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[Open Assets] Nick's Tower of Pizza Pack! V2B2 Patch 3

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Hey Nick I don't know why noise had voiceline peppino but if I touch the lava I can hear peppino is screaming and if I getting hurt I can hear voiceline peppino getting hurt sorry no video beacuse video no had sound
 
Hey Nick I don't know why noise had voiceline peppino but if I touch the lava I can hear peppino is screaming and if I getting hurt I can hear voiceline peppino getting hurt sorry no video beacuse video no had sound
The noise still unfinish that's why he have Peppino voicelines
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
kidding, but thats a good idea and i agree.
 

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I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
all of these have been fixed in the upcoming v2 beta 2, which will include the noise, a bunch of peppino sprites, gustavo, and a new pizza time version
 
I have one suggestion to allow you to reduce Peppino's weight AND keep any anti-cheese for his grab dash:
If you grab-dash in the air, the first time gives you as much speed as it normally does, but every other grab will have diminishing speed, only resetting once you touch the ground. (Plus, you're only able to grab 0.6 or so seconds after the first grab ends.) In fact, I'm pretty certain Pizza Tower does this itself.

Reasons to reduce Peppino's weight:
1. Many stages, especially Castle Eggman, become utter hell to attempt to play through because Peppino falls far too quickly. CEZ1's final swing comes to mind; the gap's too wide and Peppino's too heavy, more than likely to result in at least one game over. CEZ3 is barely possible to beat because you lose too much altitude dashing toward Eggman (only first phase) that you are guaranteed to hit something and lose your rings, and that's ignoring how quickly you fall flat into thorns AFTER successfully hitting him, given that he bounces you back.
2. Peppino was NEVER this unfairly heavy in the original Pizza Tower, and only had a reduced jump height. This is going too far.
3. If fucking Eggman can go as fast, if not a bit faster, than Sonic and has roughly the same jump (everywhere he's playable at least,) and is FATTER and BIGGER than Peppino, why can't the funny italian not weigh as much as fucking titanium?

I'll be even more upset if you give this same BS weight to The Noise, who is leagues skinnier than Peppino.
Nuh uh
No nerfs on the protagonist of the game the game is electronic why would you do that nerfing the most usable thing in pizza tower
 
CEZ3 is unfortunately still impossible as Peppino, and now it's to do with how far you get sent back after hitting Eggman. I really don't think this should be changed, though; it's only being a problem with this boss specifically.



I know this will require more effort and I'm very sorry, but one fix I propose is a cloned map of that boss that, when Eggman's cage rises, spawns 1-3 of those knight badniks so you can throw them at Robotnik instead of the guaranteed damage from trying to dash at him like before. (If you replicated The Noise's boss-specific ability, this is a moot point for him.)



Also of note: even if you're fine allowing guaranteed damage here (you shouldn't be if you're adding ranks and stuff in the future), the reason it's flatout impossible this way is because all of your health drops spawn exclusively in the center, and inside the very ground Eggman's Egg-Mobile sits on. Unless you get lucky to grab it AS you hit him, you'll never get heals in this map.
 
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CEZ3 is unfortunately still impossible as Peppino, and now it's to do with how far you get sent back after hitting Eggman. I really don't think this should be changed, though; it's only being a problem with this boss specifically.

I know this will require more effort and I'm very sorry, but one fix I propose is a cloned map of that boss that, when Eggman's cage rises, spawns 1-3 of those knight badniks so you can throw them at Robotnik instead of the guaranteed damage from trying to dash at him like before. (If you replicated The Noise's boss-specific ability, this is a moot point for him.)

