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Dreamscape Gardens (Race v1.8) + Battle Plus Details »»
Dreamscape Gardens (Race v1.8) + Battle Plus
Version: 1.7, by RoyKirbs (they/them frien) RoyKirbs is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Kart Rating: (15 votes - 3.93 average)
Released: 01-13-2019 Last Update: 02-28-2019 Favourites: 6
Multiplayer Levels SOCs Sprites/Graphics

Dreamscape Gardens is a pack-a levels for SRB2 Kart!

It features 16 race maps, split into 4 separate cups. Featuring:

Spoiler: Race Courses




{MAPO1} Desert Dream - A simple, short desert-themed race course designed with beginner-friendly quick races in mind.
{MAPO2} Adventure Acre - Another short map themed around a forest with a jank water-skipping gimmick
{MAPO3} City Parkway - A fast-paced mid-difficulty stage taking place in a sprawling city park.
{MAPO4} Nuclear Nova - A sprint map in a space station recently struck with a meteor.
{MAPO5} Lilac Conservatory K - A large sky garden map themed after the SUGOI map of the same name.


{MAPO8} Opal Island - An easy-going track on a tropical island.
{MAPO9} Route Three-One - A small SMK-inspired map themed after the Windows 3.1 operating system environment.
{MAPOA} Sub-Zero Citadel - An obstacle-heavy map themed after a snow-covered hidden base.
{MAPOB} Klik N Park - A factory/green hill map that calls back to old Klik N' Play games like Sonic Robo Blast 1.
{MAPOC} Thornrose Mansion - A haunted mansion taken over by thorny overgrowth.


{MAPOH} Airborne Plaza - Another short map with a distinctly old-world RPG aesthetic.
{MAPOI} Blazing Bandwidth - An internet level complete with a wall full of internet trash.
{MAPOK} Summer Segue (Pronounced Seg-way) - A lush tropical valley with plenty of tight turns.


(AKA: Remixed ports cup)
{MAPON} Sonic Drift 2's Casino Night Zone - A casino themed map complete with bumpers that'll likely yeet you into the next country.
{MAPOO} Mario Kart 64's Bowser's Castle - Themed after various lava factory levels in Sonic games, like Lava Shelter, Lava Powerhouse, and Egg Factory.
{MAPOP} Diddy Kong Racing's Greenwood Village - Themed after Sonic Adventure 2 desert levels, specifically Sand Ocean, and Death Chamber.

There are also 3 maps in Map Hell that'll be certain to give a good laugh in some way, hopefully.

There's also a pack of battle maps as well!

Spoiler:

{MAPO6} Butter Battlefield - Taking place on the base of Kirby's Adventure's Butter Building.
{MAPOE} Doomsday Disco - A space station/disco party map built off of Team Fortress 2's Doomsday map.
{MAPOD} Chip's Battlezone - An SMK-inspired map with disappearing walls.
{MAPOF} The Room With a Shroom - mushrooms.

Enjoy your dang selves!

Spoiler: music creds
---NORMAL MUSIC---

{MAPO1} Desert Dream Zone - Rock Star (Remix) - Kirby 64: The Crystal Shards
{MAPO2} Adventure Acre Zone - Celestial Valley - Kirby Air Ride
{MAPO3} City Parkway Zone - Sonic Advance 3: Route 99 (Act 1) - Remix By Hyuga
{MAPO4} Nuclear Nova Zone - Ultimate Final Boss - Spark the Electric Jester
{MAPO5} Lilac Conservatory Zone K - Marshmallow Castle - Kirby Super Star - Remix by Tazmi
{MAPO6} Butter Battlefield Zone - Rainbow Route - Kirby And The Amazing Mirror - Remix by MistSomething
{MAPO7} Adventure Acre Classic - The Great Circus Mystery - Jungle (Genesis)
{MAPO8} Opal Island Zone - Windbreak Bay - Wario Land: Shake It!
{MAPO9} Route Three-One Zone - CANYON.MID - Windows
{MAPOA} Sub-Zero Citadel - White Acropolis ~Snowy Peak~ - Sonic the Hedgehog (2006)
{MAPOB} Klik N' Park Zone - Central Roads - Lego Island
{MAPOC} ThornRose Mansion - An Empty Tome - Castlevania: Harmony of Despair
{MAPOD} Doomsday Disco - Tempest 2000 - Mind's Eye - By Sinc-X
{MAPOE} Chip's Battlezone - CHIP1.MID - Chip's Challenge (Windows)
{MAPOF} The Room With A 'Shroom - Garden System - Mega Man: Network Transmission
{MAPOG} Chip's Challenge - CHIP2.MID - Chip's Challenge (Windows)
{MAPOH} Airborne Plaza Zone - Sky Tower (Rainbow Curse Remix) - Kirby's Return to Dreamland
{MAPOI} Blazing Bandwidth Zone - Blazing Internet - Mega Man: Network Transmission
{MAPOK} Summer Segue Zone - Sonic CD: Palmtree Panic Present (US) - Remix by Bouncy Glow
{MAPON} SD2 Casino Night Zone - Casino Night Zone (2P Version) - Sonic 2 - Remix by ScrewStache
{MAPOO} N64 Bowser's Castle - Lava Powerhouse Remix - Sonic: After the Sequel
{MAPOP} DKR Greenwood Village - Way To The Base - Sonic Adventure 2
{MAPOS} KAR Drag Race 3 - Drag Race - Kirby's Air Ride


