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Jeck Jims' 2.2 3D Models v1.45 Details »»
Jeck Jims' 2.2 3D Models v1.45
Version: v1.3, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.89 average)
Released: 02-17-2020 Last Update: Never Favourites: 84
Models

V1.45 Shadow the Hedgehog

I feel like I have less and less to say with each update. Here's Shadow. Huge shout-outs to Inazuma obviously, I wouldn't have been able to reach the quality in animations and poses without his sprites. This shadow supports all the bells and whistles supported in Inazuma's mod. Enjoy!


Also on a smaller note - Mighty has gotten a slight touchup in his texturing for his face. :)

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.
DOWNLOADS

I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
Spoiler:

-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.



3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.4 ChrispyChars and RChars.Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!
V1.3 Rouge and folder structure change.Remade Rouge for the most part- all new animations from the 2.1 version.
V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.
RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.
On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.45(FULL).7z (6.17 MB, 6769 views)
File Type: 7z Jeck Jims' 2.2 Models v1.45(PATCH).7z (3.57 MB, 2663 views)

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Comments
Old 07-27-2020   #262
ElMateito987
hi
 
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Quote:
Originally Posted by XleederTH View Post
Jeck isn't like that, he actually would encourage you to try 3D modeling and improve your creativity. You can't just change some colours and that's it though, you gotta actually take an effort.
If you want to UPLOAD something, that's different, you gotta ask him first; forum rules and respect before any action.
Ok thanks for the answer
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Old 07-29-2020   #263
CristobalGamer
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I have installed The Jeck Jims Models in My SRB2 Folder and it works Correctly Good Beacuse i followed The Instructions of The Pack.
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Old 07-29-2020   #264
Saturn Ross
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Still one of my all time favorite mods to see each SRB2 version!! Sadly though, since the game's been updated and certain wads as well, certain objects don't work as intended. Spintrails are the main thing, as they are strangely offset to the left. I can't wait for updates for this, bugs or not!!
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Old 07-30-2020   #265
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Nice work! This looks and is awesome! What im about to say isn't that important and/or needed but it would be cool if my character had model suport :/ But yeah, keep the good work :)
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Old 07-30-2020   #266
InfinitGamer041
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No podrias hacer un modelo para modern sonic v4 . NO tienes que hacer exactamente otro sino usar el modelo de Neo y agregarle las animaciones de modern como las poses y con eso ya estaría el modelo modern completo...pero no importa sino lo agregas yo simplemente esperare la siguiente update para ver los nuevos personajes pls que agregue a Skip The Fennec Fox

Last edited by InfinitGamer041; 07-30-2020 at 04:40 AM.
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Old 07-30-2020   #267
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In my opinion, I think Modern Sonic and Neo Sonic should have different models, so they don't blend in with each other.
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Old 07-31-2020   #268
InfinitGamer041
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Cuando se actualizarán los modelos de Neo Sonic Estan desactualizados . No se si es un error pero cuando instale Neo Sonic 2.0 al hacer el homing attack el modelo se entremezcla con la pose de cuando saltas en un resorte y cuando hago el dropdash comienza bien pero cuando empieza la caída luego se ponen los sprites . Es por que esta desactualizado ?

Last edited by InfinitGamer041; 08-28-2020 at 01:27 AM.
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Old 07-31-2020   #269
LuxisLand
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Quote:
Originally Posted by InfinitGamer041 View Post
Cuando se actualizarán los modelos de Neo Sonic Estan desactualizados . No se si es un error pero cuando instale Neo Sonic 2.0 al hacer el homing attack el modelo se entremezcla con la pose de cuando saltas en un resorte y cuando hago el dropdash comienza bien pero cuando empieza la caída luego se ponen los sprites . Es por que esta desactualizado ? Copien el link para que miren a lo que me refiero , no se porque pero copie el link y no me lo lee asi que vayan a verlo


file:///home/julio/Escritorio/Sonic%20Robo%20Blast%202/movies/srb20000.gif
1. El modelo de Neo Sonic no esta actualizado al 2.0 todavia, asi que recomiendo descargar una version antigua para poder cargar los modelos correctamente.
2. Esta pagina esta en ingles, asi que te recomiendo apegarte al lenguaje original.
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Old 07-31-2020   #270
The_Oofer
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why is there no 3d model for the werehog hug?
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Old 08-01-2020   #271
Dave_393
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Is there any way that you could make models for the new Modern Sonic and Neo Sonic? There are some glitched animations while using the new versions.
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Old 08-01-2020   #272
Mari0XS0nicGamer
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Quote:
Originally Posted by Dave_393 View Post
Is there any way that you could make models for the new Modern Sonic and Neo Sonic? There are some glitched animations while using the new versions.
Don't forget Knuckles' Swimming Animation
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Old 08-01-2020   #273
little guy*
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Quote:
Originally Posted by Dave_393 View Post
Is there any way that you could make models for the new Modern Sonic and Neo Sonic? There are some glitched animations while using the new versions.
If you were on SRB2's discord, you'd know he's hard at work, and all those have been re-released as it's own thing. Take your time and wait or go search for the improved models on discord
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Old 08-02-2020   #274
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Quote:
Originally Posted by little guy* View Post
If you were on SRB2's discord, you'd know he's hard at work, and all those have been re-released as it's own thing. Take your time and wait or go search for the improved models on discord
Give the guy a break, I bet besides making Knux swim those new Modern Sonic trick poses must be a little bit of a pain to pull off in 3D!
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Old 08-08-2020   #275
Boi the third
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Cool! now do modern sonic v4
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Old 08-08-2020   #276
little guy*
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Originally Posted by Boi the third View Post
Cool! now do modern sonic v4
cough what I said earlier cough

The models are already done, it's just up to Jeck to release them on MB
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Old 08-08-2020   #277
MRoach
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Quote:
Originally Posted by Blurzapper View Post
Give the guy a break, I bet besides making Knux swim those new Modern Sonic trick poses must be a little bit of a pain to pull off in 3D!
No, they aren't. He might just be busy doing other stuff. Remember guys, this is a hobby; an extra thing he does.
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Old 08-08-2020   #278
Shadon
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I recommend scrolling backwards through this thread and counting the number of comments saying "now make this" or "when is x happening?" or "you forgot about..." and understanding just why the guy might not spend all his time on this thread.
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Old 08-08-2020   #279
KuroEl64
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Quote:
Originally Posted by Shadon View Post
I recommend scrolling backwards through this thread and counting the number of comments saying "now make this" or "when is x happening?" or "you forgot about..." and understanding just why the guy might not spend all his time on this thread.

I guess I can say that people don't know that people have lives sometimes
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Old 08-09-2020   #280
Boi the third
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Quote:
Originally Posted by little guy* View Post
cough what I said earlier cough

The models are already done, it's just up to Jeck to release them on MB
Forgot about that! Sorry
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Old 08-10-2020   #281
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This is amazing great job.
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