A really cool level pack that I found really fun to blast through~
I loved the aesthetics here, with not only the virtual levels but also things like how each level has a different time of day! I really like it when the palette swaps to fit the mood- Nightlight Gully is easily my favorite for this, coming off the heels of a sunset level, which in turn came after a daytime stage. The music choices are super fitting too! I grinned like an idiot hearing Sonic Boom come on for NG, and I was surprised to hear the Saturn 3D Blast boss theme. Level design is also really open, letting you build up a good amount of speed and momentum!! Only found one Emerald Token in Dry Gulch 2, so that's a testament to how well they're hidden. A highlight is Cyberdime Zone!! I really like it when the final level is a remixed take on previous zones, and the hard digitized versions of GFZ and such are super cool.
Onto nitpicks. It's pretty easy to get lost at times early on, and certain areas can loop around in circles... Some more rings placed on the main path would help a ton, or you can use the arrows you placed in later levels! Said later levels are actually a lot easier to navigate too, so don't worry too much! Amaranthine Outpost has some electrified floors that break the protection of Magnet Shields, which is also kinda weird considering you can walk on them in vanilla THZ. I was also a little saddened I couldn't fly off through those ending tunnels and got stopped by an invisible wall. I wouldn't mind also lending a hand in looping the music, as some tracks don't loop correctly like the aforementioned boss theme.
Also... this part is entirely on me, but I also jumped into the a pit because the gorgeous looking skybox of AO2 looked like more of the level, aha~