Twins'R'Okay
Mid-tier Pixel Artist
two patches in a day i wanna commit kart spb
its just to fix a gbj, nothing special :<
its just to fix a gbj, nothing special :<
local ENDTEXTTIME = 26 + (TICRATE * 7) //This makes the text disappear along with the 'GO' - but could be adjusted. I wouldn't make this more than TICRATE * 10 though.
hud.add(function(v)
local flags = V_HUDTRANSHALF //You can replace this with V_50TRANS if you want the warning to show during the intro
if leveltime > ENDTEXTTIME return end
if gamemap == 975 then //Ante Station Zone
v.drawString(160, 60, "DISCLAIMER:", flags, "center")
v.drawString(160, 70, "THIS MAP USES VISUAL EFFECTS", flags, "center")
v.drawString(160, 80, "THAT DO NOT DISPLAY IN OPENGL MODE", flags, "center")
v.drawString(160, 130, "START/CONTINUE THE RACE AT SONIC'S RISK", flags, "center")
elseif gamemap == 978 then //Storm Station Zone
v.drawString(160, 60, "IT IS RECOMMENDED THAT YOU LEARN", flags, "center")
v.drawString(160, 70, "HOW TO DRIFT STORAGE IN ORDER", flags, "center")
v.drawString(160, 80, "TO RACE ON THIS STAGE", flags, "center")
v.drawString(160, 100, "REMEMBER TO HOLD [DRIFT]", flags, "center")
v.drawString(160, 110, "WHEN FLYING OFF OF SPRINGS", flags, "center")
v.drawString(160, 120, "YOU COULD EVEN STEER YOURSELF MID-AIR", flags, "center")
v.drawString(160, 130, "THIS WAY", flags, "center")
end
end)
get ur free update here (SERVERS THAT ARE CURRENTLY USING THE EPIC CUP MUST UPDATE)
Changelog:
General:
Every single map (Except Entryway) is now compatible with the bot lua by @Sonic1983.
Some bloat has been cleaned out of the pack, making the filesize smaller.
Aqua Planet:
* Replaced the music with Dashing Docks Zone - Karl Brueggemann
* Sprayed some GBJ-B-Gone on certain parts of the track
Ante-Station:
* Replaced the music with Charging Alloy Zone -...
HOTFIX TIME because no release can ever go smooth lmao
Changelog:
Nightlit Woods:
Brought back the minimap!
Fixed most redwalls.
mobjscale screwing with bots.Hey, I want to play on Entryway with bots but the bots drive at like, light speed, far far faster than any other battle map, and it causes them to clip through walls. What exactly is causing this issue?