This Sonic's kit is pretty solid. It maintains Sonic's identity in SRB2 without the tunnel vision effect that comes from his Vanilla ability.
However, his presence causes some SIGNIFICANT performance drops in levels with a lot of enemies he can interact with due to some weak Lua scripting. It's bad enough that I'd tell people to skip over this character for netgames.
His Air-spindash is also using an incredibly grating sound to hear over and over again. Please.... pick anything else. I'd suggest Sonic's spindash sounds from Sonic Adventure or Sonic Spinball.
Got used to the hand-drawn look after the update and honestly, this is a really nice looking mod. the more animated style in contrast with the normal SRB2 sprites kind of remind me of spiderverse where each character has their own style corresponding with their own universe
From what I've played, this mod is okay. I passed on this mod for awhile but the recent update finally got me interested enough to download it. I like the current sprites way more than the old ones, but the moveset is a bit of a mixed back. Personally I just always hated dash mode, it's so hard to control when going at such speeds, the peel-out is just a no-brainer even if I never use it, and the levi-dash is a cool idea. However, the levi-dash is really weird to use. It feels useless to charge it. I feel much faster and it feels like I cover way more ground if I press it rather than hold it. Plus, the extra air you get just from a button press feels a lot more useful.
Overall, even in it's current state, it's fun, but certain things could be improved about it. I don't see myself playing this too much in it's current state.
Like i said before, the pixel art was better for this mod, many people says that the sprites are good, but here are some of my points and opinions about them after i checked them in detail:
The mid-front walk and run sprites looks weird, but when is super, this doesn't happen, it's just a bug or something else?
The lack of shading makes him very lifeless and look like Junio for some reason.
Some of his sprites aren't very fluid, in my opinion this makes the mod bad, because isn't fluid like the pixel art one, it made Hesse Sonic look more faster and dynamic ,(if you see the Sonic Mania animation, its more fluid there). Also the old running sprite was better than the new one.
My final thought about this is that the handdrawn style fits MORE better OVA Sonic, it's faithful to the original and makes a difference between the srb2 style. Using the pixel art on Hesse fits very well on him, (like i said) it makes him more fluid and better. I'm not saying the handdrawn style is bad, i've seen many characters using this style and it worked very well, but on Hesse feels weird and not very good like the pixel art.
Making Tyson Hesse's Sonic iteration a high res sprite instead was a really unique and understandable design choice and in my opinion it makes sense. I think you nailed it with the animations but the hurt sprite looks a bit.. odd to me. Nevertheless, excellent work!
the new sprites look cool! tho some of the sprites are kinda weird or inconsistent, the sprites being, the walk/run corner sprites being a lil tilted (i hope that made sense), the nights special stages sprites for super sonic being inconsistent with the main sprites with sonic's face looking too small, the XTRAC0 sprite looks cool but the colours are inconsistent with the main sprites it being both pixelated and non consistent colours having a weird purple shadow, and finally for the front walking and running sprites i kinda wish there was a smoother transition to the spikes moving side to side. there isn't much else to mention besides that one weird thing i found that i shared in the Discussions, and the blue on sonic being a lil too bright imo and doesn't look that much like the mania animations, and also i wish there was a lil more to the move set to make this character more than a better sonic, but outside if this update were to be the last i wouldn't be all too bothered (minus some nitpicks that i listed out) and that's why i'm giving it four stars. ik i gave a previous version a better score but for one there's been other updates coming out, and this one is a massive overhaul to the sprites so of course i'm gonna pinpoint some things. one last thing before i share this rating, pls try to just stick with something instead of deciding to switch to pixel sprites or hand drawn sprites for ur mods
I'm gonna be honest here, the sprites are bad for me, the hand drawn style fits more OVA Sonic than Hesse.
Also some of his sprites, like when he walks mid front or running look weird and the lack of shading makes him look low quality and lifeless.
man honestly you need to change the sprites from version 4.1.1 to those from 3.1.1 which without a doubt is the best version of the mod (bro you had the audacity to remove the shadows from the character and remove the sprites sonic mania style, and on top of that he wants to add the tails to follow this horrible new sprite) seriously you need to put the old sprite back.
the resprite isn't bad overall and he plays nicely, i often use the levi-dash to go up high areas and the drop dash to just roll faster, a question regarding the drop dash, it seems like the sprite for it is static? different from his old sprited version where he rolls, he doesn't seem to roll or have a similar effect on his new version, yet in overall, it is still a pretty good character aside from this small nitpick.
his quills in his front and back sprites are too high compared to the other directions, and he severely lacks shading, you aren't planning on making Hesse look more like ova, are you?
because that would be a pretty bad thing tbh.