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Jeck Jims' 2.2 3D Models v1.1 Details »»
Jeck Jims' 2.2 3D Models v1.1
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (8 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Installs: 24
Models

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.

3D Models for SRB2
Now that 2.2.1 has arrived and models support in the game have received some much needed debugging, it's finally time to post theses publicly!
Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze (no super form currently)
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards, Characters such as Mighty, Ray, Espio, etc. Though don't expect me to support every version of Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: zip Jeck Jims' 2.2 Models v1.1.zip (6.29 MB, 13598 views)

Screenshots

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Comments
Old 1 Week Ago   #182
KuroEl64
Known as Hajime in game
 
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Quote:
Originally Posted by Imperfect View Post
How do i get this working for 2.2.4?
Put the Models folder and models.dat on your srb2 2.2 folder. Then like it says up there.
"-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings."
"-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
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Old 1 Week Ago   #183
little guy*
 
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Is it just me or...

(deleted)
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Just playing 2.2!

Last edited by little guy*; 1 Week Ago at 06:22 PM.
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Old 1 Week Ago   #184
XleederTH
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Quote:
Originally Posted by little guy* View Post
Is it just me or...
Could you re-upload the image? I cannot see it - I guess no one can see it.
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Old 1 Week Ago   #185
little guy*
 
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Nevermind, i fixed it, the photo is deleted as it's useless
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Old 6 Days Ago   #186
SpicyHamSamson
Pure of Heart! Dumb of Ass!
 
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So... I just tried out the models for the first time(took me long enough). They look great, no surprise, everyone's said the same. There was one thing that confused me though. When playing as Modern Sonic, the Super Sonic model had the design of Dreamcast Era Super Sonic, with the quills in the same shape as Shadow's, rather than, well, Modern Super Sonic, who has every quill upturned. I was just wondering why that choice was made. Is that like, a personal preference of Jim's?
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Old 4 Days Ago   #187
Cyron
Actually a Waddle Dee
 
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it's based off Rush model, which had that era of spines
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Old 4 Days Ago   #188
Icarus
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Dreamcast Sonic is Modern Sonic with a slightly different design
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Old 17 Hours Ago   #189
ActualAmyRose
 
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I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
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Old 17 Hours Ago   #190
Elyos03
 
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Quote:
Originally Posted by ActualAmyRose View Post
I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
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Old 16 Hours Ago   #191
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Quote:
Originally Posted by Elyos03 View Post
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
Thank you! I was confused because I was using macOS, and one of the two folders marked as "srb2" was located inside the application package itself, and that was the one I needed to use, not the one in the user's Home Folder.
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