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Hello, I am Brainfrost, and I like Mega Man III so much I made a track inspired by Snake Man's stage.

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I'm very new to map making, but after stumbling my way through the helpful tutorials the community has put out, I've managed to piece together a complete track. I'm very curious about any and all feedback, especially if I've made a lot of beginner mistakes. (I'm sure I have)


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Comes with indoor and outdoor sections, and a giant slithering snake you need to dodge!

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I'd like to thank the community at large for the great wiki and tutorials, especially James Hall for his Zone Builder Tutorial series.


Thank you!!!


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Changelog:

v1.1
-Fixed textures appearing incorrectly in Software rendering mode
-Added two checkpoints to the outdoor section
-Boost pads in the S-shaped section are lit up better
-Added boost pads after the moving snake
-Added MUSICDEF so song is properly credited
-Added a small guardrail on the turn before the moving snake
-Added a couple more turn signs

v1.2
-Fixed the outdoor fan sector not pushing grow or heavier characters properly. Any character should now be guaranteed to reach the other side.
-Added some offroad sectors to the outdoor section.
-Made a small checkpoint sector bigger so there is less chance of clipping through it accidentally.
-Added new textures and flats.
-Added miscellaneous decorations.


v1.3
-Added various props to snakeify the track
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    snake.gif
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  • snake01.gif
    snake01.gif
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  • snake02.gif
    snake02.gif
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  • snake03.gif
    snake03.gif
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  • Cool!
Reactions: Avo and Lonsfor
Author
Brainfrost
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Setting my Mega Man bias aside, this is a really fun course to blast through! It's a good length, it's wide for lots of chaos to ensue, I love the song and it's overall fun~ The slithering snake is an especially nice but occasionally frustrating touch that calls back to the original Snake Man stage, too. I wish it was ever so slightly longer... perhaps the opening area and first U-turn can be touched up a bit?
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