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RDude

Mod dev of 7 years with no released mods
WARNING: DM05 (MAPM5) OF THIS MOD CONTAINS A SECRET WITH SOME MODERATE FLASHING LIGHTS, THIS SHOULDN'T BE AN ISSUE FOR THOSE WITH EPILEPSY, BUT THE WARNING IS THERE REGARDLESS. YOU *HAVE* BEEN WARNED.

Hey guys, It's me again, not often I post here huh? Especially not with updates to my mods. Well It has once again rolled around to the time of year where I slowly make progress on my mod before realizing that its suddenly December 2nd and I have to submit a demo for my mod by Christmas eve when mod submissions usually take around a month to be accepted, meaning I have to get the mod done in negative time. I decided this time to just go ahead and make it simple for myself and not try and make completely new levels, and instead just plaster knee high snow all over the maps and replace a few textures to make it more aesthetically pleasing. It also doubles as a way to make the actual campaign levels (or at least the first episode) available to the general public past just test servers, AND its also a way to get a normal demo out the door. Therefore this demo comes with 2 files, the normal demo, and the "Jolly demo" A.K.A the one with the snow and shit.

What is the mod though??? Well It certainly isn't your typical srb2, deriving much more so from the likes of Quake, Doom, Unreal, and I guess to a very small margin maybe also Half-Life. Built around the concept of "well ok, what if ringslinger, but in singleplayer (and like actually fun instead of annoying and garbage and breaking up your friend group because devin just keeps grabbing his rings back while you're trying to kill him in 300ms of ping)," and so I got to it, and I made ringslinger, but in singleplayer, but also coop, deathmatch, and ctf if you're cool and like being fun, with fun people, and having children ask you to add super duper omega shenronic or whatever other character mods to your servers. Like 5 bajillion years later here we are and I'm finally posting the first demo to be posted on the mb.

To go more in depth, you play as sonic, but like, purple, because this is the alternate purple sonic universe. You go through levels killing enemies with weapon rings, to make it to the green exit teleportal with the goal of not dying. In order to do this you will be using weapon rings (obviously) and shields, since your weapon rings hold no protective value for you, they're merely weapons after all. You also be working under new physics meaning you'll have to reinvent the way you move, which can open up some new opportunities. Hit a sick rocket jump! Fail a lame rocket jump and die violently and have all your friends laugh at how much you suck at rocket jumping! Hit an epic cross map bhop and finish the level in 15 seconds to impress all your friends! Whatever, doesn't matter, suck at the movement all you want for all I care. It's certainly not my problem whatever you do!
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and hit F1 in game or read the included READ ME file, it'll let you see a more in depth explanation of everything, and it'll also mean you like doing things I tell you to do, which you should do because it makes me feel good about myself, and also probably because I made the mod and I know how it works, but mainly that first part.

The READ ME also includes credits for all of the music and major assets used in the mod.

It's not a necessarily humungous demo, but there's still a lot you can do in it. Now, for the screenshots and the cool gifs where I beat everybody.

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And heres some of those cool crossmap ctf rocket jumps:
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And most importantly here's a really bad attempt at trying to stage a gif where I die:
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(We unfortunately had to stage it because I'm perfect and you can't beat me at this game.)

And lastly, second most importantly thank you to whoever that random guy in the test server was that let me record all these gifs with him, heres the link to the download if you're silly and you missed it cause you thought it was only down here and the IP for the test server is rampageone.server-0.com. Good night.
 

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Also important to note, the IP given at the end of the post is not a website, it is a DNS, you can just type "connect rampageone.server-0.com" or put it in the IP bar on the multiplayer screen to connect.
 
WARNING: ok theres no epilepsy causing maps this time, but one of the cutscenes (text only) does describe 2 characters kissing in pretty good detail played for a joke, if for whatever reason this makes you uncomfortable then I would avert your eyes. its nothing crazy they just kiss but you have been warned.
You play as Ranger, a weapon of justice sent against the Brak Watch to dismantle their evil plans. Your mission, codenamed "RAMPAGE," is a stealth insertion into the station known as the Heart of Rebellion, currently housing the high-priority target, BRAK. Only, things won't go nearly as planned.

