HorizonChars

HorizonChars v1.1.1 - Sharper & Slicker

Hi, everyone! It's been well over three years since the mod's last major update, and I've personally given up on trying to be all mysterious. I'd like to make it as clear as possible how much progress has been done on v2. And to be entirely honest - the answer is not a lot.

The main goal I want to reach with v2 is a total rework for Milne and Iclyn along with adding Randellia as a playable character. The reason for the reworks is that the mods for Milne and Iclyn were created when I was 11 and 13 years old respectively. I've learned a lot and these characters have grown just as much since then. Rather than keep these movesets that are simply just comprised of what I thought was cool at the time, I want to create something more cohesive that reflects their personalities. After all, the only reason I wanted to make this mod in the first place is really just because I just want to play as my own characters in this game.

This mod is just something I do as a hobby, and as such I only really work on it when I have the motivation to do so. That motivation has only come back very recently, and due to this the most work on v2 has been done between January and now. Milne has had a resprite in the works behind the scenes since March 2023. However, it took until last November for the design in her sprites to be finalized and only two animations were 100% finished prior to January. Iclyn and Randellia have not yet been started.

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So far, all vanilla animations have been finished for Milne along with a handful of her ability sprites. As soon as I'm finished with Milne's sprites, I'll move on to Iclyn. In terms of code, Milne has a good amount done for most of her moveset but there are still major parts missing.

Past v2, at some point I would like to add Zinc the Porcupine and Titanium as playable characters to the mod. Zinc has a moveset concept planned, but Titanium is just a nice thought at the moment. Sarla the Dark Warden is another character I've considered at some point, but she's less likely to be added. Just depends on how I feel after those two. After that, I don't see myself updating this mod any more until 2.3 releases.

If you don't like these changes I'm making, all I have to say is that I'm honestly not really sorry! These are my characters, and I don't plan on changing them from how I like them to appease anyone. Also, please be patient if you're waiting for the update. It'll be released when it's done, and if you pester me for a release date, no matter how respectful you are (and i really do appreciate it if you are,) I'm just going to ignore it.
 
Hi, everyone! It's been well over three years since the mod's last major update, and I've personally given up on trying to be all mysterious. I'd like to make it as clear as possible how much progress has been done on v2. And to be entirely honest - the answer is not a lot.

The main goal I want to reach with v2 is a total rework for Milne and Iclyn along with adding Randellia as a playable character. The reason for the reworks is that the mods for Milne and Iclyn were created when I was 11 and 13 years old respectively. I've learned a lot and these characters have grown just as much since then. Rather than keep these movesets that are simply just comprised of what I thought was cool at the time, I want to create something more cohesive that reflects their personalities. After all, the only reason I wanted to make this mod in the first place is really just because I just want to play as my own characters in this game.

This mod is just something I do as a hobby, and as such I only really work on it when I have the motivation to do so. That motivation has only come back very recently, and due to this the most work on v2 has been done between January and now. Milne has had a resprite in the works behind the scenes since March 2023. However, it took until last November for the design in her sprites to be finalized and only two animations were 100% finished prior to January. Iclyn and Randellia have not yet been started.

So far, all vanilla animations have been finished for Milne along with a handful of her ability sprites. As soon as I'm finished with Milne's sprites, I'll move on to Iclyn. In terms of code, Milne has a good amount done for most of her moveset but there are still major parts missing.

Past v2, at some point I would like to add Zinc the Porcupine and Titanium as playable characters to the mod. Zinc has a moveset concept planned, but Titanium is just a nice thought at the moment. Sarla the Dark Warden is another character I've considered at some point, but she's less likely to be added. Just depends on how I feel after those two. After that, I don't see myself updating this mod any more until 2.3 releases.

