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Eggpack Remake! [v2 Reversion] Details »»
Eggpack Remake! [v2 Reversion]
Version: cleansed, by DrStephen (skip sass when) DrStephen is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (12 votes - 4.50 average)
Released: 02-07-2020 Last Update: Never Installs: 13
Characters


Eggman returns to SRB2, and this time with a fresh new coat of paint!


Metal Robotnik has taken over his base in Egg Rock, turning all of Eggman's robots against him - as well as sending copies of the man himself to stop him. With no other choice, Eggman has to side with Sonic and Friends to take down his robotic double! But, he's come prepared!
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Eggpack!

As the name would imply, Eggman uses his patented Jetpack to fly around stages or swim underwater. This is a very useful ability for him, since his jump height is slightly lower than Sonic and Tails'. Be mindful of the fuel, because Eggman will drop like a brick!
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(NEW) Eggburst!

Need a quick burst of speed? By overloading the jetpack, Eggman can now burst forwards at full speed! Be careful though, it will leave you wide open and you won't be able to fly after it! Also, you'll easily bounce off walls, so watch for pits!
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Slide!

Since Eggman doesn't know how to curl up into a ball without crushing his bones, he figured out his best way to squeeze through tights gaps is by sliding! He is also able to destroy breakable walls, floors and spikes with this! Press the spin button while moving and you'll slide wherever you want to. Just mind the cactuses!
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Heavyweight!

Due to Eggman's uh... size, he's able to damage enemies by falling onto them without needing to jump! This makes it possible to bounce around enemies while flying, or even falling!
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Eggman has quite a few lil extra features to make playing him a more enjoyable experience. I greatly reccomend that you go out and try and find out everything! But if you rather know what these extras are, check it out:
Spoiler: Extra content
  • Grayscale Eggman Bosses!
  • Unique NiGHTS sprites!
  • 2 Rare Hurt Sound Effects!
  • A tiny egg
  • Fireworks!
  • Spinning hurt animation
  • family guy death pose
  • And an intense hatred for furries after getting all emeralds


Again, I seriously reccomend you find these out for your own! I'm sure at least one of these will get a chuckle out of you.

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These great people helped me a ton with remaking Eggpack once and for all, and I can't thank any of you enough for it.

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Helped a ton with Lua, especially with the Slide, some sound effect shenanigans and tons of feedback. Thank you so much dude, Eggpack wouldn't have such cool effects if it wasn't for you!
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For making the grayscale Eggman bosses script! Thanks a bunch!!
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Thank you to the first two for making the original eggpack port so I could work on it easier! Thank you Katmint for making the original holdfly, and Pathonaut for adapting it to Eggpack!
Name:  XTRAC0.png
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For all the feedback and support through this project of mine. You all helped me so much getting through this and I can't thank you enough. I hope you enjoy Eggpack as much as I enjoyed making him.

Spoiler: Changelog
V1
Initial Release
V1.1 Hotfix
Now you can break floors, making DSZ2 beatable with any route
V2
  • Added Eggburst.
  • When fighting Eggman bosses while playing as Eggpack, they will be grayscaled clones.
  • Fixed Eggman suddendly becoming buff or turning into his regular form while in NiGHTS.
  • Changed Eggman's height to 60.
  • Improved swimming animation.
  • Raised all sprites to ground level (Before, he clipped through the floor. This was pretty noticeable with 2.2.1's dropshadows.)
  • Added TIRE frames for Super Eggman.
  • New CSS art, and modified description.
  • Converted to .PK3 file.
  • Lowered the rare sound clips' volume.
  • While flying, bumping into a wall will make you bounce off of it slightly.
V2 Reversion
I've been informed that the user known as Purps has been identified as a problematic member, to put it lightly. Eggpack will now be reverted to his original state, without BattleMod abilities.
Please, all I ask is that you do not host with version 3 or onwards.

Download Now

File Type: pk3 VCL_EggPackRE-v2.pk3 (703.2 KB, 1690 views)

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 02-16-2020   #22
Cotton_Candy_2C
 
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I GOT RIPPED IN ONE MILLISECOND USING AN ACME MISSILE, CLICK HERE TO FIND OUT HOW!

