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Jeck Jims' 2.2 3D Models v1.1 Details »»
Jeck Jims' 2.2 3D Models v1.1
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Mar 2020

Version: SRB2 Rating: (8 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Installs: 19
Models

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.

3D Models for SRB2
Now that 2.2.1 has arrived and models support in the game have received some much needed debugging, it's finally time to post theses publicly!
Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze (no super form currently)
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards, Characters such as Mighty, Ray, Espio, etc. Though don't expect me to support every version of Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: zip Jeck Jims' 2.2 Models v1.1.zip (6.29 MB, 2984 views)

Screenshots

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Comments
Old 02-17-2020   #22
Zwip-Zwap Zapony
 
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Quote:
Originally Posted by Zanda_Sama View Post
I cant wait for that character select thing to be a thing. [...]
It's presumably made entirely outside of SRB2, intended as just a display/showcase of 4 of the characters.
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Old 02-17-2020   #23
Jeck Jims
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Day 1 Patch V1.0.1
Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones. Or download the full v1.0.1 fresh.


For the nerds- MSONIC.md3 and MODELS.dat the only two updated files.

BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-Skincolor bug; the game gets confused and applies the wrong recolored texture on a model, and sometimes even sprites. It's my understanding this bug has been corrected, just not in time for 2.2.1, it'll come eventually.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model.
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Last edited by Jeck Jims; 02-17-2020 at 06:56 PM.
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Old 02-17-2020   #24
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Keep in mind the Modern Sonic model wont work in V2 of Modern Sonic, I'll have the patch out shortly though so you can all enjoy the work Jeck has put into the model.

Edit: https://mb.srb2.org/showthread.php?p=816411 Version 3 is live. Use that wonderful model to your hearts content.
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Last edited by MotdSpork; 02-17-2020 at 07:31 PM.
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Old 02-17-2020   #25
Rafeku
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Default Fang model doesn't load

EDIT: I've read the post there, uh, I'm dumb. Anyways nice little models once again. That thing happens with Eggpack as well
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Last edited by Rafeku; 02-17-2020 at 09:29 PM. Reason: I'm dumb
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Old 02-17-2020   #26
Zanda_Sama
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How come tails' jump/spin/ball animation is different from sonic's and knuckles'? I don't really like tails' one.
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Old 02-18-2020   #27
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There aren't enough words to say how amazing this is...
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Old 02-18-2020   #28
Sinny33
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Here's the whole MD2 dat. This is a quick replay so fast copy and paste.4

Moderator Notice:
Well that sure was spammy.

(Sinny33 received a warning for this post: Do not spam. Put actual content in your posts.)

Last edited by Prime 2.0; 02-18-2020 at 11:56 PM. Reason: NO TEXT FLOOD FOR MOBILE USERS
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Old 02-18-2020   #29
Rrose80149
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Let me guess
Amy's for modern
Rosy's for classic.
Correct?
Seems like it's wrong when I play as her in classic form.
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Old 02-18-2020   #30
Monster Iestyn
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Sinny33, you were told not to repost the entire MD2.dat previously, do not do it again.
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Old 02-18-2020   #31
Augus
 
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The models for the new enemies look great!
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Old 02-18-2020   #32
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umm you forgot ray.... :/
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Old 02-18-2020   #33
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Quote:
Originally Posted by CyberKnux View Post
umm you forgot ray.... :/
Thats because he's probably remodeling Ray, like he did with Sonic, Tails, Knuckles, Amy, Metal Sonic, Silver, and Blaze.
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Old 02-18-2020   #34
Zanda_Sama
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You mean you forgot Dirk, I mean not to play favorites but Dirk is good...
I mean I think Ray, Dirk, etc. will be added eventually. Shadow, Mighty when they're released. Probably every character in the old saturn pack would be nice to have, though they arent on the MB yet, so we'll wait for them to get released, and then for Jeck Jims to update his pack.

Ray and Dirk already exist so they MIGHT be being worked on, since this is not a port, but an improvement. The new models will be better than the old ones. ~~that and 2.1 models don't work very well with 2.2~~
Yeah, what snoopi said.
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Old 02-18-2020   #35
elcapoto
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Awww...
Thats my last MD2 update.
thanks.
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Old 02-19-2020   #36
Zanda_Sama
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I think he may also do models for more vanilla things, like rings (for those who can run it, probably have people who want it add something to their models.dat to use ring models), flickies/pigs/rick/any_animals
maybe background objects will get models (like trees or sunflowers), other misc stuff. I think signposts will probs get a model.
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Old 02-19-2020   #37
Crum
 
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I think this might just be a problem with modern monitors itself, honestly. Monitorception.
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Old 02-19-2020   #38
Zanda_Sama
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how did you get those adventure boxes?
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Old 02-19-2020   #39
Snoopi
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Quote:
Originally Posted by Zanda_Sama View Post
how did you get those adventure boxes?
They were mentioned, but I think they would have to replace the classic models to load in properly.

(P.S: those are modern monitors, not just adventure monitors.)
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Old 02-19-2020   #40
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Why are the team monitors using the modern monitors models?
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Old 02-19-2020   #41
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I'm in love with these models, man. And with dropshadows?




I could say to someone that this was part of an unreleased campaign mode for Sonic Jam, and they'd believe me.
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