---ENCORE MODE---

{MAPO1} Desert Dream Zone - Desert - Donkey Kong '94 - Remix by NicoCW
{MAPO3} City Parkway Zone - Chasing Drive ...For Kart - Sonic Adventure 2
{MAPO5} Lilac Conservatory Zone K - Aerial Garden Zone - Sonic Robo Blast 2
{MAPO8} Opal Island Zone - Ice Mountain (Act 2) - Sonic Advance - Remix by Hyuga
{MAPO9} Route Three-One Zone - PASSPORT.MID - Windows
{MAPOA} Sub-Zero Citadel - White Acropolis ~The Base~ - Sonic the Hedgehog (2006)
{MAPOB} Klik N' Park Zone - Brickster Chase (Act 1) - Lego Island
{MAPOC} ThornRose Mansion - New Messiah - Castlevania: The Adventure ReBirth
{MAPOG} Chip's Challenge - Level 1 - Chip's Challenge (Atari Lynx)
{MAPOH} Airborne Plaza Zone - Grape Garden - Kirby's Return to Dreamland
{MAPOI} Blazing Bandwidth Zone - Digital Circuit - Shadow the Hedgehog
{MAPON} SD2 Casino Night Zone - Casino Night - Sonic Drift 2
{MAPOO} N64 Bowser's Castle - Bowser's Road - Mario & Sonic at the London 2012 Olympics
{MAPOP} DKR Greenwood Village - Greenwood Village - Diddy Kong Racing
{MAPOS} KAR Drag Race 3 - SPEED OF KIRB - i-win





Old versions live here: https://mega.nz/#F!lLJkmSZC!9klBaW-r5aUMUUcQvn1ejQ

Download Now

File Type: pk3 KBL_DG_Battle_V1.2.pk3 (1.41 MB, 1554 views)
File Type: zip DGEncore.zip (9.34 MB, 554 views)
File Type: pk3 KR_DG-Race-V1.8.pk3 (23.29 MB, 445 views)

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Comments
Old 06-26-2019   #22
RoyKirbs
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Hopefully this is the last patch I'll have to do for a while. Things keep happening!


  • Opal Island got a bit of an overhaul with slimmer roads, reworked texturing, and additional obstacles.
  • Lilac Conservatory's waypoints actually work now.
  • Casino Night no longer buzzes loudly when starting a race.
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Old 07-18-2019   #23
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hi this pack got updates again. neato.


IN 1.4.6 THERE LIES:


  • Minor changes to readability to Thornrose Mansion
  • The waypoints in Nuclear Nova Zone are now finally fixed, along with bigger yellow springs during the 3rd lap.
  • NEW COURSE: N64 Bowser's Castle! Which hopefully doesn't have something horrendously broken in it!!
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Old 07-23-2019   #24
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Like a speeding bullet milkman trying to deliver you a great refreshment, it's time to patch this dang pack again.


