This is a very simple SOC script that creates a custom gamedata, which therefore allows you to create save files while using addons. If what I said is too confusing, maybe this will make more sense to you:
HOW TO USE:
1. Load all the addons that you want to use.
2. Load v_customsave-v1.soc as the very last file.
3. When you come back to play again later, make sure you load everything in the same order, or else you may run into problems. (Save files save your skin as a number. If you load skins in a different order, your save file may end up as a different character.)
Another little caveat is that, since this is a new gamedata, unlockables and records will be reset while this script is loaded. Don't worry, you'll still have everything in your non-modified game, but you'll have to do everything again here.
Hopefully in the future we'll be able to provide a better solution for saving while using addons. It is something I have pushed for during development, and it seems like something most other people on the team would like to have, but we had more pressing things to tend to at the time (like finishing 2.2). This should tide you guys over until then.
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I have added a batch script that should allow you to convert your existing SRB2 saves and records (unlockables, emblems) to work with the custom gamedata addon. Just run Convert Save to Custom Gamedata.bat and follow the prompts. This will create copies of your saves that can be used with V_customsave-v1.soc. They will be separate files, so any progress you make in vanilla or custom will not carry over to the other from that point on.
HOW TO USE:
1. Load all the addons that you want to use.
2. Load v_customsave-v1.soc as the very last file.
3. When you come back to play again later, make sure you load everything in the same order, or else you may run into problems. (Save files save your skin as a number. If you load skins in a different order, your save file may end up as a different character.)
Another little caveat is that, since this is a new gamedata, unlockables and records will be reset while this script is loaded. Don't worry, you'll still have everything in your non-modified game, but you'll have to do everything again here.
Hopefully in the future we'll be able to provide a better solution for saving while using addons. It is something I have pushed for during development, and it seems like something most other people on the team would like to have, but we had more pressing things to tend to at the time (like finishing 2.2). This should tide you guys over until then.
---
I have added a batch script that should allow you to convert your existing SRB2 saves and records (unlockables, emblems) to work with the custom gamedata addon. Just run Convert Save to Custom Gamedata.bat and follow the prompts. This will create copies of your saves that can be used with V_customsave-v1.soc. They will be separate files, so any progress you make in vanilla or custom will not carry over to the other from that point on.
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