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The Werehog v1.3.2 Details »»
The Werehog v1.3.2
Version: v1, by DrStephen (Took 5 years to change name) DrStephen is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (9 votes - 4.56 average)
Released: 03-07-2020 Last Update: Never Installs: 11
Characters Scripts



The full moon rises! The Werehog is unleashed!


The Werehog returns, with a whole new set of skills and gameplay, inspired by his gameplay in Sonic Unleashed!

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The Werehog's combat is significantly different from his original game, this time tailored towards' SRB2's level design, which encourages using enemies to your advantage to progress in a fluid manner. But, if you can't run from a fight, he's well equipped for a good brawl!

Running


This ability is enabled by Default. If you wish to disable it for the vanilla experience, type "runbutton disable" in console.
The Werehog moves slower than the rest of the cast, but by holding Custom 1 you run on all fours to achieve maximum speed! Be careful though - he has a much higher acceleration than others, so try not to slip and fall while running!


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Were-Claw


Unlike his hedgehog counterpart, the Werehog can't attack enemies by jumping on them, but by pressing spin midair, he can slash forwards with his claws for a poweful attack that can destroy spikes, walls and floors alike. It's great for midair combat, as you can use it multiple times after jumping, or even bouncing on springs!

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Were-Spin


Tons of enemies on the floor, and don't want to repeatedly bounce on each one to defeat them? Well then, has Werehog got the move for you! By holding spin on the floor, you'll start spinning around like a denim-wearing-bandicoot and destroy all enemies (spikes or walls) in your path!

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Double Jump and Grapple-Punch


If there are no enemies nearby, tapping the jump button again in the air will give you some extra height with the Double Jump! Useful when you slip off a platform, or to make it easier to reach higher places.

If there are enemies near you when jumping, pressing the jump button will make the Werehog stretch his arm to grab the nearest enemy and grapple towards it. Just tapping the jump button will make you bounce off it like a homing attack, stopping your momentum. But, by holding it, you'll bounce much higher and launch at full speed forwards! You can combo multiple enemies and keep the pace while you play "The Floor is Lava" on any level!

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A few little extra additions to improve the fluffy stretchy arms experience, like last time I seriously suggest you try and find these out yourself, but if you just wanna get it over quickly...
Spoiler: seriously bro
  • Unleashed Sound Effects
  • unearthly screaming when dying
  • crashing into the nice cold dirt when you're out of lives
  • fluffy smol continue
  • Werehog Fireworks!
  • squattin waiting animation
  • an adorable red flying companion (you can enable/disable by typing "chip" in console)
  • stretching arms to vibe check your enemies
  • Custom NiGHTS sprites!
  • no super form, but hey now its purple (tm)
  • W E R E H U G S (custom 1)
  • a sudden jazz band might play when killing an enemy, and will continue playing as you continue your combat. When will they play? Who knows... (You can now disable it by typing jazzband in console)


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oh boy this is gonna be a long one

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Size:  1.1 KBMotdSpork, rumia1, Tatsuru and Lach! -Scripting

Absolutely everything about Werehog's abilities, sound effects and visual effects is thanks to MotdSpork. Rumia1 helped a ton with testing and suggesting different ideas plus helping spork with the coding. Tatsuru for letting us use their Amyhugs script, and Lach for helping spork fix a nasty flipped gravity bug. Thank you so much for making the Werehog super unique!

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Thank you so much for making the super cool Werehog CSS pic!!

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Thank you for letting us use your adorable Chip sprites and also your suggestions for improving Werehog's movement, as well as my sprites in general!! I hope you enjoy playing him as much as we enjoyed designing him.

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I can't believe how hard this was to find, thank you so much for finding the Werehog's jumping SFX, we owe you one.

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Wow, this came out of nowhere but I'm glad you took the time to make Werehog look nicer. It really goes to show how goofy his face was in the earlier versions. Thank you so so much!
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For all it's memery and hype around Werehog's release, your criticism, your laughs and motivation to see this guy released, I thank you for your patience. I hope you love playing as our adorable Werehugs, enjoy!

Spoiler: Changelog!

V1 - Initial Release

V1.1
  • Fixed being able to WereSpin in DSZ water slides
  • Fixed being able to WereSpin after exiting a level
  • Fixed the WereSpin not properly extending the battle music
  • Run button is now disabled by default
  • Normal acceleration when run button is disabled. Quicker acceleration with it enabled
  • Made battle music rarer
  • Fixed an animation bug with the WereSpin when being pushed upwards by fans
  • Fixed a bug were battle music carried over between stages
  • Made the hand detection code more efficient and consistent
  • Fixed a bug where you wouldnt grapple towards certain objects the hand collided with (Thank you Tatsuru)
  • Added sound when locking onto a target
  • Made it so you can always doublejump after grappling a boss
  • Fixed a big were the werespin wouldnt damage some object types
  • Moved hug to Custom 2

V1.2 (hotfix)
  • Fixed a bug where Were-Spin could hurt other players in co-op.
V1.3
  • Added an option to remove the reticle SFX and to shut the jazz band up once and for all.
  • Commands: "lockonsfx" to enable/disable the reticle sounf effect, and "jazzband" to enable/disable the random battle music.
  • Removed the spawning hearts button while hugging to avoid consistent SIGSEGV crashing.
V1.3.1
  • Thanks to Colacoot, Werehog has recieved a thorough sprite revision. He should look way less goofy now. Thank you so, so much!
  • Rewritten AmyHugs, should be way more stable online.
  • Fixed an issue that caused Were-spin to stop working all together.
  • Sounds have been optimized and lowered, so the filesize is now way, way smaller.
V1.3.2
  • Chip can now follow Modern Sonic if you have him added
  • Homing Reticle to match that of Modern Sonic
  • New IO support
  • Removed "lockonsfx" command
  • Added "runbutton2" and "chip2" as splitscreen counterparts of the normal commands
  • Can now properly lock onto and grapple Metal Sonic boss
  • Added captions for sounds

