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[Open Assets] Nick's Tower of Pizza Pack! V2B2 Patch 1

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Hey Nick I don't know why noise had voiceline peppino but if I touch the lava I can hear peppino is screaming and if I getting hurt I can hear voiceline peppino getting hurt sorry no video beacuse video no had sound
 
Hey Nick I don't know why noise had voiceline peppino but if I touch the lava I can hear peppino is screaming and if I getting hurt I can hear voiceline peppino getting hurt sorry no video beacuse video no had sound
The noise still unfinish that's why he have Peppino voicelines
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
kidding, but thats a good idea and i agree.
 

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I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
all of these have been fixed in the upcoming v2 beta 2, which will include the noise, a bunch of peppino sprites, gustavo, and a new pizza time version
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
Nuh uh
No nerfs on the protagonist of the game the game is electronic why would you do that nerfing the most usable thing in pizza tower
 
CEZ3 is unfortunately still impossible as Peppino, and now it's to do with how far you get sent back after hitting Eggman. I really don't think this should be changed, though; it's only being a problem with this boss specifically.

I know this will require more effort and I'm very sorry, but one fix I propose is a cloned map of that boss that, when Eggman's cage rises, spawns 1-3 of those knight badniks so you can throw them at Robotnik instead of the guaranteed damage from trying to dash at him like before. (If you replicated The Noise's boss-specific ability, this is a moot point for him.)

Also of note: even if you're fine allowing guaranteed damage here (you shouldn't be if you're adding ranks and stuff in the future), the reason it's flatout impossible this way is because all of your health drops spawn exclusively in the center, and inside the very ground Eggman's Egg-Mobile sits on. Unless you get lucky to grab it AS you hit him, you'll never get heals in this map.
 

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