank you!!!
Changelog:
v1.1
-Fixed textures appearing incorrectly in Software rendering mode
-Added two checkpoints to the outdoor section
-Boost pads in the S-shaped section are lit up better
-Added boost pads after the moving snake
-Added MUSICDEF so song is properly credited
-Added a small guardrail on the turn before the moving snake
-Added a couple more turn signs
v1.2
-Fixed the outdoor fan sector not pushing grow or heavier characters properly. Any character should now be guaranteed to reach the other side.
-Added some offroad sectors to the outdoor section.
-Made a small checkpoint sector bigger so there is less chance of clipping through it accidentally.
-Added new textures and flats.
-Added miscellaneous decorations.
v1.3
-Added various props to snakeify the track
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