Also of note: even if you're fine allowing guaranteed damage here (you shouldn't be if you're adding ranks and stuff in the future), the reason it's flatout impossible this way is because all of your health drops spawn exclusively in the center, and inside the very ground Eggman's Egg-Mobile sits on. Unless you get lucky to grab it AS you hit him, you'll never get heals in this map.
Not to be a "🤓" but you can actually beat this boss as Peppino and even no-hit it. It's pretty precise though.
The first strategy is to mach run into eggman, and bounce of him to land on the ground. Just be aware of the maces because you can get hit by them after hopping into eggman.
srb20072.gif

The second one is more difficult and precise to pull off but it still works. After the cage rises, jump on the platform and this is important, jump and then move towards eggman so you will have more height left after the bounce. After you get bounced off just catch yourself with the uppercut, and as always be aware where you land and where the maces are.
srb20074.gif

And that's all you need to know to beat this boss. And as you can see, you actually can collect health pick-ups in this boss. (I play too much as Peppino, h e l p .)
 
Not to be a "🤓" but you can actually beat this boss as Peppino and even no-hit it. It's pretty precise though.
The first strategy is to mach run into eggman, and bounce of him to land on the ground. Just be aware of the maces because you can get hit by them after hopping into eggman.
View attachment 123855
The second one is more difficult and precise to pull off but it still works. After the cage rises, jump on the platform and this is important, jump and then move towards eggman so you will have more height left after the bounce. After you get bounced off just catch yourself with the uppercut, and as always be aware where you land and where the maces are.
View attachment 123856
And that's all you need to know to beat this boss. And as you can see, you actually can collect health pick-ups in this boss. (I play too much as Peppino, h e l p .)
... I did in fact forget about the uppercut LOL

I still hold that Peppino is vastly mismatched for this boss, though because it's a mod, that's par for the course unfortunately. Both of the strategies are pretty obscure/difficult (I genuinely thought just running into Eggman would bounce you back just like any other instance. It's not like you could test if that works in base Pizza Tower, as the arenas are too small to start a mach run within any damage windows), and this kind of difficulty spike definitely doesn't fit with DSZ3 and ACZ3 being far easier.

... Then again, though, maybe this specific boss is just terrible boss design even in base SRB2, lol
 
Sidenote: I take it you guys used Pepperman's HP sprite as a placeholder? If so, I actually made something y'all could use if you need it.
ezgif-1-02fcc56204.gif

I even made a sprite explicitly for when a bar gets knocked off him:

Untitled810_20240602071658.png


I haven't seen it yet, but I hope you did a funny by using Vigilante's HP sprites for Fang, lol

(Edit: if you do use it but need the sprites smaller/in a spritesheet, let me know and I'll whip that up for ya.)
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... I did in fact forget about the uppercut LOL

I still hold that Peppino is vastly mismatched for this boss, though because it's a mod, that's par for the course unfortunately. Both of the strategies are pretty obscure/difficult (I genuinely thought just running into Eggman would bounce you back just like any other instance. It's not like you could test if that works in base Pizza Tower, as the arenas are too small to start a mach run within any damage windows), and this kind of difficulty spike definitely doesn't fit with DSZ3 and ACZ3 being far easier.

... Then again, though, maybe this specific boss is just terrible boss design even in base SRB2, lol
After one game over, down to both my last HP and last life, I finally fucking beat it.

I beg you, please just change this boss if/when you can, guys. This insanely bullshit of a difficulty spike is not okay, and until it's fixed I never wanna play this fight ever again, not even as The Noise. Even still, at least he doesn't have to get up close and risk damage just to progress. By that point, his bombs are no longer a cheat, they're a necessity. With just the first strategy that guy listed, I had to reset OFTEN because I had to
A. get lucky enough to not flub getting Mach 2, made even harder than it already is with tight enough platforms BECAUSE the platforms get smaller,
B. Get lucky enough to have Peppino land on Eggman's platform to actually continue his run,
C. Get lucky enough to not run headfirst into maces after landing a hit, AS WELL as not run off the edge into thorns later on, and
D. STILL have to carefully balance your already hard to manage speed and air control to not get unnecessarily hit trying to push the buttons.

It's not impossible, but it still shouldn't be this bad at all.

(I'm aware this fight was a difficulty spike with just the base cast, kinda, but it wasn't this steep. It was just tedious and dumb, not tedious, dumb AND unfair bullshit.)
 
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