SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' 2.2 3D Models v1.1 Details »»
Jeck Jims' 2.2 3D Models v1.1
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (10 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Favourites: 36
Models

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.

3D Models for SRB2
Now that 2.2.1 has arrived and models support in the game have received some much needed debugging, it's finally time to post theses publicly!
Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze (no super form currently)
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards, Characters such as Mighty, Ray, Espio, etc. Though don't expect me to support every version of Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: zip Jeck Jims' 2.2 Models v1.1.zip (6.29 MB, 24097 views)

Screenshots

Click image for larger version

Name:	SELECT.gif
Views:	49256
Size:	1.43 MB
ID:	26739   Click image for larger version

Name:	srb20000.jpg
Views:	47555
Size:	134.4 KB
ID:	26741   Click image for larger version

Name:	srb20199.png
Views:	1054
Size:	30.9 KB
ID:	26742   Click image for larger version

Name:	srb20242.png
Views:	1077
Size:	34.2 KB
ID:	26743   Click image for larger version

Name:	srb20465.png
Views:	989
Size:	9.0 KB
ID:	26744  

Click image for larger version

Name:	srb20699.png
Views:	1239
Size:	37.0 KB
ID:	26745   Click image for larger version

Name:	srb20775.png
Views:	1081
Size:	36.3 KB
ID:	26746   Click image for larger version

Name:	srb20787.png
Views:	1090
Size:	145.4 KB
ID:	26747   Click image for larger version

Name:	srb20808.png
Views:	1358
Size:	156.9 KB
ID:	26748   Click image for larger version

Name:	srb20830.png
Views:	1622
Size:	87.2 KB
ID:	26749  

Click image for larger version

Name:	srb20844.png
Views:	1450
Size:	26.6 KB
ID:	26750   Click image for larger version

Name:	srb20259.png
Views:	1328
Size:	306.8 KB
ID:	26751   Click image for larger version

Name:	srb20113.jpg
Views:	1569
Size:	153.8 KB
ID:	26752   Click image for larger version

Name:	srb20866.png
Views:	2542
Size:	55.0 KB
ID:	26754   Click image for larger version

Name:	srb20008.png
Views:	3554
Size:	13.3 KB
ID:	26801  

Click image for larger version

Name:	werehog.gif
Views:	36074
Size:	130.6 KB
ID:	27853   Click image for larger version

Name:	Yoshi.gif
Views:	35887
Size:	112.3 KB
ID:	27854   Click image for larger version

Name:	srb20124.png
Views:	806
Size:	47.9 KB
ID:	27855   Click image for larger version

Name:	srb20096.png
Views:	1109
Size:	150.7 KB
ID:	27856  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 03-09-2020   #82
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 03-09-2020   #83
Radicalicious
 
Radicalicious's Avatar
Default

Werehugs is looking CLEAN! Loving the new models, hopefully we see some more soon. :D
Radicalicious is offline   Reply With Quote
Old 03-09-2020   #84
Rrose80149
Default

Will we be getting those high poly models?
Rrose80149 is offline   Reply With Quote
Old 03-11-2020   #85
Rrose80149
Default

I'm trying to export the model but It's always "AnimFrames". How Do I fix this? I'm Using Maverick Model 3D.
Rrose80149 is offline   Reply With Quote
Old 03-11-2020   #86
EnderPreston
 
EnderPreston's Avatar
Default

These models are looking so good! I always love playing SRB2 with these low-poly models! :)

Say, would you ever consider adding that Minecraft Steve mod to the list of characters? I think that he really needs this kind of thing, but it's up to you, really.

Last edited by EnderPreston; 03-11-2020 at 10:16 PM.
EnderPreston is offline   Reply With Quote
Old 03-13-2020   #87
TheSilentGuy
Im Taking a break
 
TheSilentGuy's Avatar
Default

JECK!!!! THE PACK IS EVEN BETTER NOW! Thanks For Adding Werehog And Yoshi I WANTED THEM!!!!

---------- Post added at 02:52 PM ---------- Previous post was at 02:49 PM ----------

Jeck Is Next Update having Flare or a lua cmd like Hyper abilities and Hats or hms123311 I recommend Doing Them! ( I'm Not asking I you can make one just a recommendation ok )
TheSilentGuy is offline   Reply With Quote
Old 03-18-2020   #88
EnderPreston
 
EnderPreston's Avatar
Default

Again, this is entirely up to you, but SSNMighty could use some compatibility with these models, too. Would you ever consider adding Mighty? I'm just wondering.
EnderPreston is offline   Reply With Quote
Old 03-18-2020   #89
Zanda_Sama
Default

So... is noone gonna mention Dirk or Ray? I'm sure we'll get other characters eventually though in a future update.
Zanda_Sama is offline   Reply With Quote
Old 03-18-2020   #90
EnderPreston
 
EnderPreston's Avatar
Default

Quote:
Originally Posted by Zanda_Sama View Post
So... is noone gonna mention Dirk or Ray? I'm sure we'll get other characters eventually though in a future update.
I wanted to mention those, but I also didn't want to overwhelm Jeck Jim with requests. Also, I don't think Ray has been updated in a long time, so I'm not entirely sure about his current relevance.
EnderPreston is offline   Reply With Quote
Old 03-19-2020   #91
Moose the Fat Cat
Tempbanned (Strike 1)
Default

Quote:
Originally Posted by Joey The Fox View Post
To activate the mod you must go into options->Video Options-> OpenGL options and set the models to on.

