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Alternative Sonic (v6.33) Details »»
Alternative Sonic (v6.33)
Version: 6.33, by Icezer Icezer is offline
Developer Last Online: Dec 2020

Version: SRB2 Rating: (6 votes - 3.83 average)
Released: 01-20-2020 Last Update: 10-07-2020 Favourites: 16
Characters SOCs Scripts Re-Useable Content Models Sprites/Graphics


Hey there everyone!

Let's get right to the point.

Abilities:

Super Dash Mode
Spoiler:
Alt Sonic has Dash Mode, minus the badnik busting and spike breaking. This is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also break spikes/monitors and can't be harmed.


Atom Dash
Spoiler:
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long, you'll overcharge it and fall helplessly.


Spindrift
Spoiler:
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.


Miscellaneous changes
Spoiler:
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- As of version 6, there is a command named "altpowercolor" which will change the color of Super for Alt Sonic Only.
- A special surprise if the player goes to overcharge an Atom Dash as Super Sonic with 100+ rings...


This project took an astronomical 8 months to fully code and finish, and it's been through more revisions than I can count.

With Jeck Jims' permission, an md3 model for Alt Sonic has been included.
If installing alongside Jeck's current models, Simply put Alt Sonic's Model files in the VDLC/PLAY+ folder and put the following text in your models.dat:
ALTSONIC VDLC/PLAY+/ALTSONIC.md3 3.0 0.0
If putting the model in any plain directory, do the following:
ALTSONIC directory relative to the models folder/ALTSONIC.md3 3.0 0.0

Now with everything out of the way, Enjoy.

CHANGELOG:
Spoiler:

Who cares about all the past versions, let's get to the present.

v6 - The "Jevil Update." Changelog is as follows.
I can do anything!
- Changed 'altsupercolor' to 'altpowercolor'.
- Added the 9 super colors from the base game to 'altpowercolor' choices.
- Changed the afterimage amount on Super Dash Mode/Super Sonic from 2 to 1.
- Added particles for when the player is running in Super Dash Mode/Super Form.
- Changed the SFX for the Instaspin, Spindash, and Spindash release.
- Fixed emerald positions for the super transformation.
- Changed sprites for transforming, super stand, and super walk. Also changed the signpost sprite.
- Most of the main code has been merged, meaning potential lag has been marginally lowered.
- Changed BT_USE and PF_USEDOWN to BT_SPIN and PF_SPINDOWN in the code.
- Fixed all inconsistencies within Super Dash Mode. It is now fully invulnerable to everything except insta-kills.
- Super Dash Mode/ Super Sonic will now break monitors upon contact.
- Fixed most, if not all issues with the Atom Dash.
- Added one more feature detailed in the spoiler below.
Spoiler:
Courtesy of Frostiikin, Hyper form includes the following features;
- Super Emeralds within the transformation
- Compatibility with 'altpowercolor' choices
- Drowning immunity
- Powered up Atom Dash, known as the Atom Crash
- Dash mode
- Custom music
- Special particles that stay near the player
- All buffs from Super Sonic/Super Dash Mode(spike/monitor breaking upon contact, etc.)
- Afterimages. A lot of them.

v6.1 - Added an easter egg that wasn't finished in time for the release of v6.
v6.2 - The Misc. Update. Changelog is as follows.
- Super Dash Mode is now timer based.
- Changed the sound for overcharging an Atom Dash.
- Another code merge, meaning more possible lag reduction.
- Changed the way Super Sonic's particles are colored.
- Dash Mode has been buffed, now building in the air as it would on the ground. It also now has spike breaking capabilities and is easier to keep.
- Gave Super Dash Mode much more visual flair, details in the spoiler below;
Spoiler:
- Changed how afterimages are spawned, giving a slightly different effect.
- When the player is nearing Super Dash Mode, afterimages will start to appear behind them.
- When entering Super Dash Mode, a light particle will spawn from the player.
- Entering Super Dash Mode will cause a screen quake.
- When the player is in Super Dash Mode, their camera will zoom out slightly.

v6.3 - Added partial XMom support and a second easter egg. The model for Alt Sonic has been updated accordingly for said easter egg.
v6.31 - Miscellaneous bug fixes related to multiplayer.
v6.32 - Hugs were "fixed". No more errors. Hopefully.
v6.33 - Hugs have been removed for the time being until the original mod is updated.

