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I Can Use The 3D Models For Mods On SRB2 2.2.11 (I'm on Phone)
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Go in the console and type in "gr_models 1/on" or you can just go to the OpenGL Options and activate the models from there.
This works in 2.2.11 but with another Command:modelpack "patch_to_file.zip"
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Day 1 Patch V1.0.1
Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones. Or download the full v1.0.1 fresh.

attachment.php

For the nerds- MSONIC.md3 and MODELS.dat the only two updated files.

BUGS
These are not my fault, and it's no use complaining in this thread about them.
-Skincolor bug; the game gets confused and applies the wrong recolored texture on a model, and sometimes even sprites. It's my understanding this bug has been corrected, just not in time for 2.2.1, it'll come eventually.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model.[/spoiler/]
orden Sonic Looks Like From Sonic Generations
Day 1 Patch V1.0.1
Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones. Or download the full v1.0.1 fresh.

attachment.php

For the nerds- MSONIC.md3 and MODELS.dat the only two updated files.

BUGS
These are not my fault, and it's no use complaining in this thread about them.
-Skincolor bug; the game gets confused and applies the wrong recolored texture on a model, and sometimes even sprites. It's my understanding this bug has been corrected, just not in time for 2.2.1, it'll come eventually.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model.
b. Goal Posts In 3d
What? Goalposts In 3D
 
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I Can Use The 3D Models For Mods On SRB2 2.2.11 (I'm on Phone)
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This works in 2.2.11 but with another Command:modelpack "patch_to_file.zip"
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What? Goalposts In 3D
You Should Probably Update Since there is a new verson that is 2.2.13 (unless you cant)
 
y e s
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you are EXTREMELY OUTDATED
YOU SHOULD UPDATE YOUR GAME, NOW!
3D models Not Works For 2.2.11/2.2.13 on phones
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Do you not know about the sprite touch-ups coming in the next patch?
It's official.
motorroach-new-sprites.png
What Goal Posts in 3D
(btw I used 2.2.9 patch 2)
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You Should Probably Update Since there is a new verson that is 2.2.13 (unless you cant)
Bro I Used Phone I Don't Have Pc
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y e s
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you are EXTREMELY OUTDATED
YOU SHOULD UPDATE YOUR GAME, NOW!
Lol Red Sonic Over Knuckles
 
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3D models Not Works For 2.2.11/2.2.13 on phones
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What Goal Posts in 3D
(btw I used 2.2.9 patch 2)
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Bro I Used Phone I Don't Have Pc
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Lol Red Sonic Over Knuckles
I'm on mobile and i can use 2.2.13
and the models work too
also, do you use the built-in models or do you use the modelpack command?
 
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