This is Woodland Way, a short zone in the vein of an opening level. Featuring some unique textures and original music, it contains ten emblems across two acts and a variety of paths to take.
Your jorney begins in Act 1 (no surprises there), during the middle of the day. Act 2 takes place during sunset (with its own custom palette to boot), and is generally a lot more open. Towards the end of the act the brown earth gives way to stone walls as you exit the forest. Throughout both acts you'll have to watch out for brambles and mud puddles, not to mention Robo-Hoods and Green Snappers.
Changelog
Your jorney begins in Act 1 (no surprises there), during the middle of the day. Act 2 takes place during sunset (with its own custom palette to boot), and is generally a lot more open. Towards the end of the act the brown earth gives way to stone walls as you exit the forest. Throughout both acts you'll have to watch out for brambles and mud puddles, not to mention Robo-Hoods and Green Snappers.
Changelog
V1.0
- Original Release
- Downplayed/removed certain textures, notably the Alpine Paradise grass flats and the CEZ coarse grass
- To compensate, the zone now features cyan and purple variants of the custom flowery grass flat
- some of the level geometry has been modified. Notably, the big downward slope into the third outdoor area is now followed by an upward ramp
- Some rings and a checkpoint have been added where two paths rejoin to try and prevent players from going round in circles
- The spike pits have been replaced with bramble pits to aid performance and thematic consistency
- some of the emblem locations have been fleshed out
- Fixed an oversight in the second outdoor area where the ceiling height was inconsistent
- The custom grass textures now play the appropriate noise when Modern Sonic interacts with them
- Titlemap added
- Act 2 added
- Record Attack is now an unlockable, and can be obtained after collecting five emblems
- The floating platforms near the start of Act 1 are now attached to vines suspended from the ceiling, akin to the ones in Act 2
- A few more flats/textures have been axed/downplayed
- WWZBARK.lmp is configured to play the appropriate SFX when Modern Sonic interacts with it