CHANGES IN THIS VERSION:
  • Added a silly easter egg to MK64 Bowser's Castle
  • Sub-Zero Citadel has changes regarding the gate shortcut being cheesed, seperated the lasers in the inside segment, made the giant seizure-inducing red wall less eye-strainy, and added a new fancy skybox!
  • Minor item shift to Summer Segue to try and prevent a blind road. Probably going to have to change the turn entirely at some point.
  • City Parkway got a fresh new death pane at the overpass.
  • something super special.
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Old 07-23-2019   #25
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MK64 Bowser's Castle is pretty interesting, still keeping the track layout while adding in new elements and an entirely fresh aesthetic. That said, the long wind tunnel does feel rather barren. Perhaps it'd get more interesting with items being left in it that come up on the speeding players quickly, but I feel like the walls could either use some decoration or just being outright replaced with a see-through grate or windows.
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Old 08-03-2019   #26
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Well the patches keep coming and they don't stop coming


NEW IN 1.4.8:


  • Casino Night Zone gets a giant block of wind above the pinball table to try and prevent softlocks, I also changed how the conveyor belt works, with a backwards lane down the middle and forward lanes to the sides.
  • Route Three-One got it's friend moved along with the addition of flags for the mines.
  • Lilac Conservatory K had some design adjustments to prevent softlocks and overall playability, along with minor graphic tweaks.
  • Summer Segue got visual tweaks, the spire section got various overhauls for overall playability, and a tiny bit of additional track added.
  • Both Summer Segue and Casino Night has new music.
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Old 08-06-2019   #27
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tired of these bi-daily patches yet?


CHANGES IN 1.4.9:


  • Ramp cut is dead in Summer Segue, along with plenty of visual and playability tweaks.
  • MK64 Bowser's Castle hopefully has the levitation glitch fixed now.
  • Added a tada.
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Old 08-24-2019   #28
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psst...hey guys...guys...


1.5 is here.


CHANGES:


  • A NEW COURSE, Blazing Bandwidth Zone!
  • The following stages got new Encore palettes: City Parkway, Lilac Conservatory K, Opal Island, Route Three-One, Klik N' Park, Thornrose Mansion, SD2 Casino Night, and KAR Drag Race 3.
  • Opal Island, especially, gets new obstacles to deal with exclusively in Encore Mode.
  • Overall visual changes made to the following stages: Klik N' Park, Thornrose Mansion, and KAR Drag Race 3.
  • Desert Dream's sarlac pit made more deadly.
  • Nuclear Nova gets a new death pane at the sweet jump past section 1.
  • Route Three-One has two of it's meme skips blocked off.
  • Added a fence to the invincibility skip in Sub-Zero Citadel.
  • Klik N' Park got a full road removed under the bridge, turning it into an offroad skip, and all the on-road enemies got scaled up. (Thanks, Lat'!)
  • Thornrose Mansion (Hopefully) has a somewhat less blind basement exit.
  • Other misc changes I might have forgotten about.
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Old 08-26-2019   #29
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Sorry for the super quick update once more.


1.5.1 specifically changes a lot for Blazing Bandwidth Zone regarding overall playability of the map.
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Old 09-04-2019   #30
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Like an overclocked train, it's 1.6 time!


CHANGES:
  • A new map! Greenwood Village from Diddy Kong Racing!*
  • Fixed minor texture errors in some courses.
  • Hopefully fixed getting stuck in the vents in Bowser's Castle.
(*may actually look far more like Sand Ocean from SA2)
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Old 09-27-2019   #31
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Just some new tweaks for this little update here:


  • Opal Island Zone now contain floating boost rings (By Chengi!), along with various visual updates and changed road sizes, along with additional minor slopes.
  • Summer Segue Zone has two death pits removed in favor of offroad, now adding additional skips.
  • DKR Greenwood Village got it's mysterious slime trail removed, and also has a new wall.
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Old 10-22-2019   #32
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DG UPDATE TIME again.


  • City Parkway Zone has been entirely rebuilt into a completely new map
  • Various fixes to other maps, such as getting stuck in Sub-Zero Citadel's gate, and the ramp in Desert Dream allowing players to smack into the ceiling via growth.
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Old 10-24-2019   #33
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I enjoyed most of the tracks. Tho I am a bit confused to why you picked a sand theme for a forest track. Diddy Kong Racing's Greenwood Village

Still very enjoyable tho.
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Old 10-30-2019   #34
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Hey, just a quick patch to solve some issues, mainly:


  • City Parkway now has a crapload more arrow signs and a bunch of little yellow lines to improve readability of the course.
  • Drag Race was improved significantly with the addition of exactly 9 Things.
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Old 11-22-2019   #35
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Every mapper has some sort of quirky weakness that holds each of their levels back. Whether it's ridiculous jumps that pointlessly push the limits of the game causing frustrating deaths (Any map I make), shortcuts so strong that the race is determined by them and nothing else (Blitz-T), or an overuse of a gimmick to the point that the courses are overly reliant on them, forgoing solid design (Barkley).

