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Alternative Sonic (v2.2.2) Details »»
Alternative Sonic (v2.2.2)
Version: 2.2.2, by Icezer Icezer is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (3 votes - 3.80 average)
Released: 01-20-2020 Last Update: 05-25-2020 Installs: 4
Characters SOCs Scripts Re-Useable Content Sprites/Graphics

Hey there everyone!

Recently I was playing as Metal Sonic and then switched to Sonic since I play him instead sometimes, and instantly thought: What if Sonic had Metal Sonic's boost mode?

After some work, I have now given Sonic a new ability. The Super Dash.

To use the Super Dash, keep your dash mode going for a bit. Once you break the speed threshold, you'll start glowing and be invincible (along with being able to break spikes and item boxes.)

Along with the super dash, Sonic now has:
- Capability to charge spindash any time while grounded
- Homing Attack
- Slightly different stats than base Sonic

This is also it's own character, so no worries about vanilla Sonic getting overwritten!

I hope you enjoy!



Let's get right to the point. Alt Sonic has received his final overhaul and now has the Atom Dash, which is basically a chargeable thok. He has retained his Spindrift and Super Dash Mode, however.

Enjoy.


EDIT: As of 5/25/20, Legacy Alt Sonic is now included.



CHANGELOG:
v1.0 - Release
v1.1 - Slightly increased jump height, Acceleration heavily decreased, Running speed increased
V1.2 - Dash mode overhaul, Added the Super Dash, Running speed slightly decreased
V1.3 - Fixed up for 2.2.1, Dash Mode/Super Dash tweaked
V1.4 - MANY changes. Super Dash was reworked yet again, bye bye Custom 1! Jump cancel, Homing Attack, and Adventure spindash added.
v1.5 - Adventure spindash fully implemented. Bugfixes from past version.
v1.5.1 - Fixed a bug where Sonic could stand in spikes. Also slightly buffed Super Dash Mode. Homing Attack has been slowed down, as well. Kirby support was also added.
v1.5.2 - New Character art.
v1.6 - Rolling was given back it's tanky nature due to way too many coding issues with it's movement. Spindash was also overhauled to flow better by allowing the player to act upon becoming airborne mid roll. The bug with spindash charging into springs was also fixed.
v2.0 - Final overhaul. Spindash can now charge normally, Added the Atom Dash, slightly nerfed Super Dash Mode, and scrapped Homing Attack/Jump Cancel.
v2.0.1 - Fixed a bug with the Atom dash triggering when whirlwind jumping and a bug where Atom dashing on specific frames caused the code to freak out. Also fixed Dash mode being kept when charging the Atom Dash.
v2.1 - Majorly buffed charge speed for the Atom Dash. Atom Dash now instantly hits level 1 if in Dash Mode. Atom Dash now slowly charges Dash mode if charged at the same time. Super Sonic now has Dash Mode's Atom Dash buff. Slightly nerfed total speed of the Atom Dash.
v2.1.1 - Spindash nerfed.
v2.1.2 - Refixed the bug with spindash charging into springs.
v2.1.3 - Tweaked Spindash to stop much more quickly, rebuffed charging. Final planned update.
??? - Added Legacy Alt Sonic.
v2.1.4 - Fixed up Sound cues.
v2.1.5 - Several small bugfixes.
v2.1.6 - Fixed up soundcues better and added some unique sprites for standing as well as the Super Dash. Special thanks to Crum for the Super Dash sprites.
v2.2 - Added to the visual flair and gave new sprites for super walking, super standing, and spring/skid sprites that both have super variants. Most likely final update.
v2.2.1 - Super Sonic can now float similarly to base Sonic.
v2.2.2 - Fixed a bug where using a shield power always put the player in falling state.

