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Roll the Dice Deluxe Details »»
Roll the Dice Deluxe
Version: 1.3, by SSG3 (Oh, THAT Youtuber...) SSG3 is offline
Developer Last Online: Jan 2020

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 12-15-2019 Last Update: Never Installs: 1
SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2!

Major Differences between RTD and RTD Deluxe include:

- Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls before release!

Usage to get a roll name:
Code:
RTD_GETROLL [<global/skin name>] <roll number>

Examples:

rtd_getroll global 1

OR

rtd_getroll 1

Return roll: Invincibility
Usage to force a roll (same restrictions apply):
Code:
RTD_FORCEROLL [<global/skin name>] <roll number> [<player node>]

Examples:

rtd_forceroll global 1

OR

rtd_forceroll 1

Rolls: Invincibility for yourself.

rtd_forceroll sonic 1 1

Rolls: Dark Super Sonic for player 2 (node 1) [Provided they are Sonic and they're ready to roll]
- Holiday looks! (rtd_holiday) Change the look of the dice icon with these themes. Defaults to 0 (normal)
Values are:
0 - Normal
1 - Christmas (aliases: Xmas, Yule, Yuletide)
2 - Halloween

- Fire Sonic has been replaced with Full Power Super Sonic which nullifies ring drain. FP Super Sonic also supports custom monitor's hyper mode without overriding it.

RTD now reminds you how to roll the dice each time a level loads.

Some incompatible rolls have been removed/disabled.

RTD auto-gives all 7 chaos emeralds in singleplayer/co-op for.. obvious reasons. (super form can't function without it, for example)

- Mastered Ultra Instinct uses a different theme to UI Omen.

- F-Sonic related forms are moved to Vanilla Sonic.

- Various Roll Adjustments and Cooldowns are different.

- Other minor or major updates.

Other than that, the rolls are pretty much the same. Have fun!

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File Type: pk3 VL_RollTheDiceDeluxe-v1.3.pk3 (27.12 MB, 114 views)

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Comments
Old 4 Weeks Ago   #2
D00D64
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(it is pretty difficult to test all combinations of what can happen with a mod like this, so sorry if something unintentional happens)

Also, could you not zip the PK3 file? A PK3 file is already a compressed file. The MB doesn't like it when a PK3 is the first file uploaded, but since the topic has been made already, it should be fine to upload it directly now.
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Old 4 Weeks Ago   #3
SSG3
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Yeah... the pk3 file was the first one uploaded. It's the main reason i zipped it in the first place. Still, it shouldn't hurt to leave it as is, right?
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Old 4 Weeks Ago   #4
D00D64
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Maybe, but someone will probably wanna hurt me if I let it slide, so...
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Old 4 Weeks Ago   #5
SSG3
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Ack, I would do it, but attachment posting/editing is disabled in the releases section.

EDIT: Done so now. Attachment editing is fixed.
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<Lat'> people thought moonjump and chaos control were OP
<Lat'> screw jump is the new meta

Last edited by SSG3; 4 Weeks Ago at 03:24 AM.
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Old 4 Weeks Ago   #6
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V1.1 Bugfix is out:

- Entering no arguments into rtd_holiday now shows instructions rather than giving a warning in the console.
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<Lat'> people thought moonjump and chaos control were OP
<Lat'> screw jump is the new meta
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Old 4 Weeks Ago   #7
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V1.2 is out:

+ New form for sonic - Dark Super Sonic


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- Controls:

Custom 1 - throw fang's bomb
Custom 2 - fire new brak's missile
Custom 3 - fire Snailer's laser

+ new command: sonic_dark
o Freefly has been increased from 30 seconds to 32 seconds
o Infinite flight (Tails) has been increased from 20 seconds to 30 seconds
o Full Power Super Sonic: Now uses leveltime to check when to level out the ring count.
+ Dark Super Sonic's theme - Shadow of Anime Eyes Sonic (From the creators of SUGOI 3) - can now be heard in the sound test.
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<Lat'> people thought moonjump and chaos control were OP
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Old 4 Weeks Ago   #8
Petersson
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Ooooo, that smexy *deluxe* feeling.









(Please don't call me weird.)
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Old 3 Weeks Ago   #9
Kiler123e
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Is there any way for the dice to just roll by itself?
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Old 2 Weeks Ago   #10
CyberKnux
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That's TOO COOL!!! I like your videos on youtube their funny and stuff.
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Old 2 Weeks Ago   #11
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I tried this out and immediately crashed after tails got really big
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Old 2 Weeks Ago   #12
SSG3
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Looked at the image Sharb sent... It's kinda known to me at this point that sometimes the mod crashes the game, even outright closing it without generating an error report. That - and the known bug regarding all versions that spectators bug out the mod for any player with a node higher than said spectator - haven't had a proper fix found for them. If anyone could find a universal fix, i'll implement it immediately (even updating 2.1's version to have this fix, since attachment editing is still possible on 2.1's outdated releases)
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Old 2 Weeks Ago   #13
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having messed with this mod myself, I noticed that in singleplayer, it only ever crashes when you're playing with a bot (Tails unless using BotSkin).
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Old 1 Week Ago   #14
SSG3
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V1.3 Update is out.

Changes:

- Forced rolling has been implemented. See main post for details
- Changed some roll durations and cooldowns
- Added 2 new rolls: Greyscale and Superflat
- Dark Super Shadow now works properly. (Old Shadow ports in servers are the only thing that currently utilise this)
- Bots can now turn super as long as you have 50 rings (no need to go super. the bot has the same ring count as the player at all times)
- "No Friction" now uses its old name: "Slippery Floors"
- Roll names are now shown in Minimal HUD Mode
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Quote:
<Lat'> people thought moonjump and chaos control were OP
<Lat'> screw jump is the new meta

Last edited by SSG3; 1 Week Ago at 10:15 PM.
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Old 2 Days Ago   #15
STG3
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Default Noice.

*click* noice.
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