Not really, because the only mask that could be implemented into srb2 is Ika-Ika. Akano would be kinda redundant since Crash already has the Death Tornado Spin Glide in his base moveset, Kupuna-Wa would probably be too advanced for me to program at my current skill level (assuming her ability is even possible within srb2), and Lani-Loli is kinda in a similar boat with Kupuna. Even then, I have no idea what shields would appropriately correspond to what mask outside of Ika-Ika as the obvious substitute for the gravity monitor (which is a monitor that doesn't appear in a lot of co-op maps both vanilla and fan-made alike).so i heard that you aren't letting crash pick up any of the shields (which makes sense) but did you consider making the masks from crash 4 (as in the new one) be given from certain shields in place of Aku Aku?
Maybe you can make the elementals be the shields instead of aku aku (as in sprites,the shields would work the same as in vanilla srb2)Not really, because the only mask that could be implemented into srb2 is Ika-Ika. Akano would be kinda redundant since Crash already has the Death Tornado Spin Glide in his base moveset, Kupuna-Wa would probably be too advanced for me to program at my current skill level (assuming her ability is even possible within srb2), and Lani-Loli is kinda in a similar boat with Kupuna. Even then, I have no idea what shields would appropriately correspond to what mask outside of Ika-Ika as the obvious substitute for the gravity monitor (which is a monitor that doesn't appear in a lot of co-op maps both vanilla and fan-made alike).
It plays very good actually! it also works wellFixed a bug where Crash wasn't showing up in the character select screen for singleplayer files.
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Now I've fixed several bugs and made a few tweaks, such as:
- Fixed a bug where you could do any move while taking damage, dying, or riding stuff
- Fixed a bug where you can do any move while another move is active (spinning while belly-flopping, sliding while spinning, double-jumping while spinning, etc.)
- Fixed crash_consolemode not working with 0 and 1
- Fixed the Aku Aku despawn sound not playing after invincibility ends
- Slightly buffed double jump
- Added the ability for spin to break spikes
- Nerfed the slide underwater
- Removed the spin move actually making the player spin due to how the slide works
- Fixed slide not going into crawl if you hold the slide button after the slide is over
I'm still figuring out what Crash's reward should be for collecting all the chaos emeralds, since his core gameplay is about fully implemented.Have you given any thought to giving Crash his Scuba Gear from Warped while Underwater, plus the ability to swim under said water? The Wumpa Bazooka would be cool too. (I totally get if this isn't possible for you to do, I'm just making a suggestion.)
Might I suggest the 2 exclusive power-ups from Crash 2: N.Tranced on the GBA?I'm still figuring out what Crash's reward should be for collecting all the chaos emeralds, since his core gameplay is about fully implemented.
So what you mean is that you can get a special item/abillity per 2 Chaos Emeralds? The Seventh one could do something else.maybe he could get each of those 3 items once he hits a certain number of emeralds
Yeah, I'm with the idea that everyone else suggested on basically giving Crash ability gaining progression through collecting the Chaos Emeralds, because yeah, giving Crash a Super Form makes no sense. (Their suggestion reminds me of how when Tails in Tails Adventure or Sonic & Pals get the Emeralds in Sonic Superstars, they get new powers from each Emerald. As it would be weird for Crash not to be able to interact with them at all, as he does have a history of being empowered by magic stuff like Aku Aku and The Quantum Masks, as well as the moveset upgrade items he gets in games like Warped. Yeah, I view those as basically magic runes.)I'm still figuring out what Crash's reward should be for collecting all the chaos emeralds, since his core gameplay is about fully implemented.
It could be the scuba gear and jetpack like I implemented in an older build, it could be the fruit bazooka, it could be something completely different, I haven't decided yet. What I do know is that I don't want to give him a super form since it's too lazy and it's not appropriate for Crash's character and gameplay.
Maybe one of them could be that unused punch move from twinsanityI'm still figuring out what Crash's reward should be for collecting all the chaos emeralds, since his core gameplay is about fully implemented.
It could be the scuba gear and jetpack like I implemented in an older build, it could be the fruit bazooka, it could be something completely different, I haven't decided yet. What I do know is that I don't want to give him a super form since it's too lazy and it's not appropriate for Crash's character and gameplay.