You can also just go into the console and do gr_models on
Is there a way to use this mod on 2.2.0 (Mac)? I tried this console code but nothing happened. Can't seem to activate it from add-ons. I've tried putting it in basically every folder.

I'm guessing it's not possible yet, right?
Moose the Fat Cat is offline   Reply With Quote
Old 03-19-2020   #92
Twins'R'Awesome
Mid tier pixel artist
 
Twins'R'Awesome's Avatar
Default

2.2.0 does have support for models, but its actually broken (the models slowly deteriorate as they play), wait for 2.2.2 to release for mac or figure out how to compile it i guess :v
__________________
The most E P I C gamer around~
Twins'R'Awesome is offline   Reply With Quote
Old 03-19-2020   #93
Dimalazarev12345
 
Dimalazarev12345's Avatar
Default

Quote:
wait for 2.2.2 to release for mac
It's released...
Dimalazarev12345 is offline   Reply With Quote
Old 03-21-2020   #94
ArthurGamerTV
 
ArthurGamerTV's Avatar
Default

How do i activate rings md3?
__________________
The guy who likes videogames :V
ArthurGamerTV is offline   Reply With Quote
Old 03-21-2020   #95
Shadon
Professional ass-merchant
 
Shadon's Avatar
Default

I don't think there are ring models in this pack.
__________________
Spoiler:
Quote:
Originally Posted by Shaddy Zaphod
Satanism is just Atheism wearing a funny hat
Quote:
Originally Posted by Saltstorm
Go yiff yourself
Shadon is offline   Reply With Quote
Old 03-21-2020   #96
Zanda_Sama
Default

go into models.dat and put
RING OBJE/TRNG.md3 3.0 0.0
in it, i think
Zanda_Sama is offline   Reply With Quote
Old 03-22-2020   #97
izzy
ceo of good descriptions
 
izzy's Avatar
Default

Quote:
Originally Posted by Zanda_Sama View Post
go into models.dat and put
RING OBJE/TRNG.md3 3.0 0.0
in it, i think
Turn models.dat into .txt, add RING OBJE/TRNG.md3 3.0 0.0, save as .dat and...

Wow, it works. I wonder why Jeck hasn't say anything about this.
izzy is offline   Reply With Quote
Old 03-22-2020   #98
TheRealBrowne456
 
TheRealBrowne456's Avatar
Default Help for Mod Support on 3D Models

Hi! I'm trying to make the models work, but that's not what I'm here for. Is there any way to add your own mod support? I'm making my own character mod and I want to add a model but I don't know how. Is it possible? Is it difficult? I'm asking for myself and the 5 other people who want to know if it is possible? (I'll figure out how to do the unwrapping myself) Thanks! (P.S. It looks AMAZING and can't wait to see it for myself once I get it up and running, SRB2 or SRB2K.)
TheRealBrowne456 is offline   Reply With Quote
Old 03-22-2020   #99
ArthurGamerTV
 
ArthurGamerTV's Avatar
Default

We need Pointy,Playable crawla(using the enemy model wont work),flicky and some others plz jeck plan some for the next verison
__________________
The guy who likes videogames :V
ArthurGamerTV is offline   Reply With Quote
Old 03-24-2020   #100
Cotton_Candy_2C
 
Cotton_Candy_2C's Avatar
Default

Quote:
Originally Posted by ArthurGamerTV View Post
We need Pointy,Playable crawla(using the enemy model wont work),flicky and some others plz jeck plan some for the next verison
I feel like Jeck should focus on adding some stuff that were in the 2.1 version first (such as adding the Animal buddy models) before adding those, especially since Crawla and Flicky aren't really popular characters right now
__________________
"They were gonna see who could eat the most cotton candy... AND I WON!"
Cotton_Candy_2C is offline   Reply With Quote
Old 03-24-2020   #101
KuroEl64
Known as Hajime in game
 
KuroEl64's Avatar
Default

Quote:
Originally Posted by Cotton_Candy_2C View Post
I feel like Jeck should focus on adding some stuff that were in the 2.1 version first (such as adding the Animal buddy models) before adding those, especially since Crawla and Flicky aren't really popular characters right now

You're right on that. I think for now it will be the characters who were on 2.1 since some of those characters are already ported to 2.2 like Mighty and Dirk
KuroEl64 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.