UrMom-Entum

UrMom-Entum v1.0.1

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
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I named my file(s) correctly (see Filename Conventions)
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This is not a joke mod, i swear
Something I've been working on for a lot more than 5 days, but finally decided to release it

Global changes
  • Slightly increased gravity (can be changed with um_gravfactor)
  • Increased mid-air mobility (can also be changed with um_aircontrolfactor)
  • Modified spindash:
    You can now start charging the spindash while moving, it'll also store your current speed
    You can also charge it for longer than usual, though it will start charging more slowly at some point
    srb21088.gif
  • Run and jump/land dust effect
  • You can now use your jump ability after bouncing off of springs
  • You can jump out of the pain state

Character-specific changes
  • Sonic
    Sonic's thok is now a momentum thok and can bounce off of walls (kinda based off of Krabs' Rebound Dash)
    You can also hold spin to turn the thok into a faster downwards thok that also lets you spindash right after hitting the ground
    srb21091.gif


  • Tails
    Tails' flight is now hold to fly, which you can cancel it by pressing spin
    srb21092.gif


  • Amy
    Using the twinspin on a wall will cause you to bounce and gain quite a bit of height, however, you can only do it once
    Using the hammer on the ground while going fast enough will make you spin, if you hold spin until it ends you'll gain some of height and speed
    srb21093.gif
Author
SweetCoffy
Downloads
2,908
Views
9,880
Extension type
pk3
File size
68.1 KB
MD5 Hash
ff2af752ebd490d374762a1caa17e8fb
First release
Last update
Rating
4.46 star(s) 13 ratings

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Latest updates

  1. ha ha yes f i x e s and s t u f f (v1.0.1)

    - Fixed this addon's equivalent of RushChars emerald dupe (you can still bring it back with...

Latest reviews

This is probably my favorite momentum mod. I went through the entire main campaign and most of Cyberdime as Metal Sonic and it just felt so good to move. The increased mobility and moving spindash make the game feel even tighter than it already did without making it feel *easy*.
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Also im sorry but you can do this compitable with Krab's everybode have a thok mod
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personally an amazing mod, however, the coyote time was removed in 1.0.1, hopefully this is a bug and not a gameplay change since the mod feels different without the coyote time i know it for
Upvote 0
A really good physics mod that I immediately loved the moment I started playing. Sonic feels much less inferior compared to Tails and Knuckles now, Tails just feels better overall, and Amy feels a million times better now! Everything blends together really well making the gameplay feel very seemless. Highly recommended.
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i love this! All of the movement feels smoother and the thok bumping on walls is really cool, like, a lot, the only problem i encountered is that you can't fly with the Tails bot
Upvote 0
momentum

but awesome

jokes aside it's a great physics change imo, also like that you added extra life support lmao
Upvote 0
This mod is great, the rebounddash type thing going on with sonic is great, it has what I think the thok should be like with it's speed gain is based off of how much speed you have. The rebound part is way funner then the existing rebound dash in my opinion.

Tails has a good flight cancel but he feels slightly slower then vanilla tails. I think he may lose speed from his flight faster then vanilla. I do like how you gain height by just holding jump instead of singular inputs.

Amy's hammerjump is the best I've seen, not as op as Xmomentum's which I prefer honestly and it's walljump is great.

The extra gravity gives badnik bouncing an even a great feeling feeling.

I'd love to see this abilities added/alterred for Knuckles, Fang and Metal Sonic.
Upvote 0
I actually think this is an amazing ability and physics change. It helps with some quality of life things like the landing partials, and the only thing I can think as an addition is the drop dash or moves for the other characters. Other than that though it’s solid.
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I love the new Sonic thok for how much more controllable it feels. It doesn't feel like I'm being launched out of control. Being able to reuse it twice after hitting a wall or badnik is fun as well, if a bit OP maybe.
Tails's flight controls feel great as well. However, his actual up and down movement feels a little bit too strong, like his weight magically changes with the press and release of the jump button.
Amy is a full on breath of fresh air in comparison to her base game play-style. Using the Piko-piko hammer on the ground now has some actual use instead of just breaking spikes and hitting springs, and it gives Amy the movement options she really desperately needs.
As for the re-usable spin-dash, it feels neat, but I had a hard time finding a proper use for it. All of the added specials effects are top-notch though.
Upvote 0
This looks sick as fuck!!!! Nice!
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