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how do i change betwen all forms of goal rings?
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because there is only one file (with all 3 goalrings i think)
 
Demnyx Onyxfur updated Goal Ring with a new update entry:

Metroid!

From now on, please add GoalRing after adding all of your characters!

+ Added sprite for Samus
+ Better file organization
- Some debugging sprites for fiddling with animated GoalRing sprites.
Not quite sure how to implement that yet.


Read the rest of this update entry...
Post automatically merged:

how do i change betwen all forms of goal rings?
Post automatically merged:

because there is only one file (with all 3 goalrings i think)
You can use the console command "signtype" followed by 0, 1, 2, or 3.
0 is SA2, 1 is Heroes, 2 is Vanilla Signpost, and 3 is Modern's rainbow ring.
 
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It looks and sounds great, but has one major problem.

When hosting a dedicated server with this mod, every time a player takes damage it re-syncs the server.
Narrowed down my mods one at a time until this was the only one remaining, so I know for certain its the source.
Even when you're not on a dedicated server, it seems to cause some resync issues.

I'd recommend only using this one for singleplayer folks!
 
id love to see sonic rushs goal ring added
 

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Demnyx Onyxfur updated Goal Ring with a new update entry:

No way, I can't believe this!

Yeah, I can't either!

Going to be brutally honest, I have no idea what's majorly different since the last version. However, because of some funky, quirky things, I have to disable the Heroes' red ring rollangle stuff for the model.
In case there's an issue with the model, I've attached my edit of GRING1.md3. Only thing I've changed are the red ring's offsets.

Read the rest of this update entry...
 
Hey, so I made an edit of the current goal sprite for my character, Called it GENDA0 , but it the goal still uses the signpost version. What's up with that?
(yes goal ring is loaded afterwards)
 

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