SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Characters

Reply
 
Thread Tools
Legacy Azura Details »»
Legacy Azura
Version: 3.1, by Frostiikin (Insert funny hahas here) Frostiikin is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (8 votes - 3.75 average)
Released: 02-01-2020 Last Update: 03-05-2020 Favourites: 5
Characters Re-Useable Content Sprites/Graphics

[MAJOR V3 UPDATE! Check changelog for info!]


Azura will be receiving a complete and total resprite relatively soon (aka within the next couple of months) alongside a new character for her to team up with, and a brand new midair spin ability! Stay tuned! (Art below is the CSS art for the wip remake)
P.S: CSS has been updated once again, but i'm gonna just leave this one here since the new one has a bit of a spoiler for a feature of the upcoming remake :)





After almost a month of constant work, she's here! Azura is my personal

character (You can see her in my profile pic) who's based off of a Hyacinth Macaw, a huge blue fluffball of a parrot.

Her whole idea is that she takes a long time to get moving, but once she's at her top speed she can go even faster then you can with speed shoes!


To compliment that idea, she has a unique double jump move, the Pivot. The pivot allows you to come to a complete stop midair while storing your momentum, and release said momentum in whatever direction the camera is facing once you let go of jump, and she can do this twice in a single jump!



Due to not being from the sonic multiverse, she is unable to spin (Though her jump acts like a spin despite not looking like it would visually) and as such has a unique secondary ability aswell, the tornado leap! This move is essentially a riskier version of the jump that is also able to break walls and spikes, It goes a little bit higher then her normal jump, but doesn't protect you from enemies. Since it goes a little higher then her base jump, it can be used to pull off some pretty crazy skips, especially in the metal sonic fight. Thanks to this, she is the only speed focused character that takes the amy/fang routes through levels that is currently on the mb. She also automatically breaks breakable floors, which makes it easy for her to speed through the amy and fang areas without extremely precise tornado leap usage.



One major issue she has is with fighting bosses, Due to her low acceleration, she has trouble hitting a lot of them, but I assure you that all bosses and levels are 100% beatable with her.


Changelog:
Spoiler:
V3.1: Fixed an issue with the css bio that I missed in v3.


V3: Edited every single sprite to look a little better by fixing up the outline and making the shading less wonky, added new animations for her pivot, added super abilities, added a placeholder idle animation that is only there because i got super burnt out and cant be bothered to actually animate something where she t-poses, added a secret song accessible by typing "Tunes secret" in console, added custom sounds for her jump and pivot, Added a new life icon that fits better with the vanilla life icons, fixed the bug where she turns into tails sometimes when skidding, Added after-images when she is running near her top speed, added brand new css art for her, added brand new falling sprites, added a brand new signpost sprite, and changed the file to be a .pk3 in order to make it easier to download in netgames.



V2: Slightly buffed a couple of azura's stats (acceleration, thrustfactor) to make her able to keep up with metal sonic a bit more easily and have the tornado leap be more useful, and fixed a couple of missing sprites that I forgot to import in slade.



Massive thanks to SwitchKaze#5561 for doing most of the lua, this truly wouldn't have been possible without him. Also thanks to Canine#3432 for the code that makes the death animation less weird, and SMS Alfredo#7974 for fixing a bug with super azura's tornado leap when Kaze was busy.

Download Now

File Type: pk3 VCL_Azura-v3.1.pk3 (1.38 MB, 850 views)

Screenshots

Click image for larger version

Name:	srb20027.png
Views:	750
Size:	22.5 KB
ID:	27593   Click image for larger version

Name:	srb20029.png
Views:	848
Size:	135.5 KB
ID:	27594   Click image for larger version

Name:	srb20042.gif
Views:	773
Size:	6.96 MB
ID:	27595   Click image for larger version

Name:	srb20043.gif
Views:	534
Size:	3.84 MB
ID:	27596  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 02-01-2020   #2
D00D64
Probably Responsible
Moderator
 
D00D64's Avatar
Default

Welcome to releases!
D00D64 is offline   Reply With Quote
Old 02-01-2020   #3
ControllerOnAHanger
when you do the
 
ControllerOnAHanger's Avatar
Default

STEP ASIDE SONIC. I'M THE TRUE FASTEST THING ALIVE

Jokes aside, I can see that you put a great amount of effort into this character!
Attached Thumbnails
Click image for larger version

Name:	srb20514.gif
Views:	8975
Size:	1.12 MB
ID:	26046  
__________________
mgkldhgfdsljghldlhf;dsahfp;aslfas;
ControllerOnAHanger is offline   Reply With Quote
Old 02-01-2020   #4
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

Thanks jacen! It took for freakin ever to do lmao
Frostiikin is offline   Reply With Quote
Old 02-01-2020   #5
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

V2: Slightly buffed a couple of azura's stats (acceleration, thrustfactor) to make her able to keep up with metal sonic a bit more easily and have the tornado leap be more useful, and fixed a couple of missing sprites that I forgot to import in slade.
Frostiikin is offline   Reply With Quote
Old 02-04-2020   #6
Claudiadoe
 
Claudiadoe's Avatar
Default

you've done a really nice job on this character! the sprites are adorable and the abilities are fun, it's always nice seeing people make original characters for this game
Claudiadoe is offline   Reply With Quote
Old 02-05-2020   #7
Golden Shine
Here to bring light!
 
