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Alternative Sonic (v6.33) Details »»
Alternative Sonic (v6.33)
Version: 6.33, by Icezer Icezer is offline
Developer Last Online: Dec 2020

Version: SRB2 Rating: (6 votes - 3.83 average)
Released: 01-20-2020 Last Update: 10-07-2020 Favourites: 16
Characters SOCs Scripts Re-Useable Content Models Sprites/Graphics


Hey there everyone!

Let's get right to the point.

Abilities:

Super Dash Mode
Spoiler:
Alt Sonic has Dash Mode, minus the badnik busting and spike breaking. This is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also break spikes/monitors and can't be harmed.


Atom Dash
Spoiler:
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long, you'll overcharge it and fall helplessly.


Spindrift
Spoiler:
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.


Miscellaneous changes
Spoiler:
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- As of version 6, there is a command named "altpowercolor" which will change the color of Super for Alt Sonic Only.
- A special surprise if the player goes to overcharge an Atom Dash as Super Sonic with 100+ rings...


This project took an astronomical 8 months to fully code and finish, and it's been through more revisions than I can count.

With Jeck Jims' permission, an md3 model for Alt Sonic has been included.
If installing alongside Jeck's current models, Simply put Alt Sonic's Model files in the VDLC/PLAY+ folder and put the following text in your models.dat:
ALTSONIC VDLC/PLAY+/ALTSONIC.md3 3.0 0.0
If putting the model in any plain directory, do the following:
ALTSONIC directory relative to the models folder/ALTSONIC.md3 3.0 0.0

Now with everything out of the way, Enjoy.

CHANGELOG:
Spoiler:

Who cares about all the past versions, let's get to the present.

v6 - The "Jevil Update." Changelog is as follows.
I can do anything!
- Changed 'altsupercolor' to 'altpowercolor'.
- Added the 9 super colors from the base game to 'altpowercolor' choices.
- Changed the afterimage amount on Super Dash Mode/Super Sonic from 2 to 1.
- Added particles for when the player is running in Super Dash Mode/Super Form.
- Changed the SFX for the Instaspin, Spindash, and Spindash release.
- Fixed emerald positions for the super transformation.
- Changed sprites for transforming, super stand, and super walk. Also changed the signpost sprite.
- Most of the main code has been merged, meaning potential lag has been marginally lowered.
- Changed BT_USE and PF_USEDOWN to BT_SPIN and PF_SPINDOWN in the code.
- Fixed all inconsistencies within Super Dash Mode. It is now fully invulnerable to everything except insta-kills.
- Super Dash Mode/ Super Sonic will now break monitors upon contact.
- Fixed most, if not all issues with the Atom Dash.
- Added one more feature detailed in the spoiler below.
Spoiler:
Courtesy of Frostiikin, Hyper form includes the following features;
- Super Emeralds within the transformation
- Compatibility with 'altpowercolor' choices
- Drowning immunity
- Powered up Atom Dash, known as the Atom Crash
- Dash mode
- Custom music
- Special particles that stay near the player
- All buffs from Super Sonic/Super Dash Mode(spike/monitor breaking upon contact, etc.)
- Afterimages. A lot of them.

v6.1 - Added an easter egg that wasn't finished in time for the release of v6.
v6.2 - The Misc. Update. Changelog is as follows.
- Super Dash Mode is now timer based.
- Changed the sound for overcharging an Atom Dash.
- Another code merge, meaning more possible lag reduction.
- Changed the way Super Sonic's particles are colored.
- Dash Mode has been buffed, now building in the air as it would on the ground. It also now has spike breaking capabilities and is easier to keep.
- Gave Super Dash Mode much more visual flair, details in the spoiler below;
Spoiler:
- Changed how afterimages are spawned, giving a slightly different effect.
- When the player is nearing Super Dash Mode, afterimages will start to appear behind them.
- When entering Super Dash Mode, a light particle will spawn from the player.
- Entering Super Dash Mode will cause a screen quake.
- When the player is in Super Dash Mode, their camera will zoom out slightly.

v6.3 - Added partial XMom support and a second easter egg. The model for Alt Sonic has been updated accordingly for said easter egg.
v6.31 - Miscellaneous bug fixes related to multiplayer.
v6.32 - Hugs were "fixed". No more errors. Hopefully.
v6.33 - Hugs have been removed for the time being until the original mod is updated.

