So I noticed that alt sonic's homing attack is shorter. Is that a bug or intentional for v8? All the other changes are widely accepted by me.
It is unfortunately a side effect of fixing Attraction Shield issues. The shield and Alt's homing attack both used the same function, but Alt's had double the range of the shield making it impossible to fix shield target arrow problems without nerfing the homing attack itself.So I noticed that alt sonic's homing attack is shorter. Is that a bug or intentional for v8? All the other changes are widely accepted by me.
It is unfortunately a side effect of fixing Attraction Shield issues. The shield and Alt's homing attack both used the same function, but Alt's had double the range of the shield making it impossible to fix shield target arrow problems without nerfing the homing attack itself.
I know I've said it many times before, but this time I really mean it: Alt Sonic will no longer be worked on.
As of now I wish to move on and tackle some of my other projects that are still partially on the backburner due to this year-long journey of a character I've made. It was a fun ride, but as of now there is absolutely nothing else I plan to do with this. Bug-fix updates stemming from changes within SRB2 itself (such as patches/version updates) are a given, of course...
Lets me review this mod it just look the same as og version.View attachment 39202
Hey there everyone!
Let's get right to the point.
Super Dash Mode
Alt Sonic has Dash Mode, minus the badnik busting, but this is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also destroy badniks/monitors and can't be harmed.
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long however, you'll overcharge it and fall helplessly.
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- Hyper form, which can be activated by pressing custom 3 with 100+ rings as Super Sonic.
- The 'legacymode' command, which will give Alt Sonic a Homing Attack instead of his Atom Dash.
- Some easter eggs.
I've legit been working on this for basically a year now, and I can say it's finally the best it can be.
Now with everything out of the way, Enjoy.
Supporters / CoAuthors
Yes yes now that I see that it's differ but except he way cooler.He looks looks like the original yes, but his play style is not even close to the original’s. Also he has edited most of the sprites like the super walk.
Yes yes now that I see that it's differ but except he way cooler Now I just wished he was like the SMS reborn sonic
Fracunits per tic...What's FU/T?
Funny thing is that Hyper Alt Sonic isn't THAT fast, i wonder runshoes SMS... (this may be getting off topic..?)Fracunits per tic.
Also, Sonic is a meter tall and has a 48-fracunit tall hitbox... so a fracunit is 1/48th of a meter, by this logic.
And a tic is 1/35th of a second.
So, a FU/T is: 0.020833333333 meters/0.02857142857 seconds, or 0.72916666669 meters per tic. Multiply that by 400 to get 291.66666666 meters per tic at 400 FU/T. Now, to convert that to per second, multiply by 35, and we get... 10208.3333331 meters per second. That's just below Mach 30! Mach 1 is ~343 meters/second.