UrMom-Entum

UrMom-Entum v1.0.1

This is probably my favorite momentum mod. I went through the entire main campaign and most of Cyberdime as Metal Sonic and it just felt so good to move. The increased mobility and moving spindash make the game feel even tighter than it already did without making it feel *easy*.
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Also im sorry but you can do this compitable with Krab's everybode have a thok mod
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personally an amazing mod, however, the coyote time was removed in 1.0.1, hopefully this is a bug and not a gameplay change since the mod feels different without the coyote time i know it for
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A really good physics mod that I immediately loved the moment I started playing. Sonic feels much less inferior compared to Tails and Knuckles now, Tails just feels better overall, and Amy feels a million times better now! Everything blends together really well making the gameplay feel very seemless. Highly recommended.
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i love this! All of the movement feels smoother and the thok bumping on walls is really cool, like, a lot, the only problem i encountered is that you can't fly with the Tails bot
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momentum

but awesome

jokes aside it's a great physics change imo, also like that you added extra life support lmao
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This mod is great, the rebounddash type thing going on with sonic is great, it has what I think the thok should be like with it's speed gain is based off of how much speed you have. The rebound part is way funner then the existing rebound dash in my opinion.

Tails has a good flight cancel but he feels slightly slower then vanilla tails. I think he may lose speed from his flight faster then vanilla. I do like how you gain height by just holding jump instead of singular inputs.

Amy's hammerjump is the best I've seen, not as op as Xmomentum's which I prefer honestly and it's walljump is great.

The extra gravity gives badnik bouncing an even a great feeling feeling.

I'd love to see this abilities added/alterred for Knuckles, Fang and Metal Sonic.
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I actually think this is an amazing ability and physics change. It helps with some quality of life things like the landing partials, and the only thing I can think as an addition is the drop dash or moves for the other characters. Other than that though it’s solid.
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I love the new Sonic thok for how much more controllable it feels. It doesn't feel like I'm being launched out of control. Being able to reuse it twice after hitting a wall or badnik is fun as well, if a bit OP maybe.
Tails's flight controls feel great as well. However, his actual up and down movement feels a little bit too strong, like his weight magically changes with the press and release of the jump button.
Amy is a full on breath of fresh air in comparison to her base game play-style. Using the Piko-piko hammer on the ground now has some actual use instead of just breaking spikes and hitting springs, and it gives Amy the movement options she really desperately needs.
As for the re-usable spin-dash, it feels neat, but I had a hard time finding a proper use for it. All of the added specials effects are top-notch though.
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This looks sick as fuck!!!! Nice!
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LETS GOOOOOOOO FINALLY SOMEONE MADE THE S3A.I.R. TAILS FLIGHT CANCEL!!! Also this is pretty cool!
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Great mod but change that name or else
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Really appreciate the modified move set for Sonic. I still really want to check him out but I checked out Tails the most. The flight cancel is so appreciated in this game. It would be cool if he could gain his flight back if he hits an enemy. This is really awesome.
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