It's been a while since I've touched Honey, but I decided to work on a small update to help de-clutter how Honey plays!
Honey can now pounce by jumping while in the air, instead of stomping!
That said, if you were used to using CB1+Spin to pounce in the air, you can still do that if you want.
Pounce now also only uses one wing and deals damage!
You can gain back wings by hitting an enemy, so you can chain them along if there are enough...
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Slight hotfix pertaining only to Battlemod. Changes are as follows:-Honey now uses SKINVARS_NOSPINSHIELD in battle which makes it so she can only use shields with tossflag. This was to let her have access to her full moveset in battle at all times. (this has no effect on single player)
-Honey has battle ability text while she's on the ground This is to tell players they need to be in the air to use their ability but also a way to...
Still playing her in Singleplayer? No need to worry about this patch, this is Battlemod specific updates (with an added Ringslinger Neo loadout)
- No air dodge after using her Moon Kick or Butt attack with the flag
- Moon Kick has reduced height when holding the flag
- Resource Meter Charge time increased to 3 second per wing in pvp game modes
- No air dodge after using stomp
- Fixed how Her battle ability...
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Sorry about the last patch that broke hair colour when going Super or using Hyper Mode, this patch should fix that issue.
Hopefully this should be the last update until some more major content arrives (like persona support or something)
-Fixed superobj/hair not spawning when super
-Removed colorized for super afterimage
-Resource Meter Charge time decreased to 1.8 seconds per wing in pvp game modes (down from 3)
After I select Honey and use her moves:For example?
And how does it break them exacty?