to be honest with you i blazed through this map in like 3 and a half minutes by playing it solo-net mode and using one of ryder's blocks placed on top of that sign behind the player at the start to switch to mario and BLJ through most of whatever it may have had to offer
this mod's quite well-made, but i think steve would be more viable if he could actually make use out of any of the monitors he can pick up outside of using them as glorified step stools (and the same goes for the TNT barrels, i was hoping he'd be able to ignite those somehow)
this is pretty late for me to say but if there is one critique i may make towards the gameplay aspects of the mod (at least the ones that have been coded in) the "aiming" state for the zip dash doesn't seem as drift-y (if that's the right word for it) as it should be
also, will there be options...
so i heard that you aren't letting crash pick up any of the shields (which makes sense) but did you consider making the masks from crash 4 (as in the new one) be given from certain shields in place of Aku Aku?
just so you know for the next time you go to update this pack, mario/luigi's cape actually uses a separate white spriteset for super instead of being normally recolored
i may have already posted in this thread eaarlier, but i also wish that spritescale (and sprite offsets, for that matter) worked on 3d models so that we could finally have a proper mario model out and working
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