After roughly 3 years in development, Rampage returns with its 6th alpha build. This new build promises entirely new maps, weapons, and gameplay, as well as traces of an actual story. The game has been entirely revamped to use the new "Rail Framework" (RFW), built from the ground up specifically for Rampage and utilized in mods such as SRB2 Hood: Proxima, enabling entirely new gunplay never before seen in SRB2.

Discord invite (the one ingame is outdated): 824JTPAHCj

## DACRIM (Deathmatch and CTF RAMPAGE intercommunity maps)

## MUSIC
Internal lump - Music name - Artist - source

O__INTRO - Credits - Christian Allen Salyer - Postal
O__INTER - Menus - Aubrey Hodges - Quake 2 64
O__INV - Invincibility (Edit) - Spencer Nilsen - Sonic CD (US)
O__SHOES - Speed Shoes (Beta) (Edit) - Naofumi Hataya - Sonic CD
O__SUPER - Back To Mad - texas gay slur - Back To Mad EP
O__CHSEL - Menus - Aubrey Hodges - Quake (1) 64
O_B7____ - B7 - Sonic Mayhem - Quake: Methods of destruction
O_B7SEGA - B7 (Reprise) - Sonic Mayhem - Quake: Methods of destruction
O_CERBRN - Decsent into cerberon - Sonic Mayhem - Quake 2
O_MOD2 - Unknown - Unknown - 32in24-7 - PLACEHOLDER
O_PREMON - Premonition - Sonic Mayhem - Quake: Methods of destruction
O_BMBBAY - Dreamer - Yuzo Koshiro - Streets of Rage 2
O_SGNEVL - Sign of Evil - Randy Scott - Doom (3DO)
O_METHOD - Methods of destruction - Sonic Mayhem - Quake: Methods of destruction
O_SDECAY - Sounds of Decay - Sonic Mayhem - Quake: Methods of destruction
O_ULTRGE - Ultimate Rage - Sonic Mayhem - Quake: Methods of destruction
O__TITLE - Intro - Frontline Assembly - Quake 3: Arena
O__CLEAR - Tier - Frontline Assembly - Quake 3: Arena
O_ECHAOS - Extreme Chaos - Jun Chikuma - Super Bomberman 5
O_MILTRY - Military Installation - Sonic Mayhem - Quake: Methods of destruction
O_CIRCUS - WELCOME TO THE CIRCUS - Zoom - No original source
D_32IN24 - Skyscraper Caper - Pongball - 32in24-17
O_CITDEL - Metallic Madness (PR) - Spencer Nilsen - Sonic CD (US)
O_BADFTR - Metallic Madness (BF) - Spencer Nilsen - Sonic CD (US)
O_NETHER - Nether Animal - Michiel van den Bos - Unreal Tournament '99
D_CAROSL - Carousel - Mr. Bungle - Mr. Bungle (Album)
O_TWOMAD - Mixified - Jogeir Liljedahl - Mod Archive
O_CRAWLS - Crawlspace - No One Nowhere - Quake Music Jam 1/Runic Resonances
O_WRAITH - Follow the Wraith - Idioplex - Quake Music Jam 1/Runic Resonances
O_CHURCH - Remains of the Church - Proxy-MIDI - Quake Music Jam 1/Runic Resonances
D_ENC1 - A Search for the Soul - Xulgonoth - Ultimate Midi Pack
D_PORT01 - Port Level (Vectorman) - KDS - VGMusic
D_FD1 to D_FD35 - Freedoom Phase 2 - Various Artists - Freedoom Project
O_BRKSRT - Guarded - Alexander Brandon - Unreal
D_HUB - Silence 1 (Metroid Fusion) - Tsu Ryu - VGMusic
O_ESCAPE - Frigate Orpheon Escape - Kenji Yamamoto - Metroid Prime
D_WONDER - Wondering About My Loved Ones - Bobby Prince - Wolfenstein 3D
D_FANFIC - Brightly Dawns Our Wedding Day (From 'Mikado') - Unknown - BitMidi
D_RUSTYN - Rusty Nails - James Paddock - Speed Of Doom
D_DRIPS - Drips - Stuart Rynn - Speed Of Doom
D_MYSTIC - They Named Him Gashadokuro - Cammy - Sunder
D_AUX1 - Red Mountain: Type 2 "Red Hot Skull" (Sonic Adventure) - fatalM4 - VGMusic
D_AUX2 - Day 14: Underground Vault (Vectorman) - kingMeteor - VGMusic
D_AUX3 - Ocean Level (Remix) (Vectorman) - classic_gamer_76 - VGMusic
D_E1M10 - An Eye For (and of) Molecules - Cammy - Ultimate Midi Pack
D_E2M3 - Good Luck - Bloo - Ultimate Midi Pack
D_E2M5 - Rat Men's Station - ZeMystic - Ultimate Midi Pack