If you don't like these changes I'm making, all I have to say is that I'm honestly not really sorry! These are my characters, and I don't plan on changing them from how I like them to appease anyone. Also, please be patient if you're waiting for the update. It'll be released when it's done, and if you pester me for a release date, no matter how respectful you are (and i really do appreciate it if you are,) I'm just going to ignore it.
This is the most beautiful Milne has ever looked as of recent! Current version was already awesome, but this is even better! I can't see how these sprites could be improved any further than this. Her color palette is so pretty, the shading and sprites in general look like they have a style of its own while also retaining the current SRB2 look, I love how pointy and angular she is to really emphasize her crystalline origins, expressions to the max to really show off her personality... Safe to say, I'm really hyped for this update and I've been keeping up with the teasers! Take as long as you need to cook! :D
 
man dont i love how milne has slowly but surely become more and more pissed off
Unfortunate for you, I guess lol
Milne has had the same design for almost three years at this point, it's both shocking to me and frankly a bit irritating that people are still complaining about this. She did not have any form of personality back when the mod released. I've had five years since then to develop my characters and their story, and this is how I like them. You're free to think that Milne looks too mean or angry, but that's just how she is and I don't plan on watering her down just so people who are only here to play the mod can like the character more.
 
man dont i love how milne has slowly but surely become more and more pissed off
Keep the backhanded, passive aggressive comments about other people's creations to yourself, please. It's her art and she can do with it what she wants. If you've got feedback to give, make it constructive or don't give it at all.
 
Hi, everyone! It's been well over three years since the mod's last major update, and I've personally given up on trying to be all mysterious. I'd like to make it as clear as possible how much progress has been done on v2. And to be entirely honest - the answer is not a lot.

The main goal I want to reach with v2 is a total rework for Milne and Iclyn along with adding Randellia as a playable character. The reason for the reworks is that the mods for Milne and Iclyn were created when I was 11 and 13 years old respectively. I've learned a lot and these characters have grown just as much since then. Rather than keep these movesets that are simply just comprised of what I thought was cool at the time, I want to create something more cohesive that reflects their personalities. After all, the only reason I wanted to make this mod in the first place is really just because I just want to play as my own characters in this game.

This mod is just something I do as a hobby, and as such I only really work on it when I have the motivation to do so. That motivation has only come back very recently, and due to this the most work on v2 has been done between January and now. Milne has had a resprite in the works behind the scenes since March 2023. However, it took until last November for the design in her sprites to be finalized and only two animations were 100% finished prior to January. Iclyn and Randellia have not yet been started.

So far, all vanilla animations have been finished for Milne along with a handful of her ability sprites. As soon as I'm finished with Milne's sprites, I'll move on to Iclyn. In terms of code, Milne has a good amount done for most of her moveset but there are still major parts missing.

Past v2, at some point I would like to add Zinc the Porcupine and Titanium as playable characters to the mod. Zinc has a moveset concept planned, but Titanium is just a nice thought at the moment. Sarla the Dark Warden is another character I've considered at some point, but she's less likely to be added. Just depends on how I feel after those two. After that, I don't see myself updating this mod any more until 2.3 releases.

If you don't like these changes I'm making, all I have to say is that I'm honestly not really sorry! These are my characters, and I don't plan on changing them from how I like them to appease anyone. Also, please be patient if you're waiting for the update. It'll be released when it's done, and if you pester me for a release date, no matter how respectful you are (and i really do appreciate it if you are,) I'm just going to ignore it.
Understood Mate! You do you, we shall all be patient! (hopefully)
 
man dont i love how milne has slowly but surely become more and more pissed off
iirc crystaline mentioned something about them just appearing mean and them having a friendlier personality (maybe kinda like susie from deltarune). but I could be mistaken about that
Milne has had the same design for almost three years at this point, it's both shocking to me and frankly a bit irritating that people are still complaining about this.
I never mentioned this before, but pre-redesign milne reminded me of what I can only describe as "lesbian wallmart intern" and I moreso head cannoned what I thought they were based on that. (sorry about that btw)
anyways, I love the newest design, reminds me of invader zim.
the only reason I wanted to make this mod in the first place is really just because I just want to play as my own characters in this game.
mood
 

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