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Bandages Reborn v.1.1 Details »»
Bandages Reborn v.1.1
Version: v1, by DrStephen (·[Squeak]) DrStephen is offline
Developer Last Online: Nov 2020

Version: SRB2 Rating: (11 votes - 4.45 average)
Released: 07-29-2020 Last Update: Never Favourites: 19
Characters


Booming from another universe, Bandages swings in!

Straight from the erm, critically acclaimed/panned series, comes Sonic Boom's dude in blue, nicknamed after his apparent addiction to sportstape, Bandages!
Those who know me for... way too long, know that this is, indeed, not the first time I attempted to make this guy. But hey, third time's the charm! And he doesn't just feature a brand new paintjob, but a whole new kit to play with!

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The standard double jump, with a slight cut to momentum if you're going too fast. Nothing too crazy at face value, but is augmented by his other abilities that we'll discuss further on - you'll be glad to have this!

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Here it is, the one thing you wish Rise Of Lyric let you do - use the Enerbeam to swing over, under and around any badnik, monitor, spring or level geometry to your heart's content! Press and hold spin in the air to either attach to the nearest object, or shoot it diagonally upwards. If connected, you'll swing forwards! Time it right for the best results.

You're able to use it up to twice on walls or ceilings, but you can use it as many times as you wish on objects - attaching to one of these refreshes one more use on walls. You'll know you're out of uses due to the afterimages disappearing!

Finally, press Jump while attached to an object to home into it. Use it for combat or for accurately bouncing on a spring!

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To help keep the flow going, Bandages is able to charge a spindash at any moment while grounded, similar to how Fire & Ice's spindash works. It's slightly slower than your standard spindash, but it compensates with its charge speed. You can also use it to tokyo drift on tight corners or quickly turn and keep your speed!

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The one and only, hailing from Sonic Battle, Bandages uses those long legs for something other than running! You will automatically kick any enemies you come into contact with while jumping, and you can also you use this to kick down walls that can otherwise only be knocked down by the buffest of echidnas.

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Here we go, the fun lil extra content you all know and love :P
You know how it goes, try and find em all by yourself, and here's the handy cheat sheet:
Spoiler: Extras
  • Afterimages that try to look like the show's!
  • Swinging around like your friendly neighborhood hedgehog!
  • smol bandages that goes by "band-aid"
  • BIG fireworks
  • Custom NiGHTS sprites!
  • Custom CEZ3 Fight for those who hate the coliseum
  • bOUNCE PAD
  • BOUNCE... PAD??
  • B O U N C E P A D (bandagevoice in console)
  • Nothing for emeralds since they dont exist in the Boom canon. Go home.
  • banges wants movie night (thanks emi)
  • Knuckles taught Bandages his special trick on netgames, exclusively.
  • Legacyisreal2401 in console


Name:  MB Icon.png
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Due to how laggy and desyncing the enerbeam is, we had to come to a compromise for the best online experience possible.
In netgames, grapple points appear where badniks first spawn. This way, you can still somewhat use their positions to swing around without actually attaching to them. Since it also has to do with the homing attack, that's disabled too. We highly reccomend you keep this on, as it is by default to prevent massive desyncing and lag.

If you're playing with just a friend or think you can put up with it, toggle it on or off with the command "enerbeampoint". Use this under your discretion.

But, if you want a synch free enviroment where you can swing around with your friends, we have the more extreme option of straight up removing badniks, with the magic command "badnikdeletus".

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This couldn't have been possible without our team of friends putting up with probably my most cursed project up to date.

