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- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
Trip is a sweet little lizard who'll do her best for her friends.
Basic abilities:
DOUBLE JUMP |
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A simple but integral ability to Trip's kit is her double jump. Simply pressing the jump button again midjump while give her a a second jump, which opens her up two two other abilities. Your double jump is also refreshed upon hitting an enemy. |
SPIKE CLING |
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Holding down the jump button after a double jump activates Trip's spike ability, which will allow her to cling to walls or ceilings, granting her the ability to cling to any climbable surface. |
Revving a Spindash near enough to a wall will also allow her to cling to it and scale at high speeds. You can hold Left or Right while scaling a wall to slightly angle your direction. |
BOUNCE |
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A new ability for Trip for her 3D adventure, simply hold the jump button after double jumping to enter spikes, colliding with the floor in this state will have you bounce forward keeping your momentum, or straight up if you release any movement keys before bouncing. |
Hold Spin while Spike Cling is active to stomp down, increasing your fall speed allowing you to bounce sooner and faster! |
After bouncing, you cannot bounce again until you've landed on the ground, if you press jump again midbounce, you'll activate Spike Cling which will allow you to cling to walls and ceilings, if you touch the floor after a bounce with Spike Cling active you'll roll instead. |
Trip also has the command
t_omniclimb
if you find climbing walls a little tricky in your control scheme. Check the bottom of the page for more commands!
Battlemod:
Trip is not changed too much in Battlemod other than an exhaust timer for climbing walls and ceilings, but she does come with two abilities in her arsenal.
Fireball & Combustion |
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Simply tapping the Battlemod has her spit out her signature Emerald Powermove, a small bouncing fireball. |
Hold down the BM to charge up to Combustion, which spits out a fan of fire used to wall off opponents. |
Use these commands to customize your experience! For more information on them simply type the command in the console with no extra arguments.
t_supermusic
- Turns Super Trip's custom theme on or off- Default: ON
t_customteamcolor
- Allows Trip to use custom team colors when in a team-based game mode- Default: ON
t_omniclimb
- Allows Trip to climb up walls she is not directly facing. Useful for players using the automatic control scheme- Default: OFF
t_disablecredits
- Whether or not the creator credits should appear when the character is first chosen. Can be toggled on, off, or kept on with the credits jingle muted- Default: OFF
t_fangmusic
- Whether or not a special Sonic Superstars theme should play when Trip fight Fang in ACZ3- Default: ON
Spriters : Lightdasher, Ralphjeremy65
Spriting Assistance: Bendedede, MotorRoach, Inazuma, SanekoGato
Coding : JonBaxter, Snu, SMS Alfredo
Battle : Rush and CyanKnight
Testing : Sonicx8000, Combi-Rings, SRB2 Brasil
Spriting Assistance: Bendedede, MotorRoach, Inazuma, SanekoGato
Coding : JonBaxter, Snu, SMS Alfredo
Battle : Rush and CyanKnight
Testing : Sonicx8000, Combi-Rings, SRB2 Brasil
Thank you to all who got us this far!