klasky's latest activity

  • klasky reacted to LionOte's resource [Open Assets] Crazy Modules with Cool! Cool!.
    Sometimes, you're walking in the middle of the street. You're walking DOWN the middle of the street as cars swerve to avoid you and end...
  • klasky reacted to LionOte's resource Time Warp Signs with Cool! Cool!.
    In Sonic CD, one of its main selling points was the ability to time travel. Whenever I play a map, I can't help but wonder... Wouldn't...
  • klasky reacted to LionOte's resource [Open Assets] Chronotron with Cool! Cool!.
    * Requires SRB2 2.2.13 or higher. * Probably also requires good memory/RAM on your PC * You may experience minor jittering when playing...
  • klasky reacted to amperbee's resource Heavy Corks 1.1 (Free-Aim Fang) with Cool! Cool!.
    Heavy Corks This mod essentially reworks how Fang's ability works: Instead of using SPIN to shoot at the closest shootable, or weakly...
  • klasky reacted to glaber's update for resource [Open Assets] Sonic Robo Blast 2 the Past Version 2.0 with Cool! Cool!.
    It was intended that 2.0.15 would be the last, but SRB2 2.2.13 broke some stuff in this mod. fixes for 2.0.16: Metal's Challenge now...
  • klasky reviewed the resource Silverhorn.
    4.00 star(s) Great addon with a LOT of effort put in! The visual effects are great and I like the sprites and the designs too! And... Mindscape...
  • klasky replied to the thread Sonic Adventure 2 Battle 2.2 Port.
    You can get stuck in various speed boosters in Eternal Engine.
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  • klasky replied to the thread (KLASKY) Sonic Adventure DX v3!.
    Not a progress report, but I've uploaded a video of the mod on my YT channel! You can see how is a stage of the mod like in motion... as...
  • klasky reacted to Team Combi-Rings's resource Ray the Flying Squirrel with Cool! Cool!.
    Heads Up: This mod was designed with SRB2 v2.2.13 in mind! If your SRB2 version is older than this, the mod may not work as intended...
  • klasky reacted to Lianvee's resource [Open Assets] Lianvee's HUD graphics with Cool! Cool!.
    Going off of SonicX8000's HUDs & Fonts - from shiny HUD specifically out of the bunch - as the foundation and earning inspiration from...
  • klasky reacted to narufan202's resource M/NMario V2 with Cool! Cool!.
    Itsa me a Marifan Mario! since im bored and dont want to continue working on mmario anymore im releasing this unfinished beta! Move 1...
  • klasky reacted to Emmette_Clyde's post in the thread Crash Bandicoot Beta Thread with Cool! Cool!.
    Some cool stuff, and we're one step closer to finishing this thing. So first off: the total number of boxes needed to break have been...
  • klasky reacted to Leo_3's post in the thread (KLASKY) Sonic Adventure DX v3! with Cool! Cool!.
    It's incredible
  • klasky replied to the thread (KLASKY) Sonic Adventure DX v3!.
    So, Version 3 is almost done! Like, 97% done. Every dialogue and sfx (so, every Play Sound Effect linedef that is used) is in! The new...
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  • klasky reacted to aquaponiee's update for resource [Open Assets] 1.09.4 Light Dash port with Cool! Cool!.
    Finally, after nearly 3 years of anticipation, the v1.1 update is finally here! This update has fixed the dreaded performance issues...
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