...sometimes if you wait long enough, problems solve themselves. Jimita just added support for using flats as textures, so this will be moot come 2.2.1.SRB2 can use textures as flats, but not the other way around.
...sometimes if you wait long enough, problems solve themselves. Jimita just added support for using flats as textures, so this will be moot come 2.2.1.SRB2 can use textures as flats, but not the other way around.
...sometimes if you wait long enough, problems solve themselves. Jimita just added support for using flats as textures, so this will be moot come 2.2.1.
Compiled for SDL version: 2.0.10
Linked with SDL version: 2.0.10
Setting up SRB2...
Sonic Robo Blast 2
Copyright (C) 1998-2019 by Sonic Team Junior
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.
Sonic the Hedgehog and related characters are trademarks of SEGA.
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in this program.
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file E:\SRB2\srb2.pk3 (12489 lumps)
Loading SOC from E:\SRB2\srb2.pk3|SOC/SOC_TITL
Loading SOC from E:\SRB2\srb2.pk3|SOC/SOC_LETR
Loading SOC from E:\SRB2\srb2.pk3|SOC/Tutorial
Added file E:\SRB2\zones.pk3 (141 lumps)
Loading SOC from E:\SRB2\zones.pk3|SOC/SOC_EMBM
Loading SOC from E:\SRB2\zones.pk3|SOC/SOC_HEAD
Loading SOC from E:\SRB2\zones.pk3|SOC/SOC_SECR
Added file E:\SRB2\player.dta (1816 lumps)
Loading SOC from E:\SRB2\player.dta|SOC_PLAY
Added file E:\SRB2\music.dta (170 lumps)
ERROR: E:\SRB2\srb2.pk3 is already loaded
Added file E:\SRB2\custom\ld_res.pk3 (445 lumps)
Loading SOC from E:\SRB2\custom\ld_res.pk3|soc/MAINCFG
Loading SOC from E:\SRB2\custom\ld_res.pk3|soc/OBJCTCFG
Added file E:\SRB2\custom\MAP09.wad (11 lumps)
I_Error(): A WAD file was not found or not valid.
Check the log to see which ones.
I_ShutdownGraphics(): graphics never started
I_ShutdownSystem(): end of logstream.
It was changed so that the flats align to the location of the linedef's first vertex, and are rotated to match the linedef's angle. The editor doesn't reflect this change yet, so you'll have to test it in-game to see if the alignment works. The wiki might have already had its example map updated to reflect the change if you need a reference; if not, you can check any Kart map that uses flat alignment to see how it works.Was "Sector Flat Alignment" changed for 2.2? seems some of my 2.1 maps flat alignments broke even though they look fine in editor (and yes I am using the 2.2 config)
You need to go to the resource options for srb2.pk3 and enable "Exclude this resource from testing parameters". You're getting that error because SRB2 is being told by ZB to load the file again even though it already exists.For some reason I can't test the map directly from the editor eventhough I have it set up correctly, both srb2.pk3 and my own custom resources are loaded in the resources under map options but I keep getting this:
2.2.0 already has support for using textures in place of flats. It's the other way around (using flats in place of textures) that had been missing so far.Wait, does this mean flats wouldn't be needed soon and maybe outright removed?
Yes. I haven't gotten around to updating ZB yet, so they display incorrectly in Visual Mode. The wiki page has already been updated: https://wiki.srb2.org/wiki/Linedef_type_7Was "Sector Flat Alignment" changed for 2.2? seems some of my 2.1 maps flat alignments broke even though they look fine in editor (and yes I am using the 2.2 config)
No, sorry. This is just a fork of GZDoom Builder with some changes to make it more SRB2-friendly. I don't have the time or the knowledge to make a Mac port, so unless GZDoom Builder (or rather its successor, Ultimate Doom Builder) adds Mac support, there's nothing I can do.I would like to know if you have plans to make a port for mac
No, at least not an official one.Will a config for SRB2 Doom Builder be available?
I'm not sure what you mean by this.The inability to let me edit sectors within a sector
2.2.0 already has support for using textures in place of flats. It's the other way around (using flats in place of textures) that had been missing so far.
Yes. I haven't gotten around to updating ZB yet, so they display incorrectly in Visual Mode. The wiki page has already been updated: https://wiki.srb2.org/wiki/Linedef_type_7
No, sorry. This is just a fork of GZDoom Builder with some changes to make it more SRB2-friendly. I don't have the time or the knowledge to make a Mac port, so unless GZDoom Builder (or rather its successor, Ultimate Doom Builder) adds Mac support, there's nothing I can do.
No, at least not an official one.
I'm not sure what you mean by this.
I mean when you create a Sector in Zone Builder, you can select the Sector height as well as the textures for the Linedefs as well as any special tags for that line. Making another Sector within a Sector, like a tree on a flat patch of land, doesn't give me that option. It just makes it, and I have to edit the settings manually.
I remember someone telling me it's a fault of the source engine, so I was wondering if the engine was updated enough to let this not be an issue.
weird, does for me -
and turning off 'edit sector properties when drawing a new sector' changes the behavior in both cases. i don't know of any other options that would affect this. maybe try a fresh install? (your prefs are in the install folder if you want to back them up before doing this)
for walls you have to be in linedef mode.
It sounds like you might be describing something from another Doom source port like maybe BOOM or GZDoom.
If you make a hole in a field, you should be in sector mode. Linedef mode will only give you the lines for the hole. Linedef mode also doesn't allow you to edit the floor nor ceiling.
If I want to make a tree, I have to draw the trunk in either linedef or sector mode, then the sector for the leaf FOF. the control sector for said fof, rais the floor of the trunk in sector mode, and apply the textures in either mode.
Or I just do the sector drawing stuff in sector/lindef modes and do my texturing and floor raising in 3dmode.
scratch that, i'm getting three errors at startup (that i ignored the first time cause its common for doom/zone builder to spit these in oe form or another. whoops) that all say a variant of "Unable to load the game configuration file "Srb2-21slopeszb.cfg". Error in file "C:\Program Files (x86)\Zone Builder\Configurations\Srb2-21slopeszb.cfg" near line 23: Spaces not allowed in key names."
the three files giving me this "spaces not allowed" error are all the ones specifically included with zone builder. all the doom builder defaults seem to be working fine. i'm guessing the spaces are making the game config files unrecognizable for the program but 1. i don't know why this is an issue and 2. i'm not sure how to fix it. only thing i can guess is that the program somehow isn't recognizing the three cfg files as legitimate c# files somehow but i can't figure out how to get it to do so. any help?
LC_ALL=C sed -i '1s/^\xEF\xBB\xBF//' Srb2-21slopeszb.cfg SRB2Kart-10.cfg Srb2TD-10.cf