Download Now

File Type: pk3 VCL_AltSonicLegacy.pk3 (363.7 KB, 86 views)
File Type: pk3 VCL_AltSonic-v2.2.2.pk3 (467.9 KB, 40 views)

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Comments
Old 01-20-2020   #2
Whackjood
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This looks good to me, get dash boosted into releases.
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Old 01-20-2020   #3
Frostiikin
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Seems fun! I like how sonic's base movement speed is higher then the rest of the cast, that always bugs me how in the classic games everyone shares sonic's speed.
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Old 01-21-2020   #4
xxsegaxx
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This makes me wish all characters had a boost mode like in Sonic Advance 2 :o
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Old 01-28-2020   #5
Zanda_Sama
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It's kinda annoying just going full speed after .5 seconds of holding the up button. He's a bit harder to control now that his acceleration is so fast. I mean sometimes I want to just move a little bit you know? You could just change his max speed, instead of having him accelerate so quickly if you want him to be faster. It's *extremely* odd and noticeable. Which is kind of disappointing because I like the idea of Sonic with boost mode, as it rewards you for keeping your speed up... i don't think he should be invincible during it, as it makes keeping boost mode much easier than it should be, but i digress. You can't use the Super Peelout to initiate dash mode, which is completely fair as that's an ENTIRELY different addon, and that'd probably be hard to get to work. This also probably makes getting some time emblems easier, so that's a plus. This is completely unnecessary but if you want you can keep sonic breaking the ice walls in boost mode.
Again, just nitpicking. Great mod otherwise.
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Old 02-01-2020   #6
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I forgot to post about it for v1.1, but I have updated AltSonic! I have adjusted his run speed after 1.1 to be slightly less, and gave him a new ability (along with overhauling his boost mode.) As always, Have fun!
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Old 02-01-2020   #7
Sinny33
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This is just FSonic but in 2.2 and overhauled.
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Old 02-07-2020   #8
Xstatic
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There are Some Issues For Me With The Dash Mode. For Some Reason, It Doesn't Make You Invincible At Top Speeds Anymore. I Hope You Fix That Little Bug, Have A Nice Day!
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Old 02-08-2020   #9
Icezer
 
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Quote:
Originally Posted by Xstatic View Post
There are Some Issues For Me With The Dash Mode. For Some Reason, It Doesn't Make You Invincible At Top Speeds Anymore. I Hope You Fix That Little Bug, Have A Nice Day!
That's not a bug, it's a feature; You can now only gain invincibility while using the Super Dash with Custom 1. Thank you for your concern, though!
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Old 02-08-2020   #10
Xstatic
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Thats A Nifty Way To Seperate Sonic From Metal. You Have My Respect!
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Old 02-09-2020   #11
carlrev
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How do you hide the player name in the HUD and change the small numbers to the big ones like in Sonic CD?
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Old 02-18-2020   #12
Icezer
 
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Hey there, everyone! I just fixed AltSonic for 2.2.1, and now the Super Dash breaks spikes while regular Dash Mode does not (In other words, I've made another balance change.) I hope you guys enjoy!
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Old 02-19-2020   #13
CyberKnux
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Love it!!!
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Old 03-03-2020   #14
Zanda_Sama
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Can you make Sonic not invincible during his Super Peelout *charge*.
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Old 03-03-2020   #15
Icezer
 
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Quote:
Originally Posted by Zanda_Sama View Post
Can you make Sonic not invincible during his Super Peelout *charge*.
I considered this, but I couldn't get the scripting to cooperate. So I stuck with what worked.
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Old 2 Weeks Ago   #16
Icezer
 
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Version 1.4 has been released! This marks a major overhaul of this mod and I recommend reading the new main post for details!
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Old 2 Weeks Ago   #17
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Download is temporarily pulled for badly needed tweaks and nerfs.
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Old 2 Weeks Ago   #18
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The 1.4 rework is live. Spindash was HEAVILY nerfed, Super Dash was reworked, and the peelout was scrapped.


EDIT: Fixed FPS crippling coding bugs.

EDIT 2: Fixed A coding error and SOC issues.


EDIT 3: Fixed a spindash bug.
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Last edited by Icezer; 2 Weeks Ago at 04:46 AM.
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Old 2 Weeks Ago   #19
Zipper
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Moved to Characters subforum due to the character having its own CSS slot.
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Old 2 Weeks Ago   #20
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1.4 was FINALLY fixed. If anyone grabbed 1.4 already, get it again since the spindash bug I thought I fixed is actually fixed now.

---------- Post added at 03:10 PM ---------- Previous post was at 03:10 PM ----------

1.5 released. The adventure style spindash is now fully implemented.

---------- Post added at 05:03 PM ---------- Previous post was at 03:10 PM ----------

Fixed a bug where springs didn't function when rolling into them.
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