Oh let me patch that!
I don't understand what these post have to do with the 2.2 models
RINV OBJE/RINV.md3 3.0 0.0
RING OBJE/TRNG.md3 3.0 0.0
I saw someone else mention that there's a ring model, so I went and looked and it looks like in models.dat, you have
where you should have putCode:RINV OBJE/RINV.md3 3.0 0.0
Thought it was a bit weird that rings of all things weren't modelled.Code:RING OBJE/TRNG.md3 3.0 0.0
It's probably me but I think that X-treme Sonic's model is a bit too "round" for the low-poly MD2hey, since XSonic has been released, i would like to see how his model would look like.
i already know is probably going to be the same Sonic used for Vanilla Sonic, but with some changes in animations.
or maybe a model similar to the one appearing on Sonic Z-treme
It's probably me but I think that X-treme Sonic's model is a bit too "round" for the low-poly MD2
Rings Model is a user's choice if you want to add it to your game or not. Jeck said this on the 2.1 models forum
Excited to play these with the new Mac 2.2.4 update... I am trying. How do you enter Open GL mode?
I'm trying to follow the OP and what I can gather from the thread. I've put the files in as both m2.dat and models.dat. I'm using tilde to open the console and type in gr_models on.
EDIT — Deleted old model/folder and replaced. Works now. Amazing. So stoked to play them.
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