Golden Shine's Avatar
Default

This may do well as one of those anti-netgame-lag characters due to the infinite time you have to redirect yourself with extreme precision. The pain frames are hilarious too.

That said, her main ability just doesn't FEEL right. Not just because it's hard to learn, that's kind of the character's point, but moreso because it doesn't have very outstanding ability frames, nor any effects or sounds to really sell it.

I think it's important for a high-stakes character like this to feel very rewarding when pulled off correctly, and it's missing that mark right now because her ability is very barebones and minimalistic.
__________________
Check out the shiny new replacement for the old SMS freewebs!

It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
Golden Shine is offline   Reply With Quote
Old 02-05-2020   #8
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

Thanks for the feedback gold! I'm planning on adding more animations in an upcoming update (stuff like idles, animations for the pivot, ect since she doesn't have those right now) and I could probably come up with a unique aniamation for when she's in the pivot. I'll also contact kaze and see if he'd be willing to do some more code for it to add the noises, and also maybe some afterimages after the pivot is released (I feel really bad about asking him to do more though since he's already done so much XD)

Last edited by Frostiikin; 03-01-2020 at 11:42 PM.
Frostiikin is offline   Reply With Quote
Old 02-26-2020   #9
TheSilentGuy
Im Taking a break
 
TheSilentGuy's Avatar
Default

Reminds me of LongClaw from SONIC THE MOVIE 2020
TheSilentGuy is offline   Reply With Quote
Old 02-26-2020   #10
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

The azura update is actually coming pretty well, few animations left to do before i can release it.
Frostiikin is offline   Reply With Quote
Old 03-05-2020   #11
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

V3 is here! I'm gonna do a complete resprite of her at some point soon, but for now i need a break lmao
Frostiikin is offline   Reply With Quote
Old 03-05-2020   #12
Golden Shine
Here to bring light!
 
Golden Shine's Avatar
Default

Alright, so....

Pain sprites are still funny. Idle frames are very....WTF-y
The secret tune is a waste of space due to it's lack of purpose.
Speed-sensitive afterimages help with context and feelin' good™
Sprite updates make the overall package feel quite a bit cleaner

I dig the new ability animation, though I'm not sure if she's supposed to be "drilling" forwards or if she just happens to be spinning leisurely after the forwards fling. If it's the former, I suggest massively speeding up the frames transitions.

I still don't quite understand why the pivot sometimes shoots you off faster than your previous momentum, and sometimes merely at the same speed. If that's not a glitch, a visual or audio cue to let players now it's happening would help.

Last suggestion...maybe have Azura smoke, flash, have a different audio sound, or something along those lines when you've used up your last available pivot!
__________________
Check out the shiny new replacement for the old SMS freewebs!

It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
Golden Shine is offline   Reply With Quote
Old 03-20-2020   #13
Xelork
Xelork is Happy to see you.
 
Xelork's Avatar
Default

Click image for larger version

Name:	srb20000.gif
Views:	205
Size:	5.68 MB
ID:	28404

Azura, thats not cool. Ban 1/4 "Cheater"
__________________
Xelork Made this.
Xelork is offline   Reply With Quote
Old 03-20-2020   #14
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

Quote:
Originally Posted by Xelork View Post
Attachment 28404

Azura, thats not cool. Ban 1/4 "Cheater"
lol, only way to fix that would be for the devs to make amy unable to use her hammer when waiting for the match to start
Frostiikin is offline   Reply With Quote
Old 08-03-2020   #15
Frostiikin
Insert funny hahas here
 
Frostiikin's Avatar
Default

Some of you may have noticed the title change to "Legacy Azura". That's right, this is now officially "Old and bad™️", as a total resprite has began. Here's a little preview of what the new sprites will look like. I'd like to say i've improved quite a bit since the initial release of this. =)


P.S.: Even after the resprite is completed, this thread will remain as-is, as this old version of azura is different enough from the new one to warrant being left here, while the new one will get it's own thread.
__________________
"B-but I'm already taken, Gale-chan"
-Shine

Last edited by Frostiikin; 08-03-2020 at 05:16 AM.
Frostiikin is offline   Reply With Quote
Old 08-03-2020   #16
Rafael44642
 
Rafael44642's Avatar
Default

Quote:
Originally Posted by Frostiikin View Post
Some of you may have noticed the title change to "Legacy Azura". That's right, this is now officially "Old and badô️", as a total resprite has began. Here's a little preview of what the new sprites will look like. I'd like to say i've improved quite a bit since the initial release of this. =)


P.S.: Even after the resprite is completed, this thread will remain as-is, as this old version of azura is different enough from the new one to warrant being left here, while the new one will get it's own thread.
Oh boi, Can't wait for the remake to be released ^^
Rafael44642 is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.