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![]() Hey there everyone! Let's get right to the point. Abilities: Super Dash Mode Spoiler: Atom Dash Spoiler: Spindrift Spoiler: Miscellaneous changes Spoiler: I've legit been working on this for basically a year now, and I can say it's finally the best it can be. As of 7.3, the Alt Sonic MD3 is no longer available for download. Things have changed too much and support for the model has been broken in quite a few places. If Jeck Jims happens to want to make an official release, however, I may update this thread. I hope you all can understand. Now with everything out of the way, Enjoy. CHANGELOG: Spoiler: Download Now
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#2 |
The unreliable judge
Judge
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This looks good to me, get dash boosted into releases.
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Meanwhile in Aerial Garden Zone |
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#3 |
Insert funny hahas here
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Seems fun! I like how sonic's base movement speed is higher then the rest of the cast, that always bugs me how in the classic games everyone shares sonic's speed.
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#4 |
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This makes me wish all characters had a boost mode like in Sonic Advance 2 :o
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#5 |
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It's kinda annoying just going full speed after .5 seconds of holding the up button. He's a bit harder to control now that his acceleration is so fast. I mean sometimes I want to just move a little bit you know? You could just change his max speed, instead of having him accelerate so quickly if you want him to be faster. It's *extremely* odd and noticeable. Which is kind of disappointing because I like the idea of Sonic with boost mode, as it rewards you for keeping your speed up... i don't think he should be invincible during it, as it makes keeping boost mode much easier than it should be, but i digress. You can't use the Super Peelout to initiate dash mode, which is completely fair as that's an ENTIRELY different addon, and that'd probably be hard to get to work. This also probably makes getting some time emblems easier, so that's a plus. This is completely unnecessary but if you want you can keep sonic breaking the ice walls in boost mode.
Again, just nitpicking. Great mod otherwise. |
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#6 |
That one dude.
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I forgot to post about it for v1.1, but I have updated AltSonic! I have adjusted his run speed after 1.1 to be slightly less, and gave him a new ability (along with overhauling his boost mode.) As always, Have fun!
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"Life is a game, kid! It's all about how you play!" |
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#7 |
Sinny the Fennec is my YT
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This is just FSonic but in 2.2 and overhauled.
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#8 |
Smiley Trashbag
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There are Some Issues For Me With The Dash Mode. For Some Reason, It Doesn't Make You Invincible At Top Speeds Anymore. I Hope You Fix That Little Bug, Have A Nice Day!
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#9 |
That one dude.
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That's not a bug, it's a feature; You can now only gain invincibility while using the Super Dash with Custom 1. Thank you for your concern, though!
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"Life is a game, kid! It's all about how you play!" |
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#10 |
Smiley Trashbag
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Thats A Nifty Way To Seperate Sonic From Metal. You Have My Respect!
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#11 |
The living revolution
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How do you hide the player name in the HUD and change the small numbers to the big ones like in Sonic CD?
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Long live the revolution! |
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#12 |
That one dude.
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Hey there, everyone! I just fixed AltSonic for 2.2.1, and now the Super Dash breaks spikes while regular Dash Mode does not (In other words, I've made another balance change.) I hope you guys enjoy!
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"Life is a game, kid! It's all about how you play!" |
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#13 |
Extended Ban (Strike 3)
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Love it!!!
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#14 |
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Can you make Sonic not invincible during his Super Peelout *charge*.
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#15 |
That one dude.
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I considered this, but I couldn't get the scripting to cooperate. So I stuck with what worked.
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"Life is a game, kid! It's all about how you play!" |
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#16 |
That one dude.
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Version 1.4 has been released! This marks a major overhaul of this mod and I recommend reading the new main post for details!
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"Life is a game, kid! It's all about how you play!" |
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#17 |
That one dude.
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Download is temporarily pulled for badly needed tweaks and nerfs.
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"Life is a game, kid! It's all about how you play!" |
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#18 |
That one dude.
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The 1.4 rework is live. Spindash was HEAVILY nerfed, Super Dash was reworked, and the peelout was scrapped.
EDIT: Fixed FPS crippling coding bugs. EDIT 2: Fixed A coding error and SOC issues. EDIT 3: Fixed a spindash bug.
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"Life is a game, kid! It's all about how you play!" Last edited by Icezer; 05-15-2020 at 04:46 AM. |
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#19 | |
Killda
Judge
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Moved to Characters subforum due to the character having its own CSS slot.
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#20 |
That one dude.
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1.4 was FINALLY fixed. If anyone grabbed 1.4 already, get it again since the spindash bug I thought I fixed is actually fixed now.
---------- Post added at 03:10 PM ---------- Previous post was at 03:10 PM ---------- 1.5 released. The adventure style spindash is now fully implemented. ---------- Post added at 05:03 PM ---------- Previous post was at 03:10 PM ---------- Fixed a bug where springs didn't function when rolling into them.
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"Life is a game, kid! It's all about how you play!" |
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