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Manuel's Models v1.06 Details »»
Manuel's Models v1.06
Version: v1.06, by ManuelRome ManuelRome is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (6 votes - 4.67 average)
Released: 07-21-2020 Last Update: Never Favourites: 12
Models

So, this is my first SRB2 contribution, and it's a few md3 models.

How to use:

You extract the zip file, and there will be a folder named "MMODELS", you place that folder inside the "models" folder.
Then, you have to add the following line somewhere in your models.dat file:

Code:
DERP MMODELS/DERP.md3 3.0 0.0
DIRK MMODELS/DIRK.md3 3.0 0.0
WHIRL MMODELS/WHIRL.md3 3.0 0.0
SKIP MMODELS/SKIP.md3 3.0 0.0
SMS MMODELS/SMS.md3 3.0 0.0
SMSO MMODELS/SMSO.md3 3.0 0.0
HMSO MMODELS/HMS.md3 3.0 0.0
MECHASONIC MMODELS/MECHA.md3 3.0 0.0
The Derp model uses SanicTheSanic particles sprites with his permission, and I also asked for Soap's permission to use Derp just in case. Sanic also helped me to figure out some sprites which helped a lot.

Download Now

File Type: zip Manuel Models.zip (1.99 MB, 863 views)

Screenshots

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Comments
Old 4 Weeks Ago   #62
Daviroll_Limit
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i honestly want to see an attempt for a model for Xtreme Sonic 1.4
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Old 4 Weeks Ago   #63
Monk3yboy118
 
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Quote:
Originally Posted by Rafael44642 View Post
What do you mean by that? If it is a problem with the models, take a screenshot of it and explain the problem soo it's easier for him to understand the problem youre having
Whats happening? Is the gif showing up?

Last edited by Monk3yboy118; 4 Weeks Ago at 12:51 AM.
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Old 4 Weeks Ago   #64
Daviroll_Limit
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Quote:
Originally Posted by Monk3yboy118 View Post
Whats happening? Is the gif showing up?
use imgur and send the link of the image
like this: https://imgur.com/IfsSq01
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my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
My Twitter Account (fixed the link, plus the account is no more on hiatus)
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Old 4 Weeks Ago   #65
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Quote:
Originally Posted by Monk3yboy118 View Post
Is this supposed to happen?
Yeah, you can't link a file directly from your computer files, you have to upload the .gif to a page like imgur and paste the image link here, so that I can actually see what's wrong.
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Old 4 Weeks Ago   #66
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Quote:
Originally Posted by ManuelRome View Post
Yeah, you can't link a file directly from your computer files, you have to upload the .gif to a page like imgur and paste the image link here, so that I can actually see what's wrong.
https://imgur.com/nT3a49Y alright did it work now?
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Old 4 Weeks Ago   #67
Ackeneister
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Quote:
Originally Posted by Monk3yboy118 View Post
https://imgur.com/nT3a49Y alright did it work now?
Yeah, it works.
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Old 4 Weeks Ago   #68
GrayAngel
 
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Quote:
Originally Posted by Monk3yboy118 View Post
https://imgur.com/nT3a49Y alright did it work now?
SMS has grown so powerful, and he flies so effortlessly, that he can do it without breaking from his neutral pose.
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Old 4 Weeks Ago   #69
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Hey, im having issues getting the mecha model to work. I believe ive done everything right. My other models work.
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Old 4 Weeks Ago   #70
Sinny33
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Skip's Model is cool but I don't like how his feet when running go through his body. It's creepy.
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Old 4 Weeks Ago   #71
ManuelRome
 
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Quote:
Originally Posted by Monk3yboy118 View Post
https://imgur.com/nT3a49Y alright did it work now?
I see, for some reason SMS's md3 wasn't the latest version I made, not sure why it happened, but it should be fixed now, just download the .zip again.


Quote:
Originally Posted by Jaco Boy View Post
Hey, im having issues getting the mecha model to work. I believe ive done everything right. My other models work.
Did you add the extra line on your models.dat file? Mecha doesn't do anything differently to the other models.

Quote:
Originally Posted by Sinny33 View Post
Skip's Model is cool but I don't like how his feet when running go through his body. It's creepy.
I changed Skip's RUN a little bit, so it looks less creepy now, it's still going through his body since that's inevitable, but it's less noticeable now.
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Last edited by ManuelRome; 4 Weeks Ago at 07:10 AM.
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Old 2 Weeks Ago   #72
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Will you change it for VDLC Support for jeck jim's models 1.3
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I will change this again when kart is on android

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Old 2 Weeks Ago   #73
ManuelRome
 
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Quote:
Originally Posted by The_Oofer View Post
Will you change it for VDLC Support for jeck jim's models 1.3
I tested my pack with Jeck's last update and it worked just fine, so I'm not sure what you mean.
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Old 2 Weeks Ago   #74
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Quote:
Originally Posted by ManuelRome View Post
I tested my pack with Jeck's last update and it worked just fine, so I'm not sure what you mean.
Oh I meant like the setup like ThatAzazelFire's new update on their model pack
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Old 1 Week Ago   #75
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I've never done anything like this befo so if someone could help me out that would be appreciated
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Old 1 Week Ago   #76
ManuelRome
 
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Quote:
Originally Posted by The_Oofer View Post
Oh I meant like the setup like ThatAzazelFire's new update on their model pack
I see, since my pack is mostly player models, I don't see the point in changing the setup, should be easy enough to change and organize it that way anyway.

Quote:
Originally Posted by Glifter69 View Post
I've never done anything like this befo so if someone could help me out that would be appreciated
That should work fine, are you having any issues?
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Old 1 Week Ago   #77
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Quote:
Originally Posted by ManuelRome View Post
I see, since my pack is mostly player models, I don't see the point in changing the setup, should be easy enough to change and organize it that way anyway.



That should work fine, are you having any issues?
I'm not exactly sure if I'm doing the right thing with the pack itself. I've extracted the MModels file and placed it in models and I'm pretty sure I'm adding the lining code to my models.dat fine but whenever I start up the game it's just not therein the MModels in the addons option on the menu and if that's not the method I have no clue how to enable the model or whatever you do.
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Old 1 Week Ago   #78
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Quote:
Originally Posted by Glifter69 View Post
I'm not exactly sure if I'm doing the right thing with the pack itself. I've extracted the MModels file and placed it in models and I'm pretty sure I'm adding the lining code to my models.dat fine but whenever I start up the game it's just not therein the MModels in the addons option on the menu and if that's not the method I have no clue how to enable the model or whatever you do.
If everything is installed correctly, you'll just need to go into your settings to change the renderer from Software to OpenGL. Then go down to OpenGL Options and switch models to on.
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Old 1 Week Ago   #79
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Quote:
Originally Posted by GrayAngel View Post
If everything is installed correctly, you'll just need to go into your settings to change the renderer from Software to OpenGL. Then go down to OpenGL Options and switch models to on.
Thank you so much! It is apperciated
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Old 1 Week Ago   #80
Sinny33
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I always felt that Dirk and Whirl's legs should be smaller.
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Old 5 Days Ago   #81
Icy Dragon
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When in special stages, your roll changes instead of your pitch. Did I set it up wrong?
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