foxBot! ExAI-based Multiplayer Coop Bots

[Open Assets] foxBot! ExAI-based Multiplayer Coop Bots 1.8

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fox updated foxBot! ExAI-based Multiplayer Coop Bots with a new update entry:

v1.8

*General Changes:*
* Support for 2.2.15
* Fix some analog etc. issues when resuming control from a bot
* (note that currently, an engine bug prevents P2 analog control w/ bots present)
* Fix some inconsistencies when toggling `ai_sys`
* Fix looping special stage death sound when `ai_telemode` is set
* Fix various issues removing bots - particularly in singleplayer / splitscreen!
* Fix weird ghost sprites occasionally appearing (avoid teleporting while dead)
* Make some effort to avoid...

Read the rest of this update entry...
 
FOXBOT GOT UPDATED,LET'S GOOOO
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Also, you can play vanilla gamemodes, like ctf, match, or tag?
 
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  • Cool!
Reactions: fox
Hello! This 1.8 release is mostly bugfixes and maintenance, since it's been a few years(!) and some stuff broke along the way.

Notably, issues with removing bots in singleplayer should now be fixed - additionally, some efforts were made to work around the current desync issues and should present a stable netplay experience on 2.2.15. Sorry some of these issues went unaddressed for so long!

While the release is lighter in the feature department, there are a few updates to AI behavior, including the option to significantly increase the maximum target range via the ai_seekdist console variable. While this has some performance considerations, it's relatively efficient and allows the bot to behave much more independently of the player. Try it out!

Additionally, there is a new autobot command intended to streamline using a bot in singleplayer. It will automatically setup both the player and bot according to Player 1 / Player 2 settings (name / skin / color) in the multiplayer menu. This also works in multiplayer.

Unfortunately, there still isn't any (proper) gametype support outside of the usual co-op antics. I've put a lot of thought into how this might look for a "foxBot 2.0" of sorts, including extensibility for mod support (target types, gametype goals, etc.), but I haven't taken the time to really plan it out properly. I have many ideas for how I'd like to tackle this, and it's something I'd love to do some day, I just can't commit to anything yet. :P

In the meantime, thanks to everyone for their support over the years - this bot (and game!) holds a special place in my heart.

Until next time!
 

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Is there anyway I can make the bots not follow me, or become a bot myself but not following anyone? And about ai_sightmode, which mode is most effective when combined with the max ai_seekdist?
 
Aw man, I'm going to miss the bot's power of going with you into the special levels. That was amazing!
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Aw man, I'm going to miss the bot's power of going with you into the special levels. That was amazing!
NeverMInd
 
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