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Higher Quality + Custom SFX
Version: 1.1, by carlrev (The living revolution) carlrev is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 03-15-2020 Last Update: Never Installs: 3
Characters SOCs Re-Useable Content

Hey, all. This is my first mod: a minor tweak that became major over the last few days.

When playing SRB2 nowadays, I've always thought that the sound effects weren't as clear and high in quality, and that others were even too loud or too soft for the game. There's even the instance that other sounds seemed out of place in a classic Sonic environment. That's why I wanted to try something out...

In short, this mod replaces nearly the entirety of the only sound effects used in SRB2 with crisp, clean, and higher-quality sound effects that I ripped from about 7 classic Sonic titles (which took an extremely long amount of time to do). It also takes the advantage of adding in new sound effects from said games that either serve to have their own identities, or replace those that to me seemed out of place in a classic Sonic game.

Compatible with certain mods! I guess...

Spoiler: Changelog (v1.1):
- Tweaked with sound volumes again.
- Fixed CD spindash volume.
- Added sound from DSZ1.

Spoiler: Changelog (v1.0):
- Converted .wav files into .ogg files.
- Tweaked character sound volumes.
- Increased compatibility with mods.
- Fixed sound assignments so that almost none play twice, except where necessary.
- Almost all sounds used by SRB2 have been replaced with their own in higher quality (except its unique ones).
- Specific sounds have been increased/decreased in volume, so that sounds no longer pierce the overall game volume or hide within it.
- Sonic's thok sound uses the thok sound from the MegaMix ROM hack.
- Tails's tails SFX use the sounds from Sonic 3 rather than Sonic Mania.
- Amy, Fang, and Metal Sonic use CD SFX, respectively. (This includes jumping, rolling, spindashing, etc.)
- Certain waterfall SFX use Sonic 1 2013's. Others use entirely new ones.
- All environmental sounds have been replaced with more realistic ones.
- Character action SFX have a variety of sounds rather than from Sonic 3 only.
- The Attraction shield uses a FBZ sound rather than a water-skim sound.
- Characters have individual sounds for different kinds of damage taking.
- The vertically-spinning mace in CEZ makes a clasping sound when touched.
- The THZ and DSZ bosses use custom sounds for different actions. These were made possible by a specific SOC.
- Along with all of Brak Eggman's sounds, the laughter was cut in favor of an alarm sound.
- Final boss rocket-fire sounds that couldn't be replaced by normal means, have been by another specific SOC.
- Save select scroll SFX uses Mania's menu bleep.
- Weapon change SFX uses Sonic 3's data select bleep.
- All characters have victory sounds. This includes modded characters as well.
- A portion of sounds are custom sounds as their originals replace other sounds; otherwise kept as default.

Whether this mod seems purposeful or ends up being a waste of time, I'll leave to you. (By the way, just pretend that the gifs have sound. You can't really illustrate sound through gifs and images.)

Download Now

File Type: pk3 V_HQ+CustomSounds-v1.1.pk3 (13.56 MB, 592 views)


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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Old 03-18-2020   #2
Zipper's Avatar

Welcome to Releases.ogg!
<Rob> Thok is not malaria
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Old 03-19-2020   #3
Backseat Developer
Rumia1's Avatar

There are few mods that I would consider essential to use in SRB2, but I believe this is one of them. I absolutely adore the sounds you've used here and the effort you've made is absolutely fantastic!

I will say that I feel a couple sounds do need some volume adjustments such as slightly raising the volume of the ERZ lasers and the DSZ3 boss's missile fire sound effect, and I do somewhat question the choice to use the Heavy Ninja freezing sound effect from Sonic Mania for losing a shield instead of the normal shield loss sound. I would also love to hear more custom sound effects instead of the more realistic water noises for the sake of consistency. Other than that I don't think there'll be a time when I don't boot up 2.2 without this mod loaded (except maybe when hosting but it's on the message board so it should be fine for people to download from here.)

This needs to be in 2.3.
Originally Posted by Cirno
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Old 03-19-2020   #4
Circuit Enthusiast
PencilVoid's Avatar

These are some pretty cool sounds. Makes the game sounds much more Megadrive-y, and who doesn't love the Megadrive? The sound for bouncing on an Egg Guard's shield fits very well, and I like the transformation sound too.

I would say that the steam jets in THZ could be a bit louder, and the wood breaking sound could be a bit quieter. Also, I noticed a weird bug where the chains holding maces disappear if you touch them. See the attached gif. Also, I think it would be neat if the thok used the sound effect from Sonic Utopia, but the current one works fine.

Overall, this is a neat sound pack, and I wouldn't complain if it was used in 2.3.
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Discord: PencilVoid#4223
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May I interest you in the Church of Audie?
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