Download Now

File Type: pk3 VCL_Werehog-v1.3.2.pk3 (734.3 KB, 886 views)

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Comments
Old 03-08-2020   #22
Frostiikin
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who the hell would want to disable chip though
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Old 03-08-2020   #23
Jake10102006
 
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His Continue? screen was a nice touch bythe way! I wasn't expecting that! Very cute easter egg.
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Old 03-08-2020   #24
DrStephen
Took 5 years to change name
 
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Werehog update 1.1 is live! Thank you for your feedback, hope you enjoy these qol fixes.

Check the changelog in the OP.
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Old 03-08-2020   #25
rocklight124
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Um little tid bit. Sonic sounds like a girl,rosy in this case. When he hugs people.
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Old 03-08-2020   #26
Zanda_Sama
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What is the were-spin supposed to be inspired off of? I kinda just expected a horizontal slash. (Or double-slash if you can implement it, sorta like the double hammer move from Sonic Advance)
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Old 03-08-2020   #27
Eis-Kold
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I have to say, the spritework and coding on this project is absolutely phenomenal. This is a job well done.
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Old 03-08-2020   #28
Zanda_Sama
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Also why does werehog's claw attack make him bounce off of springs, I mean, sure you CAN throw logic out the window... i'm just curious if that was an intentional decision, as I think it'd be cooler if he you know... couldn't do that.
Not that it makes this mod worse, just sayin...idk
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Old 03-09-2020   #29
Simon_T
Pyro the Hedgehog
 
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The Grapple Punch doesn't lock into the nearest targets. Also...
PLS MAKE IT ABLE TO STUN METAL!!!
That damned boss is pretty annoying as Werehog, and also the Vanilla Homing Attack can stun him, so...
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Old 03-11-2020   #30
PSI Pikachu
Known as Cosmo Galaga
 
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Ah yes, I get to vibe check people! lol

In all seriousness, amazing work on this character. Very fluent to play! The grabbing and jumping all feel good and natural!
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Old 03-11-2020   #31
Puppyfaic
 
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a toggle to disable the jazz band entirely would be lovely.
werehog is supposed to be a character that focuses on combat and stringing long kill chains together, but i'm discouraged from it because if i do, then i'm almost guaranteed to have the level music cut off by a song that, quite frankly, is just annoying and grating to listen to.
if i don't want to hear the jazz band, i have to just go through the level not fighting anything, and at that point it's no different from playing any other character.
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Old 03-11-2020   #32
CyberKnux
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However the character select was made with brush on paint or something...
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Old 03-12-2020   #33
MotdSpork
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Quote:
Originally Posted by Simon_T View Post
The Grapple Punch doesn't lock into the nearest targets. Also...
PLS MAKE IT ABLE TO STUN METAL!!!
That damned boss is pretty annoying as Werehog, and also the Vanilla Homing Attack can stun him, so...
Trust me, I tried getting it to stun metal. He's intangible when not "stunned" so the hand actually refuses to "collide" with Metal. By the way, what do you mean it doesn't lock onto the nearest target? I haven't had any issues with it.
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Old 03-12-2020   #34
blacc
 
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Finally. A hedgehog that can vibe check something.
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Old 03-13-2020   #35
MotorRoach
Roach when Sonic
 
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The update does wonders to his gameplay... although the constant lock-on sound effect playing multiple times per second is making my ears bleed. It was way, way more tolerable when that wasn't a feature.
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Old 03-13-2020   #36
Zanda_Sama
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I agree with the lock on sound, it wouldn't be as bad of a thing if the homing attack only worked on what's nearest to you... and whatever direction you're facing I suppose. The problem probably is that the homing attack constantly switches between one target and another. That's just my thinking. Anyway, you could probably have homingsfx_on and homingsfx_off for the console... maybe be off by default? I don't know how you code the homing attack, so I don't know if any improvements can be made. I'm very not-knowledgeable about lua so yeah.
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Old 03-14-2020   #37
Zanda_Sama
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Hey maybe for an update can you make this compatible with Cobalt's momentum mod and Cobalt's battle mod please?
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Old 03-14-2020   #38
TSHYGUY
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Quote:
Originally Posted by Puppyfaic View Post
a toggle to disable the jazz band entirely would be lovely.
werehog is supposed to be a character that focuses on combat and stringing long kill chains together, but i'm discouraged from it because if i do, then i'm almost guaranteed to have the level music cut off by a song that, quite frankly, is just annoying and grating to listen to.
if i don't want to hear the jazz band, i have to just go through the level not fighting anything, and at that point it's no different from playing any other character.
I second this, a toggle would be much appreciated.
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Old 03-20-2020   #39
Cotton_Candy_2C
 
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A problem that I've noticed is that if you emit hearts while hugging someone, the game will SigSegv...
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Old 03-21-2020   #40
TehPuertoRicanSpartan
 
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explain this
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Quote:
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Rude. You could at least use the releases thread and cut the cursing...
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I agree with Silver on this one, could you please refrain from using cuss words?
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Old 04-01-2020   #41
DrStephen
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Updated to version 4.1!

Its quite the update that totally will stick around forever and not be deleted tomorrow!
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