Classic Sounds

Classic Sounds 3.2b

carlrev

The living revolution
This mod adds new sounds and replaces old ones for not only crisp, clean, and HQ sounds ripped from several classic Sonic titles, but also for ones that seemed out of place in a classic Sonic game. Whether this mod seems purposeful or ends up being a waste of time, I'll leave to you.
  • The Skins folder has been moved to Sounds+.
    • This means the CD sounds for Amy, Fang and Metal are only included in there.
    • The standalone file actually SAVES now.
  • The SOC from the original file has been moved a separate file called Sounds+.
    • Because of this, new sounds such as the Super Ring, red and blue springs, and Sonic 1 2013 menu sounds will be included in that separate file.
    • This was done so that the original file can save game progress.
    • Also, to a lesser extent, the Green Spring Shell badnik from Techno Hill now uses the blue spring sound (SOC only).
  • File size has been decreased from 15 MB to 4 MB.
  • The Super Ring box has been given a unique sound similar to the Sonic Worlds engine.
  • Red and blue springs have been given unique variants similar to Sonic Time Twisted.
  • Added new menu sounds from Sonic 1 2013.
  • Adjusted and replaced specific sounds that were too loud.
  • Removed accidental copies of DSS3KCBS and DSS3KCBL.
  • Modified SOC.
  • Tweaked character sound volumes.
  • Increased compatibility with certain mods.
  • Fixed sound assignments so that no sounds play twice, except where necessary.
  • Almost all sounds used by SRB2 have been replaced with their own in higher quality (except its unique ones).
  • Sonic's thok uses the thok sound from Sonic Megamix.
  • Amy, Fang, and Metal Sonic now use CD sounds, respectively.
  • Medium waterfalls use Sonic 1 2013 sounds. Others use entirely new ones.
  • Most environmental sounds have been replaced with unique ones.
  • Character action sounds have a variety of sounds rather than being taken from Sonic 3 only.
  • The Attraction ability now uses the attack sound from older versions of SRB2.
  • Characters now use the sound, DSS3KA2, when losing a shield.
  • The THZ and DSZ bosses use custom sounds for different actions.
  • Black Eggman's laughter was cut in favor of an alarm sound to better favor Save Select.
  • Black Eggman rocket sounds that couldn't be replaced by normal means, now have been by specific SOC.
  • A portion of sounds are custom sounds as their originals replace other sounds; otherwise kept as default.
  • S3K sounds that have been missing have now been added.
 

Attachments

  • ClassicSounds-v3.2b.pk3
    3.7 MB · Views: 16
  • Sounds+-v3.2b.pk3
    45.8 KB · Views: 11
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Rumia1

Backseat Developer
There are few mods that I would consider essential to use in SRB2, but I believe this is one of them. I absolutely adore the sounds you've used here and the effort you've made is absolutely fantastic!

I will say that I feel a couple sounds do need some volume adjustments such as slightly raising the volume of the ERZ lasers and the DSZ3 boss's missile fire sound effect, and I do somewhat question the choice to use the Heavy Ninja freezing sound effect from Sonic Mania for losing a shield instead of the normal shield loss sound. I would also love to hear more custom sound effects instead of the more realistic water noises for the sake of consistency. Other than that I don't think there'll be a time when I don't boot up 2.2 without this mod loaded (except maybe when hosting but it's on the message board so it should be fine for people to download from here.)

This needs to be in 2.3.
 

PencilVoid

Circuit Enthusiast
These are some pretty cool sounds. Makes the game sounds much more Megadrive-y, and who doesn't love the Megadrive? The sound for bouncing on an Egg Guard's shield fits very well, and I like the transformation sound too.

I would say that the steam jets in THZ could be a bit louder, and the wood breaking sound could be a bit quieter. Also, I noticed a weird bug where the chains holding maces disappear if you touch them. See the attached gif. Also, I think it would be neat if the thok used the sound effect from Sonic Utopia, but the current one works fine.

Overall, this is a neat sound pack, and I wouldn't complain if it was used in 2.3.
 

Attachments

  • srb20430.gif
    srb20430.gif
    4.8 MB · Views: 238

carlrev

The living revolution
Version 2
I know it's been almost five months since its release and nobody cares about this lazy mod anymore, but I wanted to update it to reflect SRB2's current state.

  • Added in missing Sonic 3&K sound effects.
  • Fixed certain sound volumes.
  • Removed useless CEZ sound effect.
 
Last edited:

carlrev

The living revolution
Version 3
  • Lightning SFX have now been converted to stereo 44100Hz from mono 44800Hz as they caused the game to stutter during storms.
 

carlrev

The living revolution
carlrev updated Classic Sounds with a new update entry:

Version 3.1

Hey, guys. Been a while, huh?

This is really just an update to for me adjust myself to the new SRB2 Message Board, but you can take it as an actual update if you wish! I've also added an orange download link for the new version at the top of the page. Old versions, however, will remain as attachments from now on (along with the new update). Enjoy the update, guys!
Here's the new stuff:
  • File size has been decreased from 15 MB to 4 MB.
  • The Super Ring box has been given a unique sound similar to the Sonic Worlds engine.
  • Red and blue springs have been given unique variants similar to Sonic Time Twisted.
  • Added new menu sounds from Sonic 1 2013.
  • Adjusted and replaced specific sounds that were too loud.
  • Removed accidental copies of DSS3KCBS and DSS3KCBL.
  • Modified SOC.

Read the rest of this update entry...
 
Last edited:

Icarus

Phantasy Savior
That's an essential mod as it makes it sound even more like an actual Classic game (because the thock using the homing attack/air dash from Adventure was a bit jarring).

Thanks!
 

carlrev

The living revolution
carlrev updated Classic Sounds with a new update entry:

Version 3.2
  • The SOC from the original file has been moved a separate file called Sounds+.
    • Because of this, new sounds such as the Super Ring, red and blue springs, and Sonic 1 2013 menu sounds will be included in that separate file.
    • This was done so that the original file can save game progress.
    • Also, to a lesser extent, the Green Spring Shell badnik from Techno Hill now uses the blue spring sound (SOC only).

Read the rest of this update entry...
 
Last edited:

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