Tyson Hesse Sonic

Tyson Hesse Sonic v5.1

I love how the sprites are pretty accurate to t.y sonic
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a good mod instant 5 stars
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this looks SICK MAN good for you bro te moveset is cool and hes fast as hell too!
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A great mod, incredibly fun to play with. I beat the entire game with Tyson Hesse sonic and have no complaints. I hope that other peoples complaints can be solved in future updates.
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I was waiting for it, Another sonic in srb2, how cool!!
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T.H.S is absolutely amazing, from the moveset to the sprite work, and really fun with momentum and a larger map. I only actually found one bug so far, which is if you hit an enemy with 0 rings right before you start the super dashmode or whatever its called, you get sent flying in your death animation. One last thing, the death animation looks kind of weird and goofy.
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I ABSOLUTELY LOVE IT but the drop dash takes extremely long to charge
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cool! 5 stars!!
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This is PERFECT
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Making Tyson Hesse's Sonic iteration a high res sprite instead was a really unique and understandable design choice and in my opinion it makes sense. I think you nailed it with the animations but the hurt sprite looks a bit.. odd to me. Nevertheless, excellent work!
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Very well done but the sprites could improve a little bit
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I would totally say that's great to see it be here, but there is a far share of issues in this character at all times. Oh well, I am ok with this being released at this submission. I will give this addon character 4 stars, atleast...
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I'm Never going to understand double boost functions.
it just makes playing it feel messy.
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the new sprites look cool! tho some of the sprites are kinda weird or inconsistent, the sprites being, the walk/run corner sprites being a lil tilted (i hope that made sense), the nights special stages sprites for super sonic being inconsistent with the main sprites with sonic's face looking too small, the XTRAC0 sprite looks cool but the colours are inconsistent with the main sprites it being both pixelated and non consistent colours having a weird purple shadow, and finally for the front walking and running sprites i kinda wish there was a smoother transition to the spikes moving side to side. there isn't much else to mention besides that one weird thing i found that i shared in the Discussions, and the blue on sonic being a lil too bright imo and doesn't look that much like the mania animations, and also i wish there was a lil more to the move set to make this character more than a better sonic, but outside if this update were to be the last i wouldn't be all too bothered (minus some nitpicks that i listed out) and that's why i'm giving it four stars. ik i gave a previous version a better score but for one there's been other updates coming out, and this one is a massive overhaul to the sprites so of course i'm gonna pinpoint some things. one last thing before i share this rating, pls try to just stick with something instead of deciding to switch to pixel sprites or hand drawn sprites for ur mods
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i love this. maybe make the drop dash a lil more satisfying, but still pretty cool mod
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With the drop dash updates this character feels much much better to play than at its initial release, and the new running style fixes an issue I didn't even know I had, though there still persists some issues with the sprite consistency at different angles/on different animations (see: back angles, walk vs run shading, etc)
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the resprite isn't bad overall and he plays nicely, i often use the levi-dash to go up high areas and the drop dash to just roll faster, a question regarding the drop dash, it seems like the sprite for it is static? different from his old sprited version where he rolls, he doesn't seem to roll or have a similar effect on his new version, yet in overall, it is still a pretty good character aside from this small nitpick.
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I like It I just don't like how his front sprites look
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This is a good mod, cool effects, nice sprites and very fast gameplay, now about the reason that I gave this only 4 stars is because there's no way to continue your speed after getting on to a spring other then doing a precise jump immediately when you get onto the ground and doing a Levi Dive and it always kills all my speed when I miss it, I recommend adding a Curl ability which you can do when uncurled by either pressing jump or spin and after an uncurl you can use a Levi Dive or Dropdash, anyway, good mod but that's my only flaw about it.
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Pretty good mod, you really know how to capture the feeling of speed with your characters! T.H. Sonic's left eye looks a bit too open, however. I think the air ability should be replaced with infinite flight since there isn't much with Super Sonic right now.
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