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Old 02-16-2020   #23
Zwip-Zwap Zapony
 
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Quote:
Originally Posted by Cotton_Candy_2C View Post
I GOT RIPPED IN ONE MILLISECOND USING AN ACME MISSILE, CLICK HERE TO FIND OUT HOW! [Animated GIF showing ACME Eggman landing and turning into Super Eggman]
This can be fixed by making "standing" sprites for the ACME rocket with "NSTD" as the sprite name.
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Old 02-23-2020   #24
TheSilentGuy
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I cant handle it
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Old 02-29-2020   #25
DrStephen
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Updated to V2! Check out the changelong for the update details!
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Old 02-29-2020   #26
Cotton_Candy_2C
 
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Nice! Can't wait to try out the new update! By the way, do you plan on making him compatible with Battle Mode?
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Old 03-01-2020   #27
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Egg clones :)
Glad I could contribute!
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Old 03-01-2020   #28
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The Eggburst makes this character significantly more enjoyable to play as. He felt a bit like a slower Tails before, so it's nice for him to have more of an identity.
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Old 03-01-2020   #29
Wosh
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I think it would be funny if Eggman got a bonus from the Eggman monitors instead of getting hurt. Like maybe a score bonus or rings or something? It would be really fitting and plus it would stop anyone getting hurt for confusing them for extra lives when playing as him. Just an idea.


Love this mod by the way, as an Eggman fan this is easily my favorite mod made for this game.
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Old 03-12-2020   #30
JackelZXA
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Really like the new version. Having him bounce off of walls is a good second thing to balance out his advantages with some subtle disadvantages. The silver color on Eggman Bosses is a nice detail too.

(BTW I sent you a PM of something interesting relating to this project)
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Old 03-18-2020   #31
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Gotta say, Eggman looks pretty good! He's slow but at least he can hit enemies from all sides when jumping, he can fly a bit more than tails (I think) and his nights sprite, is that a reference to the unused credits images? Cool!
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Old 03-18-2020   #32
Moose the Fat Cat
 
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Super fun character.
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Old 04-07-2020   #33
DrStephen
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Surprise Update!

Eggman is now officially Battlemod Compatible! Check the changelog at the end of the original post. Have fun!
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Old 04-07-2020   #34
ThatAzazelFire
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i thought you didn't want Battlemod on Eggman...
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Old 04-08-2020   #35
DrStephen
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Quote:
Originally Posted by ThatAzazelFire View Post
i thought you didn't want Battlemod on Eggman...
Honestly, I didn't. Guess I should adress this already so that there's no more discussion on "why doesn't X have battlemod support".

I don't play battlemod at all due to horrible ping issues and never being really interested in Match to begin with. I design my characters around what I like to play - and that is always the main game. So I don't really see the point on adding support to a mod I never play.

But then started the bootlegs, people online spreading modified versions of my characters that have battlemod abilities that never asked for permission in the first place. Thankfully, one of those people finally reached out to me and told me all about this addon they made for eggman and that they wanted it to be official. Honestly, the only way to stop these bootlegs is to release a version with battlemod support. In a way, i'm giving in to peer pressure, but at the same time I'm tired of getting a message every week telling me that my latest addon got modified without permission.

To prevent further bootlegs of my work, I'll just have to include battlemod support, wether I like it or not.
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Old 04-08-2020   #36
Icarus
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I honestly love the idea as playing as Eggman.


He was one of my favourite character in Adventure 2 (despite the clunkiness of the mech) and I'm glad to do the same in SRB2 (minus the missile launcher).


I just go through the level with Cosmic Wall playing in the background.
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Old 04-10-2020   #37
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Just downloaded this yesterday and have been playing through with it, and oh boy, is it good! Controls very well and the animations/pixel art are quite nice. However, I was so not expecting to hear those 2 special hurt noises from that Real-Time Fandub Eggman vs Tails fight; I laughed quite hard and continue to do so every time I hear those XD

Anyway, excellent work on this. ^^

Last edited by Natakiro; 04-10-2020 at 05:06 AM.
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Old 04-22-2020   #38
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Guess this is that 1 other time.
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Old 04-29-2020   #39
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New update to hopefully squash some Battle bugs and balance him out. Check the changelog in the op.
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Old 05-01-2020   #40
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How do you remove Eggman having Knuckles' guarding hitbox? I think it's dumb that Eggman has Knuckles' gimmick because "lol he fat"
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Old 05-01-2020   #41
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Quote:
Originally Posted by Pyrakid Wolfo View Post
How do you remove Eggman having Knuckles' guarding hitbox? I think it's dumb that Eggman has Knuckles' gimmick because "lol he fat"
First, if you're trying to modify the character, you ask for permission first and foremost. Second, we're not intending to remove that. It balances out Eggman's huge lack of defense without a turret (plus because he is indeed, a big man).

Unless this proves to be a huge issue with balancing, we're not removing this. And you're not allowed to create or host a modified version of Eggpack with this change, or any changes without permission.
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Last edited by DrStephen; 05-01-2020 at 05:02 AM.
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