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Jeck Jims' 2.2 3D Models v1.2 Details »»
Jeck Jims' 2.2 3D Models v1.2
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (14 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Favourites: 59
Models

V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.
We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.

RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.

On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.2.7z (4.92 MB, 1302 views)

Screenshots

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Comments
Old 05-17-2020   #182
KuroEl64
Known as Hajime in game
 
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Quote:
Originally Posted by Imperfect View Post
How do i get this working for 2.2.4?
Put the Models folder and models.dat on your srb2 2.2 folder. Then like it says up there.
"-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings."
"-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
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Old 05-17-2020   #183
little guy*
 
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Is it just me or...

(deleted)
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Should I put something here?


Just playing 2.2!

Last edited by little guy*; 05-23-2020 at 06:22 PM.
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Old 05-21-2020   #184
MRoach
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Quote:
Originally Posted by little guy* View Post
Is it just me or...
Could you re-upload the image? I cannot see it - I guess no one can see it.
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Old 05-23-2020   #185
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Nevermind, i fixed it, the photo is deleted as it's useless
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Old 05-25-2020   #186
SpicyHamSamson
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So... I just tried out the models for the first time(took me long enough). They look great, no surprise, everyone's said the same. There was one thing that confused me though. When playing as Modern Sonic, the Super Sonic model had the design of Dreamcast Era Super Sonic, with the quills in the same shape as Shadow's, rather than, well, Modern Super Sonic, who has every quill upturned. I was just wondering why that choice was made. Is that like, a personal preference of Jim's?
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Old 05-26-2020   #187
Cyron
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it's based off Rush model, which had that era of spines
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Old 05-26-2020   #188
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Dreamcast Sonic is Modern Sonic with a slightly different design
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Old 05-30-2020   #189
ActualAmyRose
 
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I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
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Old 05-30-2020   #190
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Quote:
Originally Posted by ActualAmyRose View Post
I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
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Old 05-30-2020   #191
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Quote:
Originally Posted by Elyos03 View Post
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
Thank you! I was confused because I was using macOS, and one of the two folders marked as "srb2" was located inside the application package itself, and that was the one I needed to use, not the one in the user's Home Folder.
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Old 06-04-2020   #192
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Quote:
Originally Posted by SuperPhanto View Post
Also, I think that the legacy characters should use the Saturn models you made for 2.1.
I did that, I copied and pasted the 2.1 sonic and tails models into 2.2 and it works. In the file ¨models.dat¨i put the 2.1 models for ssnsonic and ssntails
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Old 06-06-2020   #193
khamo
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Quote:
Originally Posted by leonlight View Post
will you add in the future more 3d for characters like modern sonic, CD SONIC, ray, robo knucks, dirk, hinote ?
Obviously this comment is dated but, Msonic is in the pack now. CD Sonic won't ever get a model as Jeck said himself: Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make. I can bet that Dirk and Hinote will get models, but I can't be sure on Robo Knux and Ray
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Old 06-09-2020   #194
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can you make Mario and Luigi too?
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Old 06-09-2020   #195
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I would love to see a Silver, Shadow, Dirk, Hinote, And even more character with a precious 3D model
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Old 06-09-2020   #196
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Quote:
Originally Posted by LuxisLand View Post
I would love to see a Silver, Shadow, Dirk, Hinote, And even more character with a precious 3D model
Silver is already done.
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Old 06-10-2020   #197
Kurt91
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I don't suppose there's an easy way to use an existing 3D model in this collection for a different character? Like for example, let's say that I want to use the 3D model for Sonic, but a Sonic character mod that isn't in the list. Could I rename the model to something that matches the other mod, and get it to work? If it doesn't work in all situations, but makes a good starting point (some animations are correct, some aren't), how difficult would it be to look through the existing animations and remap them to the correct situations?
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Old 06-10-2020   #198
Stonecutter
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There is. Open "models.dat" in your favorite text editor, find the line that reads as follows:
<skin name> PLAY/<model name>.md3 3.0 0.0


Make a new line like it, but replace the previous skin name with the name of the skin of your choice.


For example, if I want to give Advance Sonic the Neo Sonic model, I find
MSONIC PLAY/MSONIC.md3 3.0 0.0


then I add the new line
ADVANCESONIC PLAY/MSONIC.md3 3.0 0.0

Last edited by Stonecutter; 06-10-2020 at 10:00 PM.
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Old 06-11-2020   #199
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The new update of Modern Sonic it has been realized with resprite and its new version (v4) and I suppose it will have the same model but with some new animations as tricks in the air I say this because the model we use is compatible with an old version that will no longer be used so...hopefully after the launch of the New M.Sonic there will be an update of this pack I think......

Last edited by NewObedBjs.2020; 06-11-2020 at 10:17 PM.
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Old 06-15-2020   #200
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Had an interesting visual glitch when testing this out. After completing Greenflower Act 2 as Super Sonic, I entered Act 3 still having the yellow super coloration, but in base form. I continued to Techno Hill Zone, and when I turned Super, Super Sonic would be yellow, but flash blue.

I double checked my settings, and they match what was recommended. Nothing game breaking or anything. Just thought I should mention it.
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Old 06-15-2020   #201
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Quote:
Originally Posted by GrayAngel View Post
Had an interesting visual glitch when testing this out. After completing Greenflower Act 2 as Super Sonic, I entered Act 3 still having the yellow super coloration, but in base form. I continued to Techno Hill Zone, and when I turned Super, Super Sonic would be yellow, but flash blue.
That is an OpenGL bug in 2.2.1 and was already fixed a while ago. Update your copy of SRB2 to 2.2.4.
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