## INSPIRATION
Quake, by ID software
Quake 2, by ID software
Doom, by ID software
Heretic, by Raven software
SRB2 The past, by Glaber
Ringslinger Neo, by Krabs
Sunlust, by Zachary Stephans and Daniel Jakobsson
Hell Revealed, by Yonatan Donner and Haggay Niv
Eviternity, by Dragonfly et al and his team
32in24-17 CTF
Cosmogenesis, by NoReason

## TEXTURES
GothicDM Team - Gothic Texture set.

## SPECIAL THANKS/MISCELLANIA
YOU!! - Playing this demo, and possibly giving feedback (SMFCL_RAMPAGE_EP1DEMO-Alpha4_OpenAlpha.pk3)
ShinySkink9185 - Hosting Test Run servers for the Alpha test of Episode 1 (EP1DEMO.pk3) (https://mb.srb2.org/members/shinyskink9185.6792/)
Megabreadhog (Dark the hedgehog) - Hosting Test Run servers for the Pre-Alpha stage of Episode 1 (RTEST.pk3, RJTEST.pk3) (https://mb.srb2.org/members/dark-the-hedgehogs.22127/)
Othius - Creating PANIC, and with it the infinite lives script that this mod uses. (VCSL_PANIC-v1.1.1.pk3) (https://mb.srb2.org/members/othius.6536/)
GXP3000 - Making Flying Sonic, and with it the swimming sprites for sonic. (CL_FlyingSonic-v2.3.pk3) (https://mb.srb2.org/members/gxp3000.8145/)
Unmatched Bracket - Helping me with the creation of the no ring protection lua script. (LUA_FUCKINGBULLSHIT.lua) (https://mb.srb2.org/members/unmatched-bracket.27189/)
Krabs - For creating Ring Slinger NEO, which this mod relies on for its explosive jump implimentation. (ZRs_RingSlingerNEO-v3.pk3) (https://mb.srb2.org/members/krabs.8137/)
Zandronum - Doomguy Victory noise. (zandronum.pk3, DSDMWIN1 originally dstaunt.wav)
SoundEffectsFactory - Various stock noises. (https://www.youtube.com/@SoundEffectsFactory)
2taldouse - Old voice actor for Ranger. His lines are unused now but I felt he deserved credit anyways. (DSJUMPRN, DSRNWIN1-2, and DSRNDIE1-4)(https://mb.srb2.org/members/spoonise.29706/)
Cobaltn't - Quake physics v1. (PQuake.lua)(https://mb.srb2.org/members/cobaltnt.12168/)
Gouldron - Auto Jump v1.1. (Autojump.lua)(https://mb.srb2.org/addons/auto-jump.6163/)
Zipper - Basis for automap code (VL_Minimap-v2.lua)(https://mb.srb2.org/members/zipper.3806/)
Realm667 - Weapon sprites.
TrustyGun - Blood and gore sprites. (VL_gibs-v2.1.wad)

Also next major update (Alpha 7) will NOT be the full game, it will be to polish up episode 1 by doing things such as brightening the first 2 episode 1 maps and replacing E1M4 (so don't complain to me about the brightness or E1M4 because I am already well aware), and will be posted to releases, as I'm (maybe we're, somebody new might be joining the team) collecting feedback this current demo has been kept to the WIP threads so I can give episode 1 a bit more time in the oven before jumping into releases.
 

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