sonic the hedgehog..
Im sonic the hedgehog!
That's great!All we got left is the compatibility issues
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Also does this mean it's almost done?
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That's great!All we got left is the compatibility issues
YepThat's great!
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Also does this mean it's almost done?
Where do you get these updates? asking because if it's like a discord server, I'd like to join if allowed. Or was this said in this discussion earlier, and I just missed it lolAll we got left is the compatibility issues
From some of the gifs and videos i've seen, it seems like they're addingIf he's truly coming kinda soon, the excitement is kinda real. I find the fact that MODERN SONIC of all characters got such a cult following for a future update pretty funny, for a while v6 to me looked like a minor update in the grand scheme of things, and honestly I'm still not sure. Is there a list of major things v6 is adding besides a sprite overhaul (that much I know about)?
It was a discussion earlier in the threadWhere do you get these updates? asking because if it's like a discord server, I'd like to join if allowed. Or was this said in this discussion earlier, and I just missed it lol
Hi! I'm new to the discussion of modern sonic v6! So what's going on with the update?
I think if it was an animation of the ball diagonally making a curve it would be way more interesting than just a frame of the standard spin dash, but unleashed drift animation is a million times better so whateverHe just turns into a ball...
That's nice, but keep talk related to the topic at hand, and try not to introduce yourself in a character mod thread of all places...Hi guys i'm new to the message board
It's not going to have custom boosts. But brand new hudIs v6 going to have customizable boosts?
Or do they come with the huds?
ThanksIt's not going to have custom boosts. But brand new hud
only the color of the boost will be customizableIs v6 going to have customizable boosts?
Or do they come with the huds?
Yea, I knew that.only the color of the boost will be customizable
The release date of this mod has not yet been said, just "theories" or similar, let's not rush too much, it may take a little longer, it is not known specificallyWell then we might get the mod from what I know, somewhere around June to July since it's basically almost done. So yea
Okay I'm just saying it "might" and I don't want them to rush it and I'm not trying to make them rush it eitherThe release date of this mod has not yet been said, just "theories" or similar, let's not rush too much, it may take a little longer, it is not known specifically
I played a major part in creating that.... oops >_<If he's truly coming kinda soon, the excitement is kinda real. I find the fact that MODERN SONIC of all characters got such a cult following for a future update pretty funny, for a while v6 to me looked like a minor update in the grand scheme of things, and honestly I'm still not sure. Is there a list of major things v6 is adding besides a sprite overhaul (that much I know about)?
Thanks Kaz!I played a major part in creating that.... oops >_<
pls refer/quote to this if anybody asks similar questions ^_^
v6 changelog (summative, may be inaccurate in some areas):
Overhauled player spritesheet
Focused on being a mix of mid-2005 Uekawa and the SRB2 artstyle. GREENEYES!!!! :D
HUD Resprite + A new addition!
All HUDs have been replaced with more accurate, HQ verisons, and a new Unwiished-style HUD!
Dedicated game flair/options menu
Replaces the function of v5's commands, and expands it in some areas!
New abilities!
Modern Sonic can now execute the Sweet Spot Homing and the Humming Top!
Ringspeed
A new mechanic derived from Sonic Unleashed (X360/PS3) that increases your topspeed, acceleration, and airspeed relative to the number of rings you bank.
Combo system
Defeating enemies in succession, tricking, basically anything like an action chain will grant you score depending on the volume and length of the combo!
Many physics/velocity related adjustments
General QoL adjustments that modifies most moves to preserve velocity better, very boringggg :(
VFX Overhaul
Additive blending, smooth trails, extra details, and HQ effects all around!!!!
Drifting Overhaul
Drifting now, by default, works like it's source material, increasing your turn radius at the slight cost of some velocity. Drifting also gives boost energy when running, and slows drain when boosting. It is bound to Fire and Fire Normal, and has playstyle options. Playstyles dictate the behavior of it's execution, being Manual (press drift buttons to drift), Automatic (ala v5, turning sharply initiates a drift until you stop turning sharply), and Hybrid (both styles enabled at once).
Wallcling/Walljump overhaul
The wallcling has gotten a major rework, improving responsiveness, collision detection, and fluidity. Walljumping is overall slower, floatier, and easier to influence, this is for balance reasons, as Frame-perfect (not a final name, internally called a Firstie) walljumps exist. Like their namesake, you perform these by walljumping on the first few frames of wallclinging. These preserve 100% of your velocity before clinging, sending you off relative to a wall's angle. These are difficult to aim and control, so be thoughtful on using these!
SOOOO MANY BUGFIXES!!!
There are too many, and too niche that I can remember, just take my word that previously existing bugs are gone!
v6 is a very large, long-standing passion project that is still in development (netgame QA testing still hasn't happened!!!!), but is well worth the wait. It completely changes the mod as whole, and is meant to be the final update to the mod. Anything after this will only be patches/adjustments to existing content in the update. This update is a sendoff for some of us, so please let everyone involved take their time!
Progress is steady but slow (bcuz y'know >:3), it's crazy to think the update has been ongoing for nearly 3 YEARS and has gone through controversy, had so many people contribute, and has been an active discussion point for a longgg time :3. I'm really hoping this is the last time I need to update on things, it's pretty much just patient waiting and polish from here on. I'd show stuff but it's either heavily classified, or just too niche/uninteresting to show. There are internal release windows(some on important Sonic-related dates), so it's only a matter of time to see if they're met.
Honestly after this releases I'm probably gonna fade away and chill out, watch you guys lose it at things I've known for years, and just see what I waited for so long. Unless you guys manage to ask a question too good to ignore, this is truly (I MEAN IT :D) the last significant post I'll do. Thank you for making me a niche, somewhat known name in the community!
kaz out!!!! :3