The biggest flaw I see in all of your maps is how poorly the course is telegraphed after a slope.








It's nearly every map, man...

Some of these do have arrows giving you an idea of what button to press, but the hazards that you need to avoid are usually much closer than the arrow itself.




You definitely can't react to that divider in the second image, and bananas are a total guessing game when slopes drop this steep this so quickly. Give some more room to breath as you reach the top of slopes and space out (or slope) the ceiling so you can look to it as an example of what's coming next. Arrows aren't the only way to tell you where to turn.

Now, something more specific...

You have a green texture to indicate offroad next to a green texture to indicate a hazardous area that will spin you out if you touch it. They almost completely blend into each other and that's just frustrating no matter how you look at it. I highly suggest changing one of the textures there so the vines can instantly be seen.
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Old 11-24-2019   #36
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Quote:
Originally Posted by Chrome View Post
and bananas are a total guessing game when slopes drop this steep this so quickly.
I wanna talk about this. The thing with bananas is that they're fairly short and the only time players can see what's immediately down the hill is when they're just about to go down it. Even with fairly long, gentle slopes like the one after the bridge in Sonic Speedway for example, there's little to no opportunity for players to avoid bananas like this if their driving line happens to be aligned with it:




Tails's sprite is obscuring the banana in the gif, so you don't have a clear view of it. The camera doesn't pan up over the character any further until they're going downhill, so the usual blind spot directly in front of them is extended to the immediate portion of the road going downhill. So yeah, it's definitely an inevitable guessing game there, but I'd only see it as problematic if the road width is very thin, as that would increase the likeliness of players hitting these items. Otherwise, I see it as players taking advantage of the course layout in those spots.

If I get some time, perhaps I'll take a closer look at these maps. See what I think. Other than what Chrome mentioned, I like the looks of them. Pretty nice!
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Last edited by Mr Chezz; 11-25-2019 at 01:12 PM.
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Old 12-12-2019   #37
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I had to drag myself away from 2.2 for this patch. :(


CHANGES IN 1.7.2:


  • City Parkway Zone's got some slope adjustments and the booster cycle's indication has changed from being a pointing arrow to a traffic signal.
  • Opal Island also has some slope adjustments and overall graphical polish.
  • Thornrose Mansion attempts to give better visibility to the big ramp past the dining room, along with more graphical polish and the final cut is now dead.
  • Blazing Bandwidth Zone had it's meme wall changed a little bit.
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Old 02-17-2020   #38
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hey folk, there's a shiny new update. CHANGES IN 1.7.3:


  • MK64's Bowser's Castle got minor visual touchups, the Daytona Turn has been smoothed out.
  • Summer Segue has an unintentional cut...cut, added a missing death plane.
  • DKR Greenwood Village had the top route at the final turn completely axed, and general hall widening.
  • Route Three-One had a cut unintentional cut, and rearranged mines near the final turn.
  • A couple of other incredibly minor changes I may have forgotten.
  • frien exists
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Old 02-18-2020   #39
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sorry for the 24-hour patch, just some things had to be addressed real quick.


  • Fixed a missing checkpoint in Bowser's Castle
  • Greenwood Village's skip was capable of being used in hard speed without sneaker, has been fixed.
  • Route Three-One's unintentional cut should be fully dead now.
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Old 03-20-2020   #40
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The amount of stages made for this pack is pretty amazing. I also enjoyed playing the battle maps from time to time. However when in the shrink effect in Route Three-One Zone, you can't get across the gap with the red spring panels if you don't have a speed item in hand. I figured I give you that information since shrink is usually disabled in kart servers now.

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Old 04-18-2020   #41
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tearin' my way from animals for this.


  • Track readability changes in Opal Island and Sub-Zero Citadel.
  • Fixed Bowser's Castle's lava not killing the player.
  • Klik N' Park's scattered cartridges are laced with a fresh new form of DRM!
  • other things i probably forgot about...
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