Download Now

File Type: zip Alt Sonic Model.zip (261.7 KB, 932 views)
File Type: pk3 CL_AltSonic-v6.33.pk3 (693.9 KB, 959 views)

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Comments
Old 01-20-2020   #2
MellowJacket
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This looks good to me, get dash boosted into releases.
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Old 01-20-2020   #3
Frostiikin
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Seems fun! I like how sonic's base movement speed is higher then the rest of the cast, that always bugs me how in the classic games everyone shares sonic's speed.
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Old 01-21-2020   #4
xxsegaxx
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This makes me wish all characters had a boost mode like in Sonic Advance 2 :o
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Old 01-28-2020   #5
Zanda_Sama
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It's kinda annoying just going full speed after .5 seconds of holding the up button. He's a bit harder to control now that his acceleration is so fast. I mean sometimes I want to just move a little bit you know? You could just change his max speed, instead of having him accelerate so quickly if you want him to be faster. It's *extremely* odd and noticeable. Which is kind of disappointing because I like the idea of Sonic with boost mode, as it rewards you for keeping your speed up... i don't think he should be invincible during it, as it makes keeping boost mode much easier than it should be, but i digress. You can't use the Super Peelout to initiate dash mode, which is completely fair as that's an ENTIRELY different addon, and that'd probably be hard to get to work. This also probably makes getting some time emblems easier, so that's a plus. This is completely unnecessary but if you want you can keep sonic breaking the ice walls in boost mode.
Again, just nitpicking. Great mod otherwise.
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Old 02-01-2020   #6
Icezer
 
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I forgot to post about it for v1.1, but I have updated AltSonic! I have adjusted his run speed after 1.1 to be slightly less, and gave him a new ability (along with overhauling his boost mode.) As always, Have fun!
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Old 02-01-2020   #7
Sinny33
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This is just FSonic but in 2.2 and overhauled.
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Old 02-07-2020   #8
Xstatic
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There are Some Issues For Me With The Dash Mode. For Some Reason, It Doesn't Make You Invincible At Top Speeds Anymore. I Hope You Fix That Little Bug, Have A Nice Day!
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Old 02-08-2020   #9
Icezer
 
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Quote:
Originally Posted by Xstatic View Post
There are Some Issues For Me With The Dash Mode. For Some Reason, It Doesn't Make You Invincible At Top Speeds Anymore. I Hope You Fix That Little Bug, Have A Nice Day!
That's not a bug, it's a feature; You can now only gain invincibility while using the Super Dash with Custom 1. Thank you for your concern, though!
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Old 02-08-2020   #10
Xstatic
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Thats A Nifty Way To Seperate Sonic From Metal. You Have My Respect!
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Old 02-09-2020   #11
carlrev
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How do you hide the player name in the HUD and change the small numbers to the big ones like in Sonic CD?
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Old 02-18-2020   #12
Icezer
 
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Hey there, everyone! I just fixed AltSonic for 2.2.1, and now the Super Dash breaks spikes while regular Dash Mode does not (In other words, I've made another balance change.) I hope you guys enjoy!
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Old 02-19-2020   #13
CyberKnux
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Love it!!!
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Old 03-03-2020   #14
Zanda_Sama
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Can you make Sonic not invincible during his Super Peelout *charge*.
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Old 03-03-2020   #15
Icezer
 
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Quote:
Originally Posted by Zanda_Sama View Post
Can you make Sonic not invincible during his Super Peelout *charge*.
I considered this, but I couldn't get the scripting to cooperate. So I stuck with what worked.
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Old 05-14-2020   #16
Icezer
 
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Version 1.4 has been released! This marks a major overhaul of this mod and I recommend reading the new main post for details!
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Old 05-14-2020   #17
Icezer
 
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Download is temporarily pulled for badly needed tweaks and nerfs.
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Old 05-15-2020   #18
Icezer
 
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The 1.4 rework is live. Spindash was HEAVILY nerfed, Super Dash was reworked, and the peelout was scrapped.


EDIT: Fixed FPS crippling coding bugs.

EDIT 2: Fixed A coding error and SOC issues.


EDIT 3: Fixed a spindash bug.
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Last edited by Icezer; 05-15-2020 at 04:46 AM.
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Old 05-15-2020   #19
Zipper
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Moved to Characters subforum due to the character having its own CSS slot.
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Old 05-15-2020   #20
Icezer
 
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1.4 was FINALLY fixed. If anyone grabbed 1.4 already, get it again since the spindash bug I thought I fixed is actually fixed now.

---------- Post added at 03:10 PM ---------- Previous post was at 03:10 PM ----------

1.5 released. The adventure style spindash is now fully implemented.

---------- Post added at 05:03 PM ---------- Previous post was at 03:10 PM ----------

Fixed a bug where springs didn't function when rolling into them.
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