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Size:  802 BytesSMS Alfredo, and Frostiikin - Coding
This one was a tough one, huh? Thank you so so much for putting up with my undecisiveness, alfredo, and for coding 99% of it. He is so incredibly fun to me, I am super proud of it. Also, Frostii for making the original Bandagevoice command and sifting through the hellish sounds for this cursed meme. Thank you!
Name:  MB Icon.png
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Size:  802 BytesInazuma - Ability Design & Feedback
Man, I really do owe ya a lot for the help. I seriously didn't know what to do with this guy and you guided me really well, as well as helping me cope with the whole secret project thing and to cheer me up. Thank you so much dude.
Name:  MB Icon.png
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Size:  802 BytesFrostii, Emi, CrystelleCore, LonelyFoxz, Icezer and Bloops! - Testing, Feedback and Keeping Secret
goddamn I am SO sorry i put you guys through this we are never doing a secret project again
Thank you so much for keeping this a secret and giving feedback as well as testing. I... should actually be playing with you guys right now but im writing this :P

And thank you to everyone who has supported me by playing my stuff. Hope you enjoy Bandages Reborn!

Name:  MB Icon.png
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Spoiler:


V1.1

Slight code optimization, hopefully fixing the NetXCmd buffer overflow.
Removed the nosupersprites flag.
Turrets are now removed with badnikdeletus.
Legacy is real.

V1.0.2

Added back the CEZ3 Boss Fight. Good luck!

V1.0.1

Fixed a small error. Bandages will now say things correctly when killing enemies. Whoops.

V1 - Initial Release.

Download Now

File Type: pk3 CL_Bandages-v1.1.pk3 (1.28 MB, 5327 views)

Screenshots

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Comments
Old 08-25-2020   #82
Supahsta
 
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Quote:
Originally Posted by DrStephen View Post
Uh... no.

I figure that having one "legacy" bandages is good enough. BandagesRE would be a weird inbetween, which would also need its lua ported, and I refuse to do that when I rather forget BandagesRE is a thing, lol

Nothing of value is lost in my eyes, anyhow :P
wow the creator responded to me nice!
anyway i completely understand why bandagesre won't be officialy ported....ever....
i'd also rather forget he existed but the moment i saw legacy in the game i got reminded of him
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Old 09-08-2020   #83
Haxa
 
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I have a strange error and I don't know why it's happening. Any time I load in Bandages, when I try and spin dash I get stuck in that animation and can't escape it. I can still move around, jump, etc., but I can't do anything else. Any idea what could be happening here? I have no other mods loaded besides him. Here's a screenshot of the console.

EDIT: Oh god, I feel silly. I just wasn't playing on the latest patch. Sorry for needlessly bumping the topic.

Last edited by Haxa; 09-08-2020 at 12:56 AM.
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Old 09-08-2020   #84
khamo
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Quote:
Originally Posted by Haxa View Post
I have a strange error and I don't know why it's happening. Any time I load in Bandages, when I try and spin dash I get stuck in that animation and can't escape it. I can still move around, jump, etc., but I can't do anything else. Any idea what could be happening here? I have no other mods loaded besides him. Here's a screenshot of the console.

https://i.imgur.com/tLZW0wP.png
You load it from a launcher? If that's the problem use the ingame addons menu.
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Old 10-06-2020   #85
ZethZooms
 
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I LOVE THE LEGACY SECRET. wow nostalgia
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Old 4 Weeks Ago   #86
BrokenMetal
 
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Default bandage boy is broken

I've not the slightest idea why; but I cant spindash or roll or else Bandages'll get stuck in the spindash state; yet i can still move and if i cant fix it unless i back out to the title screen

help
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Old 4 Weeks Ago   #87
SilverVortex
 
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Quote:
Originally Posted by BrokenMetal View Post
I've not the slightest idea why; but I cant spindash or roll or else Bandages'll get stuck in the spindash state; yet i can still move and if i cant fix it unless i back out to the title screen

help
have you tried letting go of the spin button

bandages has a special spindash that can be activated at any time on the ground, so you can't roll manually.

works the same way structurally as a normal spindash tho just let go of the button.
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Old 3 Weeks Ago   #88
Nightsnack
 
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Default :(

Everytime I try to do the sonic eagle it doesn’t work
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