Download Now

File Type: zip Alt Sonic Model.zip (261.7 KB, 932 views)
File Type: pk3 CL_AltSonic-v6.33.pk3 (693.9 KB, 959 views)

Screenshots

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Comments
Old 07-16-2020   #62
Snowy
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On one hand, the 'Easter Egg' made me laugh. On the other, I grew to hate hearing it over and over fast. Easily makes any stage with fire damage or pits annoying to me- I'd suggest that you add an option to disable it because playing Alt v4 again I stopped on any level that had fire damage or frequent pits. It's annoying as hell and piercing to the ears even with how low I usually have the sounds.
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Last edited by Snowy; 07-16-2020 at 07:14 AM.
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Old 07-16-2020   #63
Daviroll_Limit
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Quote:
Originally Posted by Snowy View Post
Easily makes any stage with fire damage or pits annoying to me-
uhm.... how to activate it?
i don't understand how to trigger this "easter egg"
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Old 07-16-2020   #64
Snowy
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Quote:
Originally Posted by Daviroll_Limit View Post
uhm.... how to activate it?
i don't understand how to trigger this "easter egg"
Jump in lava or pits. Anywhere that deals fire damage also works.
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Old 07-19-2020   #65
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I will quickly mention; an update to give some more visual flair (and fix the frequency of the easter egg) is currently being worked on, but it may take a bit due to a few things currently out of my control.
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Old 07-19-2020   #66
ClassicNC
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Quote:
Originally Posted by Icezer View Post
I will quickly mention; an update to give some more visual flair (and fix the frequency of the easter egg) is currently being worked on, but it may take a bit due to a few things currently out of my control.
Could we toggle the easter egg on and off, so when it gets annoying, we could turn it off?
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Old 07-19-2020   #67
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Quote:
Originally Posted by ClassicNC View Post
Could we toggle the easter egg on and off, so when it gets annoying, we could turn it off?
With how rarely it occurs currently (not in the current public release) you'd have to actively try to get it for it to be annoying, thankfully.
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Old 07-21-2020   #68
Su_per
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Fun fact: Metal Sonic actually has something you could call "Super Dash Mode."
It only adds new particles and higher speed, but it's there. Idk if you know this but I'm just putting it here because it's kinda hard to get outside levels like Greenflower.
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Old 07-26-2020   #69
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Icezer, would you bring back the Legacy version of Alt Sonic? I know you think the legacy version is bad, but please! I love it!
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Old 07-26-2020   #70
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Quote:
Originally Posted by GamerLuna2020 View Post
Icezer, would you bring back the Legacy version of Alt Sonic? I know you think the legacy version is bad, but please! I love it!
Legacy will not be brought back regardless of how many people want it. I personally can not stand letting something with so much lack of cohesion (as well as bad design) exist alongside the present version. Please understand that due to personal reasons, Legacy will not be brought back. Ever.
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Old 07-26-2020   #71
Jer the Hedgehog
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Quote:
Originally Posted by Icezer View Post
Legacy will not be brought back. Ever.
I can kinda see why you wanted him gone. He's basically SA1 Sonic.
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Old 08-02-2020   #72
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v5 is out. That's all.
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Old 08-02-2020   #73
ClassicNC
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and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop comin-
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Old 08-02-2020   #74
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Quote:
Originally Posted by ClassicNC View Post
and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop comin-
"OOOOHH MYYYYYY TOOOOE!! SHREK!! PLEEEEASE STOOOOP COOOOMIIIIIING!!"

Don't worry, it's joke!

---------- Post added at 11:11 PM ---------- Previous post was at 11:06 PM ----------

Quote:
Originally Posted by Icezer View Post
Legacy will not be brought back regardless of how many people want it. I personally can not stand letting something with so much lack of cohesion (as well as bad design) exist alongside the present version. Please understand that due to personal reasons, Legacy will not be brought back. Ever.
Okay, I can understand your opinion on Legacy Alt Sonic being a bad version of Alt Sonic himself, and I can respect that. It's just a classic version of Sonic Adventure 1 Sonic.
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Old 08-02-2020   #75
OofThe1
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Looks cool imma try it
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Old 08-02-2020   #76
Jer the Hedgehog
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Go V5! go go go!
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Old 08-02-2020   #77
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Quote:
Originally Posted by Icezer View Post
v5 is out. That's all.
Lol, i didn't knew this would release now.
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Old 08-03-2020   #78
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5.0.1 has been pushed. Of course a bug slipped under the radar during testing, but it got found at least. Also made a balance change while i was at it.
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Old 08-03-2020   #79
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So it turns out the bug I thought I fixed related to the Atom Dash cues not working wasn't actually fixed. Until I figure out why it occurs, just know that entering dash mode will fix said bug.
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Old 08-21-2020   #80
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it seems that the game writes the atom dash charge level or whatever (canceling at 115) to the console every tic, creating absurdly large log files

Last edited by Xian.exe; 08-21-2020 at 12:11 AM. Reason: wrong image
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Old 08-21-2020   #81
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Quote:
Originally Posted by Xian.exe View Post
it seems that the game writes the atom dash charge level or whatever (canceling at 115) to the console every tic, creating absurdly large log files
The current file up for download fixed this issue.
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