I played a major part in creating that.... oops >_<
pls refer/quote to this if anybody asks similar questions^_^
v6 changelog (summative, may be inaccurate in some areas):
Overhauled player spritesheet
Focused on being a mix of mid-2005 Uekawa and the SRB2 artstyle. GREENEYES!!!! :D HUD Resprite + A new addition!
All HUDs have been replaced with more accurate, HQ verisons, and a new Unwiished-style HUD! Dedicated game flair/options menu
Replaces the function of v5's commands, and expands it in some areas! New abilities!
Modern Sonic can now execute the Sweet Spot Homing and the Humming Top! Ringspeed
A new mechanic derived from Sonic Unleashed (X360/PS3) that increases your topspeed, acceleration, and airspeed relative to the number of rings you bank. Combo system
Defeating enemies in succession, tricking, basically anything like an action chain will grant you score depending on the volume and length of the combo! Many physics/velocity related adjustments
General QoL adjustments that modifies most moves to preserve velocity better, very boringggg :( VFX Overhaul
Additive blending, smooth trails, extra details, and HQ effects all around!!!! Drifting Overhaul
Drifting now, by default, works like it's source material, increasing your turn radius at the slight cost of some velocity. Drifting also gives boost energy when running, and slows drain when boosting. It is bound to Fire and Fire Normal, and has playstyle options. Playstyles dictate the behavior of it's execution, being Manual (press drift buttons to drift), Automatic (ala v5, turning sharply initiates a drift until you stop turning sharply), and Hybrid (both styles enabled at once). Wallcling/Walljump overhaul
The wallcling has gotten a major rework, improving responsiveness, collision detection, and fluidity. Walljumping is overall slower, floatier, and easier to influence, this is for balance reasons, as Frame-perfect (not a final name, internally called a Firstie) walljumps exist. Like their namesake, you perform these by walljumping on the first few frames of wallclinging. These preserve 100% of your velocity before clinging, sending you off relative to a wall's angle. These are difficult to aim and control, so be thoughtful on using these! SOOOO MANY BUGFIXES!!!
There are too many, and too niche that I can remember, just take my word that previously existing bugs are gone!
v6 is a very large, long-standing passion project that is still in development (netgame QA testing still hasn't happened!!!!), but is well worth the wait. It completely changes the mod as whole, and is meant to be the final update to the mod. Anything after this will only be patches/adjustments to existing content in the update. This update is a sendoff for some of us, so please let everyone involved take their time!
Progress is steady but slow (bcuz y'know >:3), it's crazy to think the update has been ongoing for nearly 3 YEARS and has gone through controversy, had so many people contribute, and has been an active discussion point for a longgg time :3. I'm really hoping this is the last time I need to update on things, it's pretty much just patient waiting and polish from here on. I'd show stuff but it's either heavily classified, or just too niche/uninteresting to show. There are internal release windows (some on important Sonic-related dates), so it's only a matter of time to see if they're met.
Honestly after this releases I'm probably gonna fade away and chill out, watch you guys lose it at things I've known for years, and just see what I waited for so long. Unless you guys manage to ask a question too good to ignore, this is truly (I MEAN IT :D) the last significant post I'll do. Thank you for making me a niche, somewhat known name in the community!
don't predict pls, the less you think about when or if the more exciting it gets when it drops whenever it does. v6 is still in the works, mostly done, but still being worked on.
it'll come out within the summer or slightly after, dw!!!!
don't predict pls, the less you think about when or if the more exciting it gets when it drops whenever it does. v6 is still in the works, mostly done, but still being worked on.
it'll come out within the summer